fix azir

Ellimist·11/9/2014, 8:51:35 PM·5 votes·1,257 views

fix azir

11 Comments

Ellimist11/9/2014, 9:06:54 PM1 votes

bump

muffinjello11/10/2014, 5:09:50 PM1 votes

At least make his ult do damage and knockup.

DrCyanide11/10/2014, 5:15:53 PM1 votes

I don't say this lightly, but maybe Azir should be deleted until he's had better testing. The guy has had his own bugs (and caused bugs in the rest of the game) from his launch almost two months ago. Him continuing to be active/available while he's in this state is just going to turn more people off to the idea of purchasing him.

REANiMATE NA11/20/2014, 6:20:27 AM1 votes

Azir combat.

His E doesn't go as far as his Q. When attacking an opponent: You use W to arise his sand soldier, then send the sand soldier out with Q, but if try to use E right away with Q at max distance, you are forced to walk toward the sand soldier until your E is in range. Meanwhile you are being attacked. Which totally breaks up his combo. This makes his game play sloppy. Which makes him harder to play. His Q needs to have a shorter distance or his E needs to have more distance.

Please fix this, I hope this wasn't done on purpose.

vergil03003312/9/2014, 8:18:12 PM1 votes

Azir have a good style but is so weak riot call him mage marksman but i dont think so he need more change to take this 2 role riot must change his W ability like this

ACTIVE: Azir summons an untargetable Sand Soldier for 9 seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks instead of Azir - dealing 50 / 55 / 60 / 65 / 70 / 75 / 80 / 85 / 90 / 95 / 100 / 110 / 120 / 130 / 140 / 150 / 160 / 170 (45 + 5 / 10 at each level) (+100% AD) (+ 60% AP) magic damage to all enemies in a line. If multiple soldiers strike the same target, each soldier after the first deals 25% damage, and the soldiers can't attack structures. Azir can store up to 2 Sand Soldiers at a time, but there is no hard limit on the number of Sand Soldiers that can be active on the field at once. Sand Soldiers expire twice as fast while within range of an enemy turret, and will expire instantly if Azir moves too far away. If Azir summons a Sand Soldier directly on top of an enemy turret, the soldier will sacrifice itself to deal 80 + (25 × Azir's level) (+100% AD) (+ 60% AP) magic damage to the turret.

Drunk Rummate12/9/2014, 8:49:43 PM1 votes

just wait til his ult bugs when Bjergsen is playing him in LCS

it'll get changed very quickly once it affects their precious esports.

Rakatango7/24/2015, 6:55:54 AM1 votes

Fix his bugs, not his kit. Removing the impassable from his wall AND the knockup from his E has made him subpar. Meanwhile, Lee Sin, the other high skill cap hero still has a gap closer execute on one spell.

I love it when Riot neuters a champion so hard they get thrown on the worthless until reworked or buffed pile. My two favorite champions, Yorick and Azir now rooting through the garbage. Wonderful.

Tengrichan7/24/2015, 8:08:26 AM1 votes

He still has some ridiculous bugs for months now.

fantahsea8/18/2015, 3:10:34 AM1 votes

i would like to know why the sand soldiers refuse to auto attack. seems to me he would be a lot more playable if you didn't have to click on everything you want them to attack. makes trying to get away or chase someone down extremely difficult.