Sona's current balance state - One week after the rework
So it's been a week now. After trying her in a few teambuilder matches and some ranked matches as a support, I've come to the following conclusions:
- The most successful build I've used is the next one:
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. The reason I don't pick Mikael's Crucible early (or even pick it in some cases) is that you loose too much gold on it while getting no offensive value off of it, and Sona NEEDS AP to be able to help her teammates. There is a big power spike once you buy Sheen, that lasts ultil you complete your boots. - As I said before, she gets a big power spike once she gets her Sheen, but she is overall helpful all over the game. In many games I ended up dealing more damage than most of my teammates, and that's not counting the heals, ults and overall utility she has. This is what makes sona powerful, so I don't know if this deserves a nerf, but she definitely DOESN'T NEED BUFFS on her damage or heal/shield.
- She is way too squishy early on, like dangerous levels of squishy. I've had problems in almost every match-up where I got nuked in half a second at levels 1-5. Later on, she being squishy is not really a big deal, because you can pop your ult and let your teammates follow, and you are not being focused most of the time.
was outright unplayable.
was a real pain if he stunned you.
could almost kill me without her ADC.
hit me with a Q and I died before even being able to flash.
is the same as morgana.
deleted over half of my HP with one E-Q combo.
I didn't get a chance yet to go against the other supports, but I suppose it will be the same: they get you with their CC/poke, and you have to recall or die. She desperately needs a buff in her early defenses, specially considering she has no escape but her E. - Her E has started to feel a bit better than when I first tested her. I think this is because of the build I'm using, as builds that had no AP in them (typical crucible rush build) made her abilities feel underpowered, her E being the most affected spell of all three.
- Overall, I feel like her abilities are in a good spot (or even a bit on the OP side), but her stats need a boost, as she is WAY too risky to play. Most of the time I ended up having too many deaths and feeding the opposing ADC in the early game, even though I could recover many times in the mid game.
pick someone off in the mid-game.
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