So is no Rioter going to come forward about the decrease in Sona's Q range to 650 from 700?

Postal Miku·9/8/2014, 5:20:50 AM·22 votes·18,998 views

It's been 700 since she was released 4 years ago all up until the rework she had, it was changed with no intention to do so, nothing about her range being reduced was said

And now we are being told that is was always 650 range Sona players see the difference, heck even non Sona players see it, in almost every Sona balance thread the core thing discussed is her decreased range on her Q

Why does Sona need 700 range Q's? because it's the only time she can surely poke without getting smashed with a ton of auto attacks, mainly VS Cait and Ashe

We want clarity on this subject, with the whole "we listen to the community" thing you keep sprouting off, where is the listening? Explanations as to why it ended up reduced in the first place and hopefully some confirmation that it will be reverted back to the range she has had the entire span of her existence in this game

Other then her Q range inconsistencies I have nothing else to complain about Sona other then "muh downgraded Arcade skin" her balance would be great if she had her strength of harassing reimbursed.

81 Comments

RiotRiot Baconhawk9/9/2014, 12:00:44 AM12 votes

Hey Miku--there is really no need to come out swinging. Just ask your question... We ARE listening!

That said, I'll forward this thread on to the champ team and make sure they are aware (I work on Skins so I have no idea... and I play Janna and Karma support sooooooo)

Thanks for the headsup!

Neo Cyrus9/14/2014, 10:20:56 PM6 votes

I just want to say this generally rather than responding to a specific post:

I think people are just frustrated that after all this time no change has been made and Fearless is still adamant in his position that Sona should have no more power. This reverse power creep goes a bit too far in giving weaknesses. Usually when this happens a champion is not considered viable and has poor showings at Diamond until everything else is nerfed.

I don't think anyone is afraid of Sona being too strong, even with significantly more power she was a niche pick and had high win rates only due to fitting certain comps. The same could be true for the current 54%+ win rate supports. Janna certainly doesn't work well in many comps.

Straight Jackin9/16/2014, 9:50:15 PM6 votes

As a Sona main with over 300 ranked games pre-rework, I don't enjoy playing her anymore. Even though her W is overpowered now, she has was less lane presence due to her Q nerf. She has no safe poke, it will get you killed.

What's even worse than her laning nerf is her mid-late game nerf. IMO her E was her real bread and butter mid-late. Her E nerf is what killed her for me. I'm tired of having to now take mobility boots (Id rather go ionian) just to try and chase a team mate down to give him a lil speed.

My deaths have gone up with her. Items I now feel like I have to take on her for survivability (that I used to only situationally/occasionally take):

mobi boots coin adent censor twin shadows

I like some of the concepts of new Sona but just dont enjoy her atm. weaker early AND late game, less item choices, less laning pressence...

Marthian9/9/2014, 6:25:20 AM4 votes

because it's the only time she can surely poke without getting smashed with a ton of auto attacks, mainly VS Cait and Ashe

You just answered your own question. There should be a risk to trying to hit the enemy with Q. Previous Sona kit she could poke a lot and outside of staying out of range (that's not good counter play) you couldn't do a thing about it. Also note her Q gives an Auto Attack enhancer, and if you proc both hits, it deals a lot more than her old Q.

ModUlanopo9/9/2014, 3:54:42 PM2 votes

Explanations as to why it ended up reduced in the first place and hopefully some confirmation that it will be reverted back to the range she has had the entire span of her existence in this game.

Fearless was actually pretty clear about this.

The range on Q was reduced to make it more risky and more difficult for new Sona to have the same level of poke as old Sona. While poke seems to have been a popular reason to pick her, Fearless' reasoning was basically that you can't have a poke champion and a sustain champion on the same frame because the lane flow becomes toxic.

When a normal poke support gets ahead, you can counter it with poke of your own or a good initiate/cc. This is an inherent weakness of poke support.

When a poke support also has sustain, they are able to widen the gap to the point where counter-initiation is simply not viable. In fact, the opponents will likely start doing less damage as they lose the ability to take risks. There will come a point where the opponents can do nothing but cower under the tower or back. "Once she gets ahead, she stays ahead" is not good design.

If we compare old Sona to Alistar, Nami and (current) Soraka, we see that none of them are nearly as strong in this particular combination.

Nami's pressure comes more from Aqua Prison than anything else and that's fairly binary. It either lands and you're in serious trouble - which is satisfying for Nami - or it misses and does nothing at significant CD/mana cost, which feels good for the opponent. Nami's sustain is also harder to use for full effect because you have to clip an enemy.

Soraka's sustain is stronger, but it's on a much longer CD, which makes for more meaningful decisions. Her poke also puts her at vastly increased risk.

Alistar has potentially the strongest sustain of the healing champions, but he doesn't really have poke. He's a disruption tank like Leona, which means that he has to be in the scrum to do his job.


On a personal note, I think that this perspective on Sona should have been made more clear. I also think that being more direct about the poke nerfs would have allowed him to reduce Q damage but keep the range, which I believe is a more dynamic choice. I would find it more satisfying to be doing things more often, even if the net effect is the same. I think the range decrease made Sona a more passive champion, which is almost always a bad idea in my book.