As an Ahri main since late season 2/early season 3, Ahri is too safe.
Now I know what you all are thinking: just (insert summoner lookup website)ed you, you're only silver 1 wtf do you know about balance? And you know what you're probably somewhat right, but I can read stats, pick rates, win rates, and I have been playing this game since the player proclaimed "golden age". In short I think
is a little bit too viable everywhere, and could use some small nerfs. I don't want riot to completely gut her, like some champs:
and many others i'm too lazy to actually put in here and look for. I'm not trying to bash Riot for their balance, in general I think they do a pretty good job, better than we, the players give them credit for. However they can always use help, and advice from us the players, and so that's kind of why i'm writing this.
What is wrong with
right now? She is too safe, and has too much mobility. pre 6 isn't too bad, but she still has the extra movement speed on her q (orb of deception) when she casts it, which I don't like very much, but i'll get to that later. She'll likely also have the summoner spell
to avoid ganks/sticky situations, which is fine since summoners are available to everyone, post level 13 (I think pls no murderino meh). Her e (charm) is also decent at escaping ganks if you can land it, but it's dodgable, and often just isn't enough if she's too far pushed. However, pre 6 isn't the awful thing about
and her mobility, it's when she gets her ult (spirit rush). The 3 dashes it provides makes her basically ungankable, they can go over walls, and can be used to disengage or engage with. As well ult, w, e combo to catch an out of position enemy is a huge threat. In my opinion this makes
too safe. This by itself doesn't mean her r by itself is too strong, but with the other tools in her kit, she becomes too much like sonic, if he was like the fanfiction written about him (okay, too far i'm done promise). She'll likely also buy
giving her 25% cdr with masteries fairly early since the item is cheap. She then will have ult on a very short cd allowing for its use many times in only a short amount of time. I find when she uses ult, then backs, it'll only have a 10-20 second cooldown once she's back in lane.
My Solution? As I said before I don't think she should be gutted but to give some statistics (yes I know: there are lies, damned lies, and then there are statistics). Over the past month the win rate for
in ranked across all ranks is 54.1% which is third best; and it's around the same amount in Master+, DIamond, and Platinum. Her pick rate is also pretty high, she is 10th in ranked so basically she's in the 10% OCCUPY RIFT STREET??!! In diamond+ she is ranked 5th highest, and in the 5% easily. (Source is lolking).
Wtf that isn't a solution!! Okay fine here, if you listen i'm getting there (not). I think that
's ult makes her extremely safe past 6, and especially when she buys cdr, and I also believe that
is meant to be susceptible to ganks early on. I never really understood why she got the mobility attached to her q, and I think it doesn't help to emphasize her weakness at lower levels. Therefore I propose to remove it completely, it allows her to escape, and doesn't really allow enemies to optimize when to try and counter her. It's not a huge nerf, but I believe it allows for much more counterplay. I also think we should force the player to work around her ult, and it's cooldown a bit more, so she doesn't have it seemingly always up. Currently
is pretty much able to engage any time, managing cooldowns should be of more importance. Her ult cooldown now is 110/95/80, but I believe it should be a bit longer, not too much but around 120/110/95, maybe a bit less than that to start but it makes her less safe early, and forces her to keep her cooldowns in her head at all times.
Tl;dr: Read the full thing idiot (jk),
is too safe early, make her less safe by removing q mobility, and making cd on ult a bit longer, forcing her to think. This will make her more in balance like release
.
I am very open to comments and criticism, just be polite :)
some mid and top laners, who can be seen as safe. For mobility allows them to escape ganks, healing and shields. Then above all else, flash is standard issue!