Imagine Thinking Voice-chat Would Be Harmful To The Game

Lonely Islånder·6/7/2019, 6:13:18 AM·4 votes·1,041 views

There are obvious differences between the content people type and the words they say. I can speak from experience of me getting invited to very angry users lobbies and I can easily say that the people that type "kill yourself" and other offensive things dont typically say them. This is the common argument for why League shouldnt have voicechat: "But... but then the people will flame me with their voice instead of typing"! Heres how it should work, voice chat muted on default, boom. Of course you should be able to mute in voice as well, but if this is a team game, how are we to be expected to communicate through pings and typing. Obviously it would be such a better game to the average user if they could talk in voice chat, here are some undeniable reasons why. 1) It would make the game more social (probably something a lot of you need), and it will make the game less boring. 2) The "team game" LoL is supposed to be will really turn into a team game with all 5 members communicating on one goal. 3) We wouldnt have to type about the next play or strategy. If you dont believe me, before the game starts ask all members to get in a discord and see how much you get flamed, if being flamed in an online video game chat is all it takes for League voice chat to happen. PS: Try and counter this without mentioning the duo voice chat system for the love of god holy shit that is not a good counter at all.

11 Comments

XJ999999999999996/7/2019, 6:16:29 AM6 votes

its harder to flame someone, especially your own teammate, if you hear their voice. fact

we just see words, so the human brain disconnects those words from the human typing them, treating them like some weird entity.

playing with voice would be great.

Hotarµ6/7/2019, 6:25:29 AM4 votes

There are obvious differences between the content people type and the words they say. I can speak from experience of me getting invited to very angry users lobbies and I can easily say that the people that type "kill yourself" and other offensive things dont typically say them.

Your personal experience doesn't define how all people act.

Speaking from experience after playing in popular games like MW2, Overwatch, and TF2, people are insanely toxic whether in chat or voice comms. In fact, voice comms are usually more aggravating since people can scream, speak without the delay from typing, and use language that would otherwise get them banned in-game.

This is the common argument for why League shouldnt have voicechat: "But... but then the people will flame me with their voice instead of typing"! Heres how it should work, voice chat muted on default, boom. Of course you should be able to mute in voice as well, but if this is a team game, how are we to be expected to communicate through pings and typing.

People have communicated just fine through these methods and will continue to do so whether or not voice comms get added.

No doubt, voice comms are definitely more efficient (not by much) but it's not necessary.

  1. It would make the game more social (probably something a lot of you need)
  1. That makes absolutely no sense, talking to a rando over voice comms isn't more likely to make me more social, it's the same amount of connection whether you're talking through text or voice.

Also, saying people don't get out much is a great way to appeal to people with differing opinions.

(it's not)
  1. The "team game" LoL is supposed to be will really turn into a team game with all 5 members communicating on one goal.

You can communicate just fine through text and pings. We have and will continue to do so regardless of any new features being added.

  1. We wouldnt have to type about the next play or strategy.

Typing really doesn't take that long and it's not that inefficient.

"Rotate baron", "Take drag", "Bot MIA last seen blue side", "Top no summs", "Lux flash 13:50", and more are all very easy, common things to type. Voice comms would maybe save you a few seconds if that.

If you dont believe me, before the game starts ask all members to get in a discord and see how much you get flamed, if being flamed in an online video game chat is all it takes for League voice chat to happen.

I've done that before. I added people to my Discord, they got toxic, raged, and I had to ban them.

Does that mean we shouldn't add voice chat? Again, your limited personal experience doesn't act as a guide for what the rest of the community is going to do.

PS: Try and counter this without mentioning the duo voice chat system for the love of god holy shit that is not a good counter at all.

Okay.

1 - People are toxic regardless of using voice comms or the text/pinging systems. Doesn't matter what you use, people will be toxic.

2 - Voice comms just act as an alternate route to dodging punishments. Someone spent 30 minutes flaming in voice chat, now a Riot employee has to sit through those 30 minutes of audio to determine if they're eligible for punishment. An automated system wouldn't be able to determine this consistently.

3 - The current system we have isn't that inefficient. We've gotten along just fine without voice comms this far, we'll be fine without it. See the above response with the "Rotate baron" for examples of common, efficient chat usage.

usul12026/7/2019, 6:53:33 AM3 votes

Would you force push to talk? Cause I'm not listening to some mouth breather for 30 minutes. On the flip side, despite years and years of muscle memory on push to talk from other games, that keybind is already something else on league, which would be quite a pain. Would be for most people, as control is ping, and afaik that's the most common ptt.

IShowerWithUrDad6/7/2019, 1:35:20 PM2 votes

I think the best argument against voice chat is that it would become much harder to track toxic behaviour."Key words" from lobby and in-game chat would be much harder to detect.