Rigged Matchmaking

Stone0cean·5/27/2019, 10:14:02 AM·2 votes·1,094 views

Again I'm being put in crappy teams that lose the game on purpose.

0/11 Botlane, protobelt bard, 1/6 Talon Midlane while im the only one with a positive KDA / defending.

This is just too obviously scripted, I'm being put against good teams when my team acts like they started playing the game this week. Love losing my promos because someone throws a tantrum and mutes everyone, proceeds to chase into enemy jungle and get killed.

23 Comments

Jamaree5/27/2019, 10:32:16 AM3 votes

Question, when you are the one who goes 1/7, what is your excuse?

Naughty Lulu5/27/2019, 10:19:16 AM2 votes

git gud [sg-miss-fortune]

Saezio5/27/2019, 11:12:25 AM2 votes

Yeah Riot hate you specifically. xD

Kai Guy5/27/2019, 2:07:17 PM1 votes

So.. The forced 50% thing is pretty damm weak as a concept.

MMR wants to sink bad and raise up good. Forced wants to sink good and raise up bad. the two ideas are opposites. But you cant generate accurate MMR raitings if you use forced 50%. Ratings are built off wins and losses afterall. So the entire MMR system is unusable for "forced" Matchmaker. You cant use probability math and distribution for forced like you can with MMR/Elo.

With out data generated off Wins? You don't have a system that functions off probibilitys correctly. So you cant use probability theory to rate players. And stats are generated inaccurately when you have misskilled players.

It just makes for a broken and unwieldly system that takes massive amounts more effort to build then MMR.

But... Bad players in ranked? That's real. It adds a lot of grind to the game in lower MMR. Far to many idiots don't play to win in the competitive que. This is easy to illustrate. https://www.wizards.com/dnd/dice/dice.htm. Set the D10 to 9 dice. Roll them 5-10 times. For each set of 10% you can see impact toxic players have.

For example. If I wanted to show how common 10% toxic players would show up in a RNG teammate situation. Then I would represent this with each time the dice rolled a 1. Odds of this are exactly 10% after all.

3,5,1,1,2,2,10,6,3 | Twoidiots on my team 6,3,10,7,10,10,3,9,6| Decent looking game 8,10,9,4,7,9,2,1,4, 1| idiot on enemy team. 2,4,6,9,4,7,6,4,8| Possibly carriable 7,6,6,9,3,4,1,4,1| Two idiots on enemy team.

3 out of 5 games have one toxic player.... at 10% of player toxcisity. 1 in 10 players. If its 20? 1 or 2 represent an idiot.

So... and I will keep telling you guys this thread after thread after thread. Its not MM, its not MMR. You want better quality matches then you need to start getting onto riots case for better player behavior systems. This is harsher restrictions to toxic accounts trying to play ranked.

You think its more likely that riot has a **magical **predictive system not built off probability theory that proactively tracks down individual accounts prior to each game to predetermine the matches outcome by having very solid expectations on individual skill as well as future performance?

Or

Its a pvp game and the quality of Players directly impacts the quality of your matches?

Your call... Best i can do is just provide numbers and leave folks to apply their own logic. Plus.. honestly I can tell you how to abuse MMR for almost any Devious end goal you think forced 50% accomplishes.

Literally just have to slant K to dick over players in Elo systems.... but it uh... doesn't break the system so end of the day it would still sink baddies and stronger players can climb.

Also, despite the common attitude around here there is no shame in being bad. That's like Step 1 for a majority of things in life that you then later end up being good at. Also silvers not remotely "bad" because its representative of majority skill.

fire2635/27/2019, 4:41:27 PM1 votes

Matchmaking is not rigged, it matches you with players that are around your MMR. You could swap some of the lanes, your jungler for theirs, your top for theirs, the system would still say it's a fair game based on MMR of all the players. It just picks each top and each jungler and etc based on random. It cannot predict who is going to feed, or predict who is going to hard carry a game. Why would they design a system intended to hurt some of the players? If it was rigged, it could only be rigged for half the players, and another half would be benefitting from this. But that is not the case, despite everyone's complaints it's doing a fairly good job with it (minus the games where we have irons matched with plats, I feel like that's just bugged).

And your team supposedly being "monkeys" does not mean much if you are not more skilled than the enemy. How a player is expected to climb is by being better than the opponent, if 4 other lanes are evenly matched, but you are better than your opponent, you should in theory win, and thus climb. Looking through your match history, it's not really showing you to be much better than the elo you are currently in. Expecting your team to be better is not realistic matchmaking, at most you should expect your team to go even, and in order to win you must be better than the enemy.

FOR JUSTICE5/27/2019, 6:38:24 PM1 votes

2 games before the one you mentioned in your OP the enemy team had a 12k total damage 3/9 protobelt nunu.

whats your point?