2 months later, the League of Mobility hasn't changed one bit
Probably has a lot to due with being more of a bogyman than an actual thing.
OP champions have historically just done everything rather than just being mobile, and most champions have mobility in some form. If you look at champions that have been fairly consistent between seasons (
) it's more a question of what they don't do over what they do offer.
Not to mention a lot of hyper-mobile champions (
can be fairly hit or miss with being good or bad. Mobility itself doesn't tend to make a champion.
Furthermore - champions like
with essentially no mobility at all (Jinx's is pretty hard to control for situations you'd want it) regularly surface as top picks in a given meta just as sort of mobile, pretty mobile, really mobile, and not so mobile champions land there.
Being mobile is just one strength of many, and is hardly the focus of balance many claim it to be.
Also:
I was fed up with being forced to pick someone with a gap closer of some kind or get kited to death, and it's unfortunate to see that things still haven't changed. Maybe one day the footsloggers will be playable again :/
The general way to win against a slower champion as a faster champion is by kiting them and out-maneuvering them.
Using the strengths of a particular kit for all they're worth.
That's essentially never going to change unless:
A) mobility offers no advantage at all and isn't worth using, or
B) mobile champions are so strong they can face-tank an immobile champion without giving any bothers.
If you play a slow champion, you need to work around their weaknesses in some way - and there's lots of ways to play around mobility so you aren't kited to death.
Once you get in the mindset you can only beat mobility with mobility (or damage with damage, tank with tank, minion spam with minion spam, CC with CC), you're essentially going to loose. If someone's got a noteworthy advantage in one area, trying to muscle your way through the path of greatest resistance is pretty sub-optimal.
You're better off exploiting their weaknesses and forcing your opponent to play to your strengths.
In the case of an immobile champion like, say,
: you can constantly move through brush whenever possible to cut down your opponent's vision and capacity to land in free hits or respond to your presence, use corners for fog of war for similar things, approach enemies from angles where they're stuck behind a rock and a hard place to begin with and need to burn their escape and still wind up in striking distance...
And then you just Ult and Wither them, saunter along side of them while there HPs are burning, and smack them upside the head. Or with Darius you get close enough to Apprehend. With Annie you only need to get close enough for like, 0.5 seconds.