Riot, you need to consider the thematic purpose of your champions (using Yasuo as an example).
Let's be honest, I'm not super happy about the buff. He's back to being 20/1 half the goddamn games he's in, and he was pretty perfectly balanced before (unless you're a Yasuo main and then he tots was underpowered), but you jumped on the evened out seesaw like a fat Hulk Hogan. The problem with Yasuo is that he's always going to be all or nothing, and this is principally because of the way you've begun to shove anything you can think of into your champions because it makes them "flashy."
But in all honesty, his kit is designed like a twelve year old's first DnD character. He's a hodgepodge of things you'd like to have on a carry just haphazardly thrown onto this or that ability because it feels nice to at least split them up.
Let's start in on one of his more iconic, more complained about abilities; the Windwall. Yes, we get the windwall is a neat little idea you came up with, but combining a directional damage void with an extremely high mobility champion is peculiar if you don't try to balance him out with low survivability, which you keep claiming is unfair for him because of reasons that amount to little more than really "loving his kit design." It's not thematically sound for a wind Ronin for several reasons.
1: His design is not as a tank. I can understand a defensively geared champion, such as Braum, having something to defend himself and his allies from the opponent. That makes sense; it's using the wind to save people. That has never been in Yasuo's lore in any real way. He is motivated by revenge, the ability to cut his opponents to pieces, to wreak havoc in retribution for his being accused of murder. He killed his own damn brother, and the only time IN HIS LIFE he was tasked with defense, he dashed away to murder festival instead. Windwall is absolutely not cohesive with his champion design or his lore.
2: It holds no real relation to his other skills. In many champions, there is a unifying concept; Teemo poisons his opponents, moves rapidly, blinds his victims, and leaves traps. These are all geared towards his central concept of debilitating his opponents, wearing them down, evading their counterattacks, and going in for the kill while they are unable to fight back, all central concepts that scream scout! Ezreal centralizes around his bow, augmented with the easy, not entirely earned power of the relic he controls: he fires magical bolts accomplishing several objectives, and, rather than running to his opponents, he uses his relic to teleport closer and exploit what would be seen as an "unfair" advantage. Kassadin utilizes the power he ripped from the void by force to augment his physical power and drain his mortal foes, while using his mastery of the void to step in and out of it at will. Etc. This does not hold for Yasuo's windwall, except in the tenuous justification of "it involves wind." He's not a defender, and never has been.
From there, let's move on to his ultimate. I love its design. Adore it. It's a brilliant idea, except for one little thing. The reasonless armor pen. He should do damage with the ability. It's flashy, it's emphatic, it is exploiting the weakness and vulnerability of his opponents, and that is absolutely awesome. Hell, I can understand a percentage armor penetration on the strike itself, because that's a compromised position he's got his enemies in, and it's a great reward for a somewhat difficult setup. But the armor penetration comes AFTER. Not only does it come after, it's against ALL targets, and it's 50 goddamn percent. That's MASSIVE, and it doesn't make any sense at all. He's not suddenly waving around a sword made of wind, and even if he was, that would be very effective against enemies without armor on them, slicing deep if it encountered nothing more than leather or skin. But wind on metal is always going to be a difficult thing to sell as "piercing." Again, it's thematically unsound. I could even see it as working for his victimized opponents, but not for 15 seconds, and certainly not for everything he hits. It's not reasonable, and there's no justification for it besides "I want him to be able to melt a team once he gets that setup" which, let's be honest, isn't even that hard.
And Yasuo isn't the only champion you've done this with recently. Ashe now has permanent slow and a ridiculous permanent critical effect. I can see the slow, given the nature of her bow, but why it automatically criticals is beyond me. Ice increases the vulnerability of every organic thing, but no other ice ability in the game has that effect, and it has zero cohesion with the rest of her kit as you've (randomly) modified it! Gnar is always going to be unreliable to a point that you yourselves admit he was never planned to be used at high level play, just a walking gimmick you put together because reasons. Kalista is the soul of vengeance, but you made her best at running away (and before the nerf, that was where she was best suited!). You made poor Rek'sai completely unbalanceable by throwing everything you could at her with the long term tunneling effect, rather than making her a focused, monstrous gank monster, simply throwing absurdly high values at her to compensate for what you knew would eventually be a serious problem champion.
I'm not saying you guys are terrible. I'm not. I love this game, and I have a lot of faith in you. However That's exactly why I think you can do better! This current method of tossing the kitchen sink at your new champions is just bizarre, and isn't helping your credibility, isn't helping your game, simply producing champions that you can't possibly hope to balance for more than a few weeks at most.
Please, Riot, give us what we love this game for. Give us what really made us fall in love with your champions, your game. Try to make them feel like people! Make it feel like we're immersed in the champions we play, rather than throwing stats against each other until one random number or the other ends up being better.
For me. For all of your players. For the future of your game. Please.
Put the same effort into your game that we loved you for when we came here.
. When he's strong he literally breaks the game. Keep him bad until there is actually a weakness to his kit.