Poppy's ult should not cause invincibility on enemies.

Son of Mu·1/15/2016, 5:40:42 AM·3 votes·1,216 views

There's not a good enough reason for it to cause invincibility on enemies.

If the reason is: "Well, the point of her ult is to knock enemies away. If it didn't make them invincible, then her knock-away could be interrupted by another form of team CC."

Then my response is that is also possible with other existing CC in the game. The point of blitzcrank's grab is to pull an enemy closer, but this can be interrupted by a Janna tornado, a Nami bubble, etc.

If the response is: "Well, that's only a normal ability, and this is an ultimate. It would be too detrimental to have her ultimate be nullified by a normal ability from your team."

Then my response is that that is also possible with other CC ults, including suppression ults. Malzahar can lock someone in place, and Alistar can headbutt them out of it with a normal ability.

If the reason to make the invincible is: "It would be messed up with Yasuo ult. He would go flying away with them all the way to the base!"

The my response is, no, Yasuo's ult stops the knockup/knockback and he finishes his ult off of it. Blitzcrank or Alistar can pull or headbutt, and Yasuo can immediately ult on those moves, effectively canceling the full length of the pull/headbutt.

If it's: "They're just doing something different."

Then my response is, why? How is making the enemies invincible interesting or fun? Why would I want a detrimental ability on my team when it's possible to have 5 champions with zero detrimental abilities on my team?

If it's: "Targeted dashes like Vi's ult, Maokai's twisted advance, or Lee Sin's Q would be weird, because they'd follow ALL the way!"

Okay, but that's kind of cool though. If you have to choose between Lee Sin accidentally Q'ing into their knocked-away team, and dying because of that, OR, Poppy making a high value target who is carrying their team and kicking your butts (such as Talon, Fiora, Riven) temporarily invincible with her mini-ult (just the knockup), which only causes YOUR nuke on that CC'd Talon/Fiora/Riven to do no damage, AND allows the Talon/Fiora/Riven enough time to regain all their cooldowns, and then kill you. Which seems more "Toxic"?

Also, which is more LIKELY to happen in normal gameplay? An alistar flanking the enemy team with intent to headbutt one into your team, meanwhile while the teammate Poppy is not on the same page whatsoever and wants to ult them all away. Alistar cancels one of the ulted enemies with his headbutt. OR! Poppy using the short range knockup and protecting an enemy while the rest of the team is trying to kill them. Which is more likely to happen in standard gameplay? I'd say the latter, which is a bad thing. The first situation is not any near as detrimental to the team.


I'd be fine with either of these options:

1.) Enemies should be both CC-able AND damageable while they are in the air - like every other knockup in the game. This means a hard interrupt COULD potentially disrupt their Poppy knockup. It's not very likely. 2.) Enemies are immune to CC in her knockup but can still take damage.

4 Comments

Son of Mu1/15/2016, 9:53:32 AM2 votes

I gave many arguments for keeping it the way it is, but refuted them. You ignored them all, and just said "I disagree" and your statement of "if you can't communicate well with your team then you don't deserve to win" is not constructive and too broad.

But sure, let's for a moment ignore the fact that many people play with randoms who you can't communicate well with. Let's assume we're always playing in a 5-man Skype team. In a hectic lategame teamfight, some die and the final low HP players remain - this would decide the game either way, but you know you got it, just barely. One of the players on the enemy team is lategame Talon; low HP. Talon sees the opportunity to jump on your ADC. ADC over Skype "TALON TALON TALON!" You're mid Lux, or mid Brand, or mid Syndra, whatever. You react perfectly - but so does your top Poppy. You and Poppy are both reacting in the split second to the ADC requesting frantically for help. Neither of you miss. You hit your perfect Syndra/Brand combo, at the same time as Poppy knocks him up. Welp. You just expended your kit, and you have no CDs. Talon took no damage thanks to Poppys ult, AND got his CDs back thanks to the quite abnormally long knockup (even the one that just knocks you straight up is quite long). He now kills you instead, completely ignoring Poppy. Lifesteal, back to 40%. ADC and Poppy reacts to Talon attacking you, doesn't matter, you lose. But Talon was at <200 HP at the time of the call for help. If only Poppy didn't make him invincible, you would've killed him. It was because your team simply had a champion on the team, that can make someone on the other team invincible. If it was Irelia, or Olaf, or Riven, or Maokai, or Malphite, or any other oldschool champ, this would've been impossible. This is an example that cannot be blamed on "bad communication". You can't say, "WAIT DON'T ULT HIM I'LL GET HIM" in a split second reaction. The fact that the enemy invincibility exists whatsoever is the culprit; not bad communication.

Sohleks1/15/2016, 10:10:18 AM1 votes

Instant cast is way too long of a stationary knockup to allow dmg on its victims. Be far too strong.

It's like this to incentivize more creative use of her ult. Otherwise using it as a point blank insta stun -> team wide focus would be way too good.

Big Lincoln1/15/2016, 10:10:43 AM1 votes

because it would be unfair if it didn't

the knockup duration is the same regardless of how long you charge it, poppy would just E into someone and ult them point-blank while they have no chance to retaliate