Why tanks are a dying breed and why Riot needs to be careful not to let them slip into obscurity.
We have now seen Juggernaut(fighter/bruisers) updates, Marksmen updates, and Mage updates. Next is Assassins. Where is the tank update/balance rework? I have been playing this game for over 4 years and have been a tank main since the start. Let me tell you the true tanks, the ones who meet riots criteria of: peel, survivablilty, and initiation, are dying out. Why pick
top when yo can trash him with any off-tank fighter? Why play
or
jungle when you can clear faster and gank better as a lot of off-tank fighters? The trend I have been seeing, and not so subtle about pointing out here, is that fighters, or off-tanks or bruisers or whatever you want to call them, have been outshining tanks for a while now. I mean sure a well timed amumu ult will snare the enemy team and open up opportunities for yours, but why not just stun them with
's aoe STUN instead and pick up a few of the kills for yourself so you can brag about having more kills than deaths?
When I look back to when I started playing tanks had pretty much one job: take a beating so no one else has to. But how many of us witnessed that
who 1v3's and wins? I just had a game where I was top as
vs. an
, and while I will be the first to admit I had never played kled I do know what is what in top lane as a whole. But when our jungling Yi comes top and she calmly 1v2's us at level 4 and walks away, I was dumbfounded. Not since the days of pre-nerf Maokai has a champ done that. Yet Maokai got nerfed into the dirt. Illaoi is still consistently winning every top lane I see her in. What is the difference? Illaoi Is a "fighter" so she is supposed to be a mix of tank and damage. So while Mao is forced to grow through the cracks in the roadside Illaoi is a murder train with no brakes. So if she has the survivability of a tank and the damage of a Tryn(used to be a melee carry but was lumped with off-tanks in the fighter category), why play Mao or Galio or any tank top when she can do pretty much anything except peel.
Which is a good segue into my next issue: movespeed. Go ahead and open your browser to the Riot site with champs(not a third party site since they rate champs like mundo as tank) and look through their base movespeeds. Now that you have done that look for tank items that increase move speed. Did you find it... That is right 1 item for tanks(more often bruisers) that increases movespeed and it goes away the second you AA someone. How does one peel when the whole team fight moves faster than you do? Someone gave me some advice that is sort of good, but not really: movespeed quints, Boots of swiftness and the masteries that increase movement. The problem with that advice? First: the masteries only work in the river/bushes(explorer) which you give up early game survivability if you are jungling or supp(I know 2 damage does not seem like much but it adds up over those harasses), and out of combat movespeed(Wanderer) which is negated the first time someone clips you with poke or harass. As for the Quints? I use all 3 quints as movespeed on 90% of my tanks and still cannot keep up with anyone else. Lastly Boots of Swiftness means I lose tenacity. Do not get me wrong as a tank I would rather them hit me with cc than my team, but as a solo queue player I cannot rely on my team taking advantage of them blowing all their cc on me. I need to know that I can reduce the amount of time I am cc'ed so I can escape when my team mates inevitably lose nerve when I take it and run. So I trade things that make me a better tank just to accommodate scrubs who cannot wait for my initiate? Hardly seems fair.
As I wind down here a bit I just want to ask everyone's opinion, but mostly other tank mains. Because I find myself either playing fighters instead of tanks or building tanks more like carries or assassins to stay a threat. All these new items for mages, marksmen, and bruisers, but not a lot of love for these great beasts. As I see it there is still a tiny niche for us in bot lane as supports, but then it is that much more difficult to stay relevant into the late game with no farm. And I do realize if there were good tank items they would just be abused by fighter ::cough::Deadman's Plate::cough::, but that does not mean tanks should get neglected. I mean we used to have a mastery that gave bonus gold on assists, what happened to that? There are support only items(effectively), so why not make some items that have little appeal to bruisers but much to tanks. Perhaps an item that builds out of Kindle Gem for some cdr and something else for some movespeed, but then have it grant bonuses based on assists? So what if supports by it, they need the help to? But with no real appeal to bruisers(no damage or anything substantial) but would be a HUGE help in keeping tanks relevant. I might just be a grumpy person but I feel tanks(while i have heard people say this is a "tank meta" what they really mean is "tankY meta" or brusier meta since I see very few actual tanks out there these days) are becoming obsolete. I see this as a bad thing because people are already saying "I'll Tank" then lock in as garen who has no peel. Or Chogath who has no initiate. I am just trying to raise awareness of the tank discrimination going on not only among us summoners but at riot games as well.