Why boot enchantments ?

RAT999·5/5/2016, 1:15:14 AM·6 votes·853 views

What is the point of removing boot enchantments ? I main adc and heavily relied on furor boots for kiting and now those are gone you want me to change build for movement speed ? "There's plenty items you can get for movement speed " like this is one of the worst updates I've experienced since I've had league

12 Comments

afmghost5/5/2016, 1:19:11 AM4 votes

I can understand removing homeguard a while ago, but removing T3 boots serves no purpose. What does it accomplish?

Variks the Loyal5/5/2016, 1:19:48 AM1 votes

Because, in Riot's words, people are moving too fast.

Across the board, movement speed is a bit out of control, and this can lead to a lot of problems. It leads to games ending faster, it leads to roaming being harder to track, jungling being faster, kiting being too easy, etc.

Riot said that, should they be able to rebalance them, they would reintroduce boot enchantments.

I don't think they need to. I think if they gave Phantom Dancer a bit of extra MS when you take damage from your 'dancing' target, it would take the place of Furor nicely.

afmghost5/5/2016, 2:59:38 AM1 votes

I really liked distortion with the ionion boots of lucidity. It reduced the cool down of flash, ghost and teleport by two minutes. Certain mages (such as Veigar, Soraka, or Karthus) had more opportunities to escape or ambush with the reductions. Obviously non AP casters would benefit more from other boot selections, but the enchantments gave the player more options with the gameplay strategy. By the way, I did the math. There are six pairs of boots to get (excluding boots of speed, since it's t1). Each had four potential enchantments. If an enchanted pair of boots is a T3 item, Riot essentially deleted 24 items by removing enchantments. Devastating, isn't it?