Why boot enchantments ?

RAT999··6 votes·853 views

What is the point of removing boot enchantments ? I main adc and heavily relied on furor boots for kiting and now those are gone you want me to change build for movement speed ? "There's plenty items you can get for movement speed " like this is one of the worst updates I've experienced since I've had league

12 Comments

afmghost4 votes

I can understand removing homeguard a while ago, but removing T3 boots serves no purpose. What does it accomplish?

IcyPepper1 votes

They provided context, saying that overall MS is rising a bit too much for their liking, and this is their way of toning it down.

afmghost1 votes

{quoted}

They provided context, saying that overall MS is rising a bit too much for their liking, and this is their way of toning it down.

Alright, but couldn't they just lower the MS bonuses to a level they think is more reasonable? I think deleting so many items is a drastic solution.

IcyPepper1 votes

I guess they determined T3 boots were expendable, and didn't want to touch other itemization too much.

On the bright side, that's going to hit juggernauts and immobile tanks harder, since MS items tend to be for carries IIRC.

afmghost1 votes

{quoted}

I guess they determined T3 boots were expendable, and didn't want to touch other itemization too much.

On the bright side, that's going to hit juggernauts and immobile tanks harder, since MS items tend to be for carries IIRC.

True. Some of those juggernauts are so powerful that they just have to get in melee range to win. Garen is really annoying now since he has his passive with true damage alongside his ultimate. At least now more top laners have a prayer against the juggernauts.

Variks the Loyal1 votes

Because, in Riot's words, people are moving too fast.

Across the board, movement speed is a bit out of control, and this can lead to a lot of problems. It leads to games ending faster, it leads to roaming being harder to track, jungling being faster, kiting being too easy, etc.

Riot said that, should they be able to rebalance them, they would reintroduce boot enchantments.

I don't think they need to. I think if they gave Phantom Dancer a bit of extra MS when you take damage from your 'dancing' target, it would take the place of Furor nicely.

Spanked eGirl2 votes

{quoted}

Because, in Riot's words, people are moving too fast.

Across the board, movement speed is a bit out of control, and this can lead to a lot of problems.

Riot said that, should they be able to rebalance them, they would reintroduce boot enchantments.

I don't think they need to. I think if they gave Phantom Dancer a bit of extra MS when you take damage from your 'dancing' target, it would take the place of Furor nicely.

Yet the last two champions they have made get to ignore terrain now. There isnt a thing as balance anymore, they just want flashy

Variks the Loyal1 votes

[{quoted}](name=A Lady Carry,realm=NA,application-id=3ErqAdtq,discussion-id=JLHbQiiu,comment-id=00010000,timestamp=2016-05-05T01:20:53.228+0000)

Yet the last two champions they have made get to ignore terrain now. There isnt a thing as balance anymore, they just want flashy

Aurelion Sol? He moves over terrain very slowly compared to other things. It has a long cooldown, and requires ramping up by moving in one direction for a long time. Taking or dealing damage knocks him out of his flight. It's fine.

Taliyah? It's connected to her ultimate, which has a 2 minute cooldown at rank 1.

Spanked eGirl2 votes

{quoted}

Aurelion Sol? He moves over terrain very slowly compared to other things. It has a long cooldown, and requires ramping up by moving in one direction for a long time. Taking or dealing damage knocks him out of his flight. It's fine.

Taliyah? It's connected to her ultimate, which has a 2 minute cooldown at rank 1.

Its stil flashier mobility for big play set ups. Literally everything is now being designed to make pro play more interesting, not about balance. Thats been a joke all season for a reason

RAT9992 votes

I agree with that just doesn't make sense how they remove the movement speed off of actual boots instead of other items with movement speed or at least lower it it really makes me mad and now I'm done adc

Variks the Loyal1 votes

[{quoted}](name=A Lady Carry,realm=NA,application-id=3ErqAdtq,discussion-id=JLHbQiiu,comment-id=0001000000000000,timestamp=2016-05-05T01:25:45.600+0000)

Its stil flashier mobility for big play set ups. Literally everything is now being designed to make pro play more interesting, not about balance. Thats been a joke all season for a reason

I disagree.

Yes, it's made to set up a big play. But, it does NOT do so at the cost of game health. The abilities are balanced.

So, what's the problem?

[{quoted}](name=Dizzy Hippyy,realm=NA,application-id=3ErqAdtq,discussion-id=JLHbQiiu,comment-id=00010001,timestamp=2016-05-05T01:25:47.855+0000)

I agree with that just doesn't make sense how they remove the movement speed off of actual boots instead of other items with movement speed or at least lower it it really makes me mad and now I'm done adc

Because some champions don't build items with movement speed.

Say, Riot nerfed the movement speed of ADC items (Which are the only items with MS, really). This hits ADCs, some Fighters, and some Assassins. Now, I'm a Tank, and I've built boots with Alacrity. I'm still moving too fast.

Riot avoids the above scenario and conundrum entirely by just reducing the available movement speed.

Now, if it proves to be too much a nerf, they could fix it. If ADCs have issues kiting, for example, they could buff the MS on ADC items, or add new MS effects to items built by ADCs. It's too early for that, though. Reduced movement speed hits EVERYONE. While you don't have Furor, that Juggernaut you're kiting doesn't have Alacrity to catch you easier, nor does that Tank have Captain to make your enemies catch you easier.

So, Riot will analyze for a patch, and if action is needed, they will act accordingly. Right now, though, it's too early. Preemptive buffs almost never work.

afmghost1 votes

I really liked distortion with the ionion boots of lucidity. It reduced the cool down of flash, ghost and teleport by two minutes. Certain mages (such as Veigar, Soraka, or Karthus) had more opportunities to escape or ambush with the reductions. Obviously non AP casters would benefit more from other boot selections, but the enchantments gave the player more options with the gameplay strategy. By the way, I did the math. There are six pairs of boots to get (excluding boots of speed, since it's t1). Each had four potential enchantments. If an enchanted pair of boots is a T3 item, Riot essentially deleted 24 items by removing enchantments. Devastating, isn't it?

More from Gameplay

More by RAT999