[{quoted}](name=A Lady Carry,realm=NA,application-id=3ErqAdtq,discussion-id=JLHbQiiu,comment-id=0001000000000000,timestamp=2016-05-05T01:25:45.600+0000)
Its stil flashier mobility for big play set ups. Literally everything is now being designed to make pro play more interesting, not about balance. Thats been a joke all season for a reason
I disagree.
Yes, it's made to set up a big play. But, it does NOT do so at the cost of game health. The abilities are balanced.
So, what's the problem?
[{quoted}](name=Dizzy Hippyy,realm=NA,application-id=3ErqAdtq,discussion-id=JLHbQiiu,comment-id=00010001,timestamp=2016-05-05T01:25:47.855+0000)
I agree with that just doesn't make sense how they remove the movement speed off of actual boots instead of other items with movement speed or at least lower it it really makes me mad and now I'm done adc
Because some champions don't build items with movement speed.
Say, Riot nerfed the movement speed of ADC items (Which are the only items with MS, really). This hits ADCs, some Fighters, and some Assassins. Now, I'm a Tank, and I've built boots with Alacrity. I'm still moving too fast.
Riot avoids the above scenario and conundrum entirely by just reducing the available movement speed.
Now, if it proves to be too much a nerf, they could fix it. If ADCs have issues kiting, for example, they could buff the MS on ADC items, or add new MS effects to items built by ADCs. It's too early for that, though. Reduced movement speed hits EVERYONE. While you don't have Furor, that Juggernaut you're kiting doesn't have Alacrity to catch you easier, nor does that Tank have Captain to make your enemies catch you easier.
So, Riot will analyze for a patch, and if action is needed, they will act accordingly. Right now, though, it's too early. Preemptive buffs almost never work.