Balancing needs to Happen before S6!! PLEASE RIOT HEAR ME OUT!

Mr Miguel·1/19/2016, 3:22:19 PM·3 votes·466 views

I've made posts about this before and I feel as if the topic needs to be approached differently and hopefully other summoners agree. Note this is STRICTLY SUGGESTIONS. (feel free to up or down vote as you please also interested to see what others think.

First off Thunder lords, yes I get it Riot doesn't want to nurf this they want to use it as a base for the power of all the other Key Stones but to put it simple that's not a good idea. Even after all the buffs to the other this is still take 7/10 people per game even on Auto have ADC's like Caitlyn and Tristana who could really benefit from Furvor or Battle. The free Damage you get from ThunderLords is just too much its almost like an additional auto/ability. Simple things could happen to fix this make the scaling of thunderlords scale with lvl for example have 0 scaling and just have a low base slowly ramping up in scaling to the late game and have the same power or hopefully a little less. I feel the ramping in scaling will help control the early game power while late game doesnt lose its Damage.

Secondly. DrMundo . Do I need to say more he is a perma ban. It is BAN OR PLAY with this guy I mean the 1/4hp chunk on his Q costing him almost nothing a measly 90 hp, 45hp if he lands the q. Well thats all good a dandy early game but when he has 5k HP thats nothing legit nothing. His W is also very concerning I mean 30% tenacity plus 30 from masteries and Merc thats too much, you can't cc him long enough to get your carries to kill him he just ignores CC with no downside cause the DMG he takes from using w is nothing late game. Plus the unreal amount of DMG he gets from his E 3-5% of HIS MAX HP and we all know that mundo gonna have like 5k hp, 250dmg I mean that's balanced; the bad part is he gets a MINIMUM of 40-100 dmg PLUS 1% for more for every 1% missing thats 200 bonus AD (with CDR this AD is permanent) stacking with the max HP dmg from item 3748 . Now for a pure tank is it fair to give him a free 300ad (Im counting his base aswell). With all that it makes mundo more of a fighter than a tank lets be real, he 3 or 4 shots carries while they do almost nothing. But at the end of the day he still has his ult the bread and butter of mundo gaining 60% of his max hp over 12 seconds (staying on the 5k hp mundo) thats 3000hp increase that by 20% from SV (you know he's got it) thats another 600 add another 240 from Runic armor thats 3840. Even with item 3123 or item 3165 thats still 2304hp (pardon me if my math is wrong feel free to correct) which is almost still 50%. His passive allows for him to not care about how much his abilities cost late game, I feel % current hp done to him (like Zac) when using his abilitys would make him think more about having w on and punishing him for not landing dem q's, a slight power shift on Q would also be nice could make it scale of his HP like his E increasing dmg with each successful throw or have a Twin like warwick Q doing a base and Percent lowing the percent so it still hurts tanks, or give it a simple max dmg like old Poppy Q.

Number 3. The rest of the Juggernauts well maybe not all... I felt as is mundo needed his own thing but there are alot of others that should also be addressed Darius Zac Volibear TahmKench Chogath. Lets be Hononest we have all played a game where one of these champs made it impossible to win or even have fun. These champs maybe for various reason are HELL.

Im gonna start off with Volibear, i like him like the kit just 1 thing that really gets to me his W. I play against a lot of Thunder Bears but him along with all the other champs listed here get a crazy amount of damage for a FULL TANK. His W Volibear Gains 8-20% attack speed per auto stacking 3 times thats 24-60% bonus attack speed, plus once he gets 3 stacks he gets to use the execute which hits for 260 plus 15% of his max hp (at 4k thats 600) 860 boosted for 1% for every 1% missing at half hp he his you for 1290 seems a bit crazy, hits harder than most Ultimate Abilities. Maybe tone down that scaling of max hp a touch 10% seems like more than enough getting 400 instead of six will make his W hit for 990 still a lot of dmg but toned so he doesn't kill people from 50%.

Next on the list Darius. Where do I even start... His passive dealing DOT equal to enemies stacking five times i dont have a issue but shouldnt this be 3 separate passives cause he also gets 40-200 bonus AD... are you joking... why even build damage you get so much free plus this counts as bonus ad making his bleed his way harder he gets to be a fighter PURELY ON HIS PASSIVE full tank cleaver and your good you will chunk and 1 Q apply's its full passive to everyone cause it does physical damage. On to his Q the damage it does was dialed back nicely GJ rito BUT shot yourself in the foot heals!!! Darius for 12% missing hp per champion hit up to 36% (3 champs). THATS OVER HALF A MUNDO ULT IN HP IF HE IS NEAR DEAD WHEN HE LANDS IT. I dont even know how this got to live healing for 36% of missing hp buffed by SV and Runic Armor he gets near half his HP off one q and with his passive of 200 free ad this chuncks for 318.7 JUST BASE EVERYTHING with that passive dont forget to double it when he hits you with the blade. Maybe tone down that heal a bit if it is staying. 5% per champion hit doubling if it hits the blade up to a total of 35% still the same strength as it was before just requires you to hit more people and/or rewarding people for hitting them with the edge of the Q. His E only a minor change needed maybe make the passive scale like Black Cleaver does so he has to hit them vs just having it. His ult wow TRUE DAMAGE I mean do I have to mention his passive again this ability does a Minimum of 900 True Damage if he has all his stacks on the target which he should, and he can do that to the whole team. In shorter terms his passive needs a dial down to say 135 half base half bonus so he doesnt get all the Damage on his abilitys as well.

Chogath This beast right here needs a little nurf in my opinon he bullies in lane with his sustain if he farms well. He is a late game giant being able to one shot carries as well as sustain heavy damage take about 2-3 champions to take this bad boy down once he is rolling. I dont see him played alot, which is why he hasn't been targeted for the nurf gun challenge but i feel his ratios are a bit strong for a AP Bruiser. Cho always gets item 3027 and i see alot of item 3116 that alone is 220ap with his q scaling pure and doing a base of 305 thats hits for 525 (add a rab cap and now it hits for 764) He has 70% on both W and R giving him with just those 2 items 440 on his W and 815 on his ult but he is soo healthy and tanky that getting caught as a carry means you die even if it was just once. His E which does 80 plus 30% of ap (66) 146 on his autos plus his 133 base ad makes his Autos hit pretty good. SLight dial downs on his ratios would help he not lose all his Damage but also not instantly blow up your carries, as well as pretty good damage to your tanks and fighters.

TahmKench This master chef has only one major flaw in my opinon his ult passive is CRAZY he gets bonus magic damage on hit based on his bonus hp 4/6/8% plus Hydra this damage starts to add up. There are a lot of things i dont like about this champion but this is the only thing that seems broke he is more of a fighter than a support. Making this like Braums passive doing Bonus magic damage only AFTER all the stacks are applied could help balance this.

Zac I love this champion I really do But the scaling on his W makes this kinda broken I mean its only a 5 second CD (with no cdr be real he is a tank gonna have closer to 30-40) reduced by one per blob her picks up and if he is ulting right after a good E he gets to use it 2-4 times in rapid succession and with Just a item 3116 it hits for 10% of max hp I hope this gets looked at its not too bad but seems a bit heavy. His passive makes me cry at night I mean off all the Revives in the Game (Anivia Aatrox) why does it have the Highest CD when he Losses HP Armor and MR cause its all split into 4 making 4 easier targets to kill AND it can smited so if you die to a jungler early it does nothing for you but make the jungler sit there killing you longer.

Last but certainly not least we have everyone favorite Soraka. THIS NEEDS TO BE FIXED! There is no way to stop her healing its like your fighting the fountain at spawn pool she heals for 240(60% ap) plus 1% more for every 1% missing, with any peel for her she can keep anyone alive in a fight if there was a way to cut healing EVEN A LITTLE it would be a great help for Lanning vs her. Make GW cut healing on outside sources for 20% say so she can be at least dealt with without making her heals useless. I understand why this was done the Executioners calling in lane vs her in S3 wasn't cool but now its really needed as no matter who you hit if its not her she heals them a ridiculous amount.

This IS MY OPINION so dont bash me on it. That being said I do want to see how others feel on these topics.

7 Comments

VictoryDance961/19/2016, 3:29:27 PM1 votes

Geez you really thought this through. So much information I don't really know where to start...

Siyther1/19/2016, 4:05:04 PM1 votes

kinda feel like you hit the nail on the head bud

PDE5 Inhibitors1/19/2016, 4:14:54 PM1 votes

Season 6 starts tomorrow...so they aren't doing anything lol.

Mr Sadlife1/20/2016, 7:21:24 AM1 votes

RIOT FUCKIN DO SOMETHING