The in-games Rune display could use some QoL changes/modifications.
Since the release of Runes Reforged, the Rune Stats display have bugged me. Depending on the runes, there are a lot of information that are useless and could be modified by another number.
Most of the runes will display the amount of damage you dealt with them through the game. Although this stat may be interesting to some, it isn't useful. I am more interested in knowing how much damage I will deal the next time I proc Dark Harvest rather than how much it dealt up to now.
Press The Attack, Lethal Tempo, Fleet Footwork, every Domination Keystone, every Sorcery Keystone, every Resolve Keystones and Glacial Augment...- All these keystones, the most important runes, display stats that aren't useful to see in the glimpse of an eye.
This applies as well to numerous secondary runes.