HELPFUL SUGGESTIONS FOR CHANGE - LEAGUE OF LEGENDS

999111111111·10/6/2019, 5:30:42 PM·13 votes·8,079 views

note: im not entirely sure if this is the right board for it, please let me know reddit link: https://www.red dit.com/r/leagueoflegends/comments/de5xmd/minor_community_suggestions_to_add_in_league/

these are ideas i've always wanted to deliver to Riot Games for consideration. I know I'm just a mere player out of all the millions that play the game, but I still would like to do my best to take my part and give feedback and suggestions that could help the health of League of Legends for the future.

  1. ** MASTERY LEVEL** (may be controversial). (reasoning: currently, having level 6, 7 masteries really don't show anything for the player)
  • Change suggestion: New "MASTERY CATEGORIES", current mastery emotes could be used, or new ones could be implemented.

    • ON FIRE CATEGORY (Highest Category) (overrides other categories)

      • NEW MASTERY EMOTE (BIGGER FIERY MEDAL) ---> ON FIRE CONSECUTIVE WINS (10+)

      • NEW MASTERY EMOTE (FIERY MEDAL) ---> (5+ CONSECUTIVE)

      • NEW MASTERY EMOTE (SMALL FIERY MEDAL) ---> (3+)

    • WIN RATE CATEGORY (NEEDS AT LEAST LV 4 MASTERY POINTS) The mastery emotes for WRC are just slightly different from MPC.

      • 100% - BIG RED Flame over the MPC emote

      • 75%+ - smaller red flame

      • 50%+ - blue flame

      • 40%+ - green flame

      • 40% below - no flame

    • MASTERY POINTS CATEGORY, the current live mastery emotes could be used, however, to gift players with over 1M mastery points:

      • LV 8 NEW - 1M+ champion mastery points (now called ONETRICK instead of LV8)

      • LV 7 - 500K+ cmp (ALPHA, instead of Lv7)

      • LV 6 - 100K+ cmp (VIRTUOSO)

      • LV 5 - 50K+ cmp (PRODIGY)

      • LV 4 - 25K+ cmp (ADEPT)

  1. LP GAIN. (this is very controversial, as well).

    • LP GAIN should be based on PERFORMANCE, not MMR.

    • PERFORMANCE shouldn't be limited to KDA, it should use up all the other important statistics, e.g. vision score, wards placed, turrets destroyed ETC.

      • E.g. Smurfs, or players with lots of kills but no assists or low KP, would only gain medium LP gain, this is to differentiate a proper good player of the division to a smurf. But this shouldn't be much of a problem anymore unlike seasons ago.
    • Could also implement the current rating system (S+, A, B, etc.)

    • WITH THIS, INTERS/Players with excessive deaths would be punished more loss LP, or gain MINIMAL LP and players who deserved their win for doing their best to carry gets more deserved LP.

    • This would lower the amount of inters/soft inters/ and/or make players play smarter and not die excessively.

    • Example COULD be:

      • EXCELLENT PERFORMANCE would be +30LP (MAX) -- with almost PERFECT KP, etc. (could be the current S+)

      • DECENT PERFORMANCE (S/S-) +~20LP

      • GOOD PERFORMANCE (A/B) +~10LP

      • POOR PERFORMANCE +~5LP (this could be players that inted and still won the game because their teammates tried their hardest to win)

  2. RANDOM CHAMP SELECT PICK

    • The randomity can be not completely random but have a higher chance to be first pick depending on your win ratio
  3. TEAM DEFENSIVE ABILITY

    • a "third" summoner ability that is only activatable if the entire team presses within a timer.

    • each ability has a 12 minute Cooldown, and a short duration, only usable after 15 minutes in game.

    • pressing on the ability will NOT place the ability on CD, but will only place a prompt on the side (like a surrender vote)

    • if ALL PLAYERS (excluding afk) agrees on using the ability (all press the keybind), only the CD will start

    • in champ select, the MOST CHOSEN ability will be the ability used in game, e.g. 3 players chose the same, 2/2 will have a random choice

    • FOUR Options:

      • REBUILD - heals standing structures to ?% health over 20 seconds

      • FORTIFY - gives all structures (turrets/ inhibitors/ nexus) a shield for 10 seconds

      • THORN - enemies attacking the structures are dealt % damage per attack, and have slowed movement speed for 10 seconds

      • RAGE - gives slightly extra attackspeed and attack range to turrets, and gives inhibs/nexus pulsating fire waves (udyr R) for 10 seconds

    • [default keybind (G)]

  4. SUMMONERS RIFT RE SKIN- Different Summoner's Rift skins EVERY GAME RANDOMISED - the main goal is to make every game have a little more flavour and doesn't get boring after every game. The "re-skins" could be themes from each region (Demacian, Noxian, Ionian theme). The re-skins shouldn't impact the game by so much, and even if it does (grand scale, new League of Legends for the future), it should only be so that people would have different tactics to approach the game they will play (e.g. like a first person game map tactics, but for moba). But if we don't want to go through that route of getting players to have to learn a few more than a normal moba, the lanes, brushes placements should remain the same.

  5. SUMMONER ICON BORDER - to be selectable/buyable with RP/BE. I just thought some of these borders just look really amazing, and it is a shame that you can't use the same one ever again after inevitably levelling up. (e.g the level 150 border looked nice, but now I'm level 182, and i don't like it.)

  6. CHARACTER/SKINS 3D MODEL VIEWER IN GAME

     - LOADING SCREEN - in the future when League can handle better graphics, could also change/replace/add(toggle) what the loading screen looks like. (e.g. for high-end pc's, it will show the models of the champion in loading screen, mid-graphics it'll be moving splash arts, and for low-end, is just the current loading screen)
    
          - i personally think it will be fun if people can do some dance emotes in the loading screen, etc.
    
     - PROFILE - could also have the "profile" page to have the character model of your favourite/mostplayed/bestplayed champion.
    
  7. LOADING SCREEN

    • chat (what happened to this by the way? i thought we were going to get this in live servers)
  8. ITEM CATEGORIES - (especially for new players), in the all items tab, should have categories for tier 1(e.g. rejuvination bead) /tier 2 (aegies of the legion) /tier 3 items (locket of the iron solari)

  9. STATS - "times abilities hit an enemy champion/ ally champion" in the stats screen post-game. e.g. how many times you hit an Orianna R, or how many times you hit an Orianna R on 4 enemies.

  10. CLASH - Tournaments to have different names with the date it was held. Highly suggest to use PLACES from the LORE. E.g. "Rakelstake Tournament (26 August 2020)" or "Killash Tournament (6 November 2020)",

  • CLASH TAGS -- Tags should be at the front, before the summoner name, like a pro game.

  • CLASH REWARD - if you win the 16-bracket/championship, you would be able to have your Clash Tag in any game you play, for a duration (~2 weeks)

      - plus a limited-time emote + ward, that expires after ~2 weeks
    
  1. CLAN TAGS - should be back to previous where it's indistinguishable from summoner names, e.g. in bold or slightly different shade of white or completely different colour

  2. IN GAME SUMMONER NAME FONT should be changed, or reverted back to the old one.

I've always been hoping that I could help League of Legends with my suggestions, any feedbacks would be appreciated.

~ Saint Neeko

13 Comments

Z3SIeeper10/6/2019, 8:58:42 PM4 votes

{quoted}

 - WIN RATE CATEGORY (NEEDS AT LEAST LV 4 MASTERY POINTS) _The mastery emotes for WRC are just slightly different from MPC._

    - 100% - BIG RED Flame over the MPC emote

    - 75%+ - smaller red flame

    - 50%+ - blue flame

    - 40%+ - green flame

    - **40% below - allies flame**

FTFY

Also the LP gain thing I totally disagree with. The algorithm for determining performance is decent at best, it's nowhere near a perfect system. Some playstyles are just totally unrecognized by the system. Sacrificed yourself for an ally? Rating down. CS'd less to apply pressure on other lanes by roaming? Rating down. Etc.

LightTheBlunt10/7/2019, 4:32:47 AM3 votes

So you want to reward kda players for playing well in lane and then doing nothing the rest of the time?

Sire Hippington10/7/2019, 12:33:26 PM2 votes

LP GAIN. (this is very controversial, as well).

LP GAIN should be based on PERFORMANCE, not MMR.

This is controversial for good reason. Performance in this game has so many nuances that an algorythm simply can't give a fair evaluation of a players true performance.

Blue Shift10/6/2019, 10:51:28 PM2 votes

LP GAIN should be based on PERFORMANCE, not MMR.

You are playing Darius top lane a your jungle camps bottom lane getting dragons and getting your bot really far ahead. The enemy jungler is spam camping you and the two of them keep tower diving you. You win the game, but you end the game 2-6-8, you only get 14 lp while the rest of your team gets 20 lp.

The randomity can be not completely random but have a higher chance to be first pick depending on your win ratio

Almost nobody wants first pick because then you get countered, this is not the way to fix it, but at least it brings up the fact that it's a problem.

One thing you didn't mention but is something I would like to see added is the overwatch feature from CS:GO, where if you are in good standing with riot, you can help take down some of the most reported accounts. I know they had the tribunal back in the older days of league, but it was only based on chat, which a lot of the time doesn't give the full picture.

Gold Grenade10/7/2019, 5:04:05 PM2 votes

I disagree about smurfs. They should be pushed into an appropriate rank asap so they don't impact gameplay for lower skill players. If someone appears to be smurfing in a current rank (~80% w/r) I'd rather see them be immediately pushed up one full sub-rank each game until they lose two games, which would then normalize their LP gain.

EATARI10/7/2019, 1:02:56 AM2 votes

{quoted}

 - WIN RATE CATEGORY (NEEDS AT LEAST LV 4 MASTERY POINTS) _The mastery emotes for WRC are just slightly different from MPC._

    - 100% - BIG RED Flame over the MPC emote

I don’t think a single player could maintain a 100% winrate, that’s just unhealthy to have that much stress.

99911111111112/7/2019, 4:17:15 AM1 votes

Hello, everyone, Sorry for only getting back to this thread just now. I appreciate the feedbacks and comments, and I absolutely did not expect my second suggestion to get a lot of feedback and hate. In my head I thought it would be helpful and rewarding to players who actually are determined to play the game, and to become better at the game more and more. AS WELL AS, punishing those who are ruining the games.

I honestly did not expect to receive so much hate for this, while all my intentions was to figure out a way for people who are determined to play the game can actually be rewarded for their efforts.

However, I'm still getting mixed feelings with some of the comments such as "kda morons", whereas I stated that the human variable of performance is not limited to JUST the KDA, but the contribution to objectives as well. E.G. Turrets destroyed/assisted, Dragons/Barons taken down.

I also want to ask how this would be a hard thing to implement, since we already have a stat system + graphs by the end of the game in the post game lobby. Please do correct me politely as I am not a professional in the matter, but rather just curious and interested in knowing.

I really feel sad that most people would just outright bash my suggestions without fully explaining their argument in detail.

RE: The 100% Win ratio. I appreciate the feedback and thank you for pointing out that I didn't take that into consideration.

RE: the first pick based on win ratio. Thank you for that feedback as well.

RE: Trundle Top. This is MY opinion. And Please please, just like for the rest of the comments, I am no professional in the matter, I'm really just placing an idea that CAN BE IMPROVED, I really don't understand the hate on me making such suggestions. As for the Trundle Top. (I) Think he deserves the +25LP gain despite his poor KDA, as in MY opinion, objectives should give more points. I know this system sounds too complex, but I know there are people SMARTER than me that I know can figure out a way to make this better. I really just want to point out how difficult it is to climb up in low elo as a determined player when there's a lot of griefers and afks. So even if there's a time that a player does well, he still won't be rewarded as much to be able to climb out of the bottom. And since there are many cases of hard matches in low elo that most players don't understand from high elo, it's really hard for players who are trying to get better at the game to climb out.

What disappoints me is that almost everyone in the comment section are eager to comment just to bash things that they DON'T LIKE, but not a single constructive feedback on WHAT CAN BE IMPROVED from all the ideas I suggested. I feel like the comments on this thread really reflects on the community's attitude towards change.

Still, I thank everyone for taking their time on commenting. But I really am disappointed that the only thing noticed were the things I did not know would be such a controversy and receive so much hate.

HoldMyPlank10/7/2019, 5:51:20 AM1 votes

Where are the loss streak emotes ty

Padoµch10/7/2019, 12:52:04 PM1 votes

Just a question with a model situation: Trundle Top, ending with 4/12/9 (lets just say like this), having 285cs in 36 minutes solo taking 6 towers and 2 inhibs while his team is fighting a lost fight. Basically solo ensure that the enemy team has to defend while your team gets up, takes the baron and wins.

In my eyes this player played his own way to secure the victory and shoudl get +25LP.

What is your opinion?

p3tm4ster10/6/2019, 6:47:42 PM1 votes

And for the final thing that can make this game infinitely better UPGRADE YOUR SERVERS FROM SAS TO SSD.