"Ezreal's W is the least interesting and least satisfying part of his kit" ~ Meddler

Ezreal Wright·9/8/2014, 12:21:56 AM·1 votes·1,167 views

Finally, some love for our favourite explorer. First of all, I won't come up with that "hurr bring back as slow or heal durr", because it was broken (allowing him to win every trades). I've got some ideas to add variety to his W, so AD Ezreal will find a use to his W.

Idea #1: Essence Flux now marks his targets with "Flux"

Now, Ezreal, on top of dealing magic damage to his enemies, can mark them with one stack of Flux. Autoattacking (or hitting your Q) will trigger the mark, dealing magic damage to that target. Now, Ezreal can have some additional power late game and can keep up with other adcs like Trist or Lucian. Plus, its mana cost will be reduced and the cooldown will be higher early, but shorter late game.

Idea #2: Now passively gives 2/4/6/8/10% CDR

Ezreal is meant to be an AD Caster. Therefore, it will help him to spam his spells more. No other changes on this one.

Idea #3: Now reduces all enemies' armor and magic resist by 3/6/9/12/15%

Now, Ezreal feels less awkward to play against heavy armor stackers like Rammus and gives to his team utility in teamfights.


So, what do you guys think of these ideas? Are they good or not? Which one was your favourite? Just comment below and give us your opinion

EDIT: Nice Ezreal buffs on his Q and Passive :D. But nothing for his W :c Good job anyway Riot :)

Thread on Old GD: http://forums.na.leagueoflegends.com/board/showthread.php?t=4848531

12 Comments

Cronovey9/8/2014, 12:29:29 AM1 votes

My idea, posted again from the main forums:

TL;DR Read the bold parts.

The whole "mark and trigger" thing is already on a few champions; I doubt we really need any more of it.

The passive** cooldown reduction could be interesting**, but the issue is that it could be a useless stat for certain builds on Ezreal that utilize CDR (Iceborn/Essence Reaver/Ionian Boots with CDR masteries) and that could potentially make the stat redundant and pretty useless. If you were considering only Triforce builds in this, then it could work. I like the idea of it as Ezreal is more of a caster than ADC, I just don't think this is quite the way to do it.

However, this does bring me to another idea; what about making his current passive a passive on his W that scales up with ranks in W? Make it 2/4/6/8/10% AS every time you land an ability so that max rank W enables him to compete with his current passive, and then give him a new passive entirely. This would give you incentive to level your W (more attack speed from landing abilities), slightly lower his early game trading through Q poke/AS buffs (which would probably be a little too strong if he gained a new passive of some sort), and would allow Rito to add an additional tuning knob with a new passive that would allow them to buff/nerf him as necessary.

HigeR9/8/2014, 2:55:58 AM1 votes

I like the magic resist reduction, but not armor... he'd become the Kog of magic damage, the bad part is that this would be too much of an incentive to build AP ezreal, plus his magic damage comes from only 2 of his skills... dunno, it'd make him work wonders with mages though but he'd need something else on top of that.

Onche Onche9/8/2014, 5:11:30 PM1 votes

Bump

Freewalker9/9/2014, 6:42:39 PM1 votes

How about, if Essence Flux hits five allies/enemies, all cooldowns are reduced by 10/20/30/40/50% (including Flux). Try coordinating a team for Ez and clear a lane, or utilize him in team fights.

Sulfuric9/10/2014, 2:48:13 PM1 votes

What if when you hit an enemy with W, it bounced straight back towards where Ezreal fired it.** If Ezreal catches the Essense Flux, he gains the attack speed bonus from it.**

This adds a little bit of extra power for correct positioning, and also adds bonus motivation for enemies so dodge it so Ezreal cannot get this attack speed bonus.

Things to consider: Would this be hard enough that it doesn't need any other nerfs to balance it out? If anything needed to be nerfed, what would we do? Maybe slight decrease in attack speed (5%?) overall to the ability?

Earl Eulrich9/10/2014, 3:17:32 PM1 votes
  • Nr. 3: would be ruled out, i think it should be an intended weakness that he can´t deal as good with tanks as other carries
  • Nr. 2: would fit, but i don´t know if a straight buff, even if it´s a small one wouldn´t push him too far
  • Nr. 1: really don´t know, i think he already has an incredible strong lategame if you go full offensive and play around your squishiness with your mobility, flanking the backline and bursting them down.
Cloud Potato9/10/2014, 3:36:24 PM1 votes

Move the CDR on Q to W. Q is rewarding enough to land as it is, and it gives Ezreal more power when he needs it (multiple champions in his face).

67chrome9/11/2014, 11:57:49 PM1 votes

Idea #1 would turn Ezreal into a LeBlanc-esque assassin. Probably not ideal.


Idea #2 is pretty dull. You basically get %CDR from simply leveling most abilities in LoL in the first place, as more ranks almost always mean a lower cooldown. Considering the lowered cooldowns of Mystic and Shift, you're also 100% better off maxing both of those skills first. Even going from rank 4 to 5, you get what's essentially 12.5% CDR on Mystic, and more on Shift. And if that wasn't the case - creating choice through redundancy isn't creating meaningful choices.

CDR in particular also really isn't a helpful steroid. You're more gating the champions capacity to use CDR than giving them solid scaling, as that cap on 40% really limits CDR itemization choices.

Not to mention CDR on Ezreal in particular is super redundant with the passive on his Q.

Repetition can be handy in some circumstances, especially with ultimates - but throwing CDR ontop of CDR ontop of CDR at Ezreal strikes me more as the convoluted problem in regards to design.


Idea #3 would certainly help him late-game. Would encourage more of an ADC path than assassination or burst-caster as well, and be something that actually feels good on the last skill you rank up by the time you get to it.

Could also make top-lane adventures more possible and some degree of adaptation available through skill-order. That's a pro or a con depending on how you look at it. Though all things considered - the lowered CD on Shift and the improved skill damage on Mystic are pretty big trade-offs for a 3% armor shred rank in Flux, especially seeing the low armor values early-game even with things like a Chain Vest.

I could see Ezreal saying something motivation/cocky to his team-mates to cue them into his swanky mystical glove powers helping them out with this route as well.


#3 seems the most advantageous change.

Ezreal Wright10/29/2014, 2:31:33 AM1 votes

Bump