HELPFUL SUGGESTIONS FOR CHANGE - LEAGUE OF LEGENDS
note: im not entirely sure if this is the right board for it, please let me know reddit link: https://www.red dit.com/r/leagueoflegends/comments/de5xmd/minor_community_suggestions_to_add_in_league/
these are ideas i've always wanted to deliver to Riot Games for consideration. I know I'm just a mere player out of all the millions that play the game, but I still would like to do my best to take my part and give feedback and suggestions that could help the health of League of Legends for the future.
- ** MASTERY LEVEL** (may be controversial). (reasoning: currently, having level 6, 7 masteries really don't show anything for the player)
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Change suggestion: New "MASTERY CATEGORIES", current mastery emotes could be used, or new ones could be implemented.
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ON FIRE CATEGORY (Highest Category) (overrides other categories)
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NEW MASTERY EMOTE (BIGGER FIERY MEDAL) ---> ON FIRE CONSECUTIVE WINS (10+)
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NEW MASTERY EMOTE (FIERY MEDAL) ---> (5+ CONSECUTIVE)
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NEW MASTERY EMOTE (SMALL FIERY MEDAL) ---> (3+)
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WIN RATE CATEGORY (NEEDS AT LEAST LV 4 MASTERY POINTS) The mastery emotes for WRC are just slightly different from MPC.
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100% - BIG RED Flame over the MPC emote
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75%+ - smaller red flame
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50%+ - blue flame
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40%+ - green flame
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40% below - no flame
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MASTERY POINTS CATEGORY, the current live mastery emotes could be used, however, to gift players with over 1M mastery points:
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LV 8 NEW - 1M+ champion mastery points (now called ONETRICK instead of LV8)
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LV 7 - 500K+ cmp (ALPHA, instead of Lv7)
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LV 6 - 100K+ cmp (VIRTUOSO)
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LV 5 - 50K+ cmp (PRODIGY)
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LV 4 - 25K+ cmp (ADEPT)
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LP GAIN. (this is very controversial, as well).
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LP GAIN should be based on PERFORMANCE, not MMR.
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PERFORMANCE shouldn't be limited to KDA, it should use up all the other important statistics, e.g. vision score, wards placed, turrets destroyed ETC.
- E.g. Smurfs, or players with lots of kills but no assists or low KP, would only gain medium LP gain, this is to differentiate a proper good player of the division to a smurf. But this shouldn't be much of a problem anymore unlike seasons ago.
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Could also implement the current rating system (S+, A, B, etc.)
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WITH THIS, INTERS/Players with excessive deaths would be punished more loss LP, or gain MINIMAL LP and players who deserved their win for doing their best to carry gets more deserved LP.
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This would lower the amount of inters/soft inters/ and/or make players play smarter and not die excessively.
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Example COULD be:
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EXCELLENT PERFORMANCE would be +30LP (MAX) -- with almost PERFECT KP, etc. (could be the current S+)
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DECENT PERFORMANCE (S/S-) +~20LP
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GOOD PERFORMANCE (A/B) +~10LP
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POOR PERFORMANCE +~5LP (this could be players that inted and still won the game because their teammates tried their hardest to win)
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RANDOM CHAMP SELECT PICK
- The randomity can be not completely random but have a higher chance to be first pick depending on your win ratio
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TEAM DEFENSIVE ABILITY
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a "third" summoner ability that is only activatable if the entire team presses within a timer.
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each ability has a 12 minute Cooldown, and a short duration, only usable after 15 minutes in game.
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pressing on the ability will NOT place the ability on CD, but will only place a prompt on the side (like a surrender vote)
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if ALL PLAYERS (excluding afk) agrees on using the ability (all press the keybind), only the CD will start
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in champ select, the MOST CHOSEN ability will be the ability used in game, e.g. 3 players chose the same, 2/2 will have a random choice
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FOUR Options:
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REBUILD - heals standing structures to ?% health over 20 seconds
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FORTIFY - gives all structures (turrets/ inhibitors/ nexus) a shield for 10 seconds
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THORN - enemies attacking the structures are dealt % damage per attack, and have slowed movement speed for 10 seconds
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RAGE - gives slightly extra attackspeed and attack range to turrets, and gives inhibs/nexus pulsating fire waves (udyr R) for 10 seconds
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[default keybind (G)]
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SUMMONERS RIFT RE SKIN- Different Summoner's Rift skins EVERY GAME RANDOMISED - the main goal is to make every game have a little more flavour and doesn't get boring after every game. The "re-skins" could be themes from each region (Demacian, Noxian, Ionian theme). The re-skins shouldn't impact the game by so much, and even if it does (grand scale, new League of Legends for the future), it should only be so that people would have different tactics to approach the game they will play (e.g. like a first person game map tactics, but for moba). But if we don't want to go through that route of getting players to have to learn a few more than a normal moba, the lanes, brushes placements should remain the same.
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SUMMONER ICON BORDER - to be selectable/buyable with RP/BE. I just thought some of these borders just look really amazing, and it is a shame that you can't use the same one ever again after inevitably levelling up. (e.g the level 150 border looked nice, but now I'm level 182, and i don't like it.)
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CHARACTER/SKINS 3D MODEL VIEWER IN GAME
- LOADING SCREEN - in the future when League can handle better graphics, could also change/replace/add(toggle) what the loading screen looks like. (e.g. for high-end pc's, it will show the models of the champion in loading screen, mid-graphics it'll be moving splash arts, and for low-end, is just the current loading screen) - i personally think it will be fun if people can do some dance emotes in the loading screen, etc. - PROFILE - could also have the "profile" page to have the character model of your favourite/mostplayed/bestplayed champion. -
LOADING SCREEN
- chat (what happened to this by the way? i thought we were going to get this in live servers)
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ITEM CATEGORIES - (especially for new players), in the all items tab, should have categories for tier 1(e.g. rejuvination bead) /tier 2 (aegies of the legion) /tier 3 items (locket of the iron solari)
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STATS - "times abilities hit an enemy champion/ ally champion" in the stats screen post-game. e.g. how many times you hit an Orianna R, or how many times you hit an Orianna R on 4 enemies.
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CLASH - Tournaments to have different names with the date it was held. Highly suggest to use PLACES from the LORE. E.g. "Rakelstake Tournament (26 August 2020)" or "Killash Tournament (6 November 2020)",
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CLASH TAGS -- Tags should be at the front, before the summoner name, like a pro game.
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CLASH REWARD - if you win the 16-bracket/championship, you would be able to have your Clash Tag in any game you play, for a duration (~2 weeks)
- plus a limited-time emote + ward, that expires after ~2 weeks
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CLAN TAGS - should be back to previous where it's indistinguishable from summoner names, e.g. in bold or slightly different shade of white or completely different colour
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IN GAME SUMMONER NAME FONT should be changed, or reverted back to the old one.
I've always been hoping that I could help League of Legends with my suggestions, any feedbacks would be appreciated.
~ Saint
