What Riot did right with old ranked 5
Before we go on, boards is created as more or less a discussion website for the game, for those who are more vocal in the community. Though upvotes/downvotes dont make a difference to me, this isn't facebook, instagram, twitter or what have you. If you upvote, please share why. If you downvote, please share why. Thanks!
Though I could be wrong on this, I believe one of the incentives of the new ranked system was that it was too difficult to set up a ranked team of 5 when you wanted to play ranked with friends. I agree completely, though I only really tried to make a ranked team maybe 4 times, I had success only 1 time with getting a team together. I think we can all agree it was not easy to do that.
However there is underlying issues here. For those of you who successfully did that, I could really use your incite here but I recall the system being something like this:
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Players play through 10 provisional games to figure out how good the created team truly is, regardless of how good any of the players on that team are.
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Players share the same MMR while queing with the team
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The TEAM's rank will go up, not their individual solo/duo que rank.
So why was this so successful when you actually got your team together and played?
Lets say you had a plat friend on your team with a bunch of silver players. For the most part, the plat player is expected to carry games with other silver players because they are overall a better player. At first, that doesn't sound fair. But If the team plays against lower players consistently and wins, they will slowly be placed with better ones at a steady rate.
Although I believe you cannot play with someone who is more than a whole division above your rank currently, there is still a huge margin in those statistics. After all, there is a big difference between a diamond 5 player and a platinum 5 player, and you will play anyone within that threshold, and potentially higher.
So my point?
Players do not consistently get better and improve at the same rate based on their rank, nor does the MMR improve at the same rate.
I understand that the current " matchmaking guide " does say that players will be eventually placed in an MMR according to the skill of the current team. But even when that does happen, they still lose and gain LP at the same rate than they would if they played alone, only adding in the potential variable of an already existing MMR gap in the team.
SO lets say you play with a specific team for a few games and never play with those players again. For that duration, you get the most inconsistently matched games against solo, duo, trio, and so on until, when exactly? You have to play a lot of games with the same people for that to work. So then, why would you remove the only system that would actually match them with a fair set of opponents and actually increase their skill as a whole?
So I ask: