Waiting For The Enemy To Make A Mistake =/= Counterplay
vs 
She uses W to hit me.
My E is used on where she will land. By the name it lands she already did her combo and is back safe in her no-skill-required escape. I'm anticipating the attack but the animations of my E take too long to counterplay the attack.
I attack the spot she returns. She doesn't return instead continuing to burst me down and stun me which besides E I have no means of doing so (even flash in this instance won't give enough distance). Juking her chain can be done but even if I do that I'm still losing at least 1/2 my health because of her point and clicks.
If I try to battle her burst with my own it won't work because all of my animations are far slower than hers so I'll be dead in the trade by the time my E is ready to proc again.
During this game I was toxic as fuck to this Leblanc because I'm sick of playing against this bullshit where the best case scenario is to AFK farm (which means I'm not allowed to play the game since I don't consider farming minions gameplay). I can't even do that though because
doesn't care about minions in the way and I have to get close enough to farm which isn't possible with the oppressive design of <insert bullshit here>.
Ergo the title of this thread:
Waiting for the enemy to make a mistake is not counterplay. When the enemy can make a mistake and suffer absolutely zero consequences for it that champion needs to be deleted, reworked, or whatever option makes the game playable and fun.
I recently tried Heroes of the Storm again and the game only has one point and click ability I can see that has zero counterplay. However every other ability that character has does have counterplay. I find myself enjoying a game much more when I'm allowed to play it and not die to bullshit I can't counter no matter what I do. Having to play X champion against Y champion is also shit design so don't give me the "just stun her" crap. I shouldn't need a point and click stun to remotely have a chance against bullshit.
I can't play League anymore. It's too stressful when playing against characters that don't let me play at all. Every game it's something else and sometimes I'm against a whole team of shit design.
Far as I'm concerned if you care so much about toxicity maybe you shouldn't design champions that breed it on both sides. And maybe you should let people play the game even if they don't pick bullshit characters.
