League has a big set of problems and this is what I think. (Ranty)
Ok Riot enough of your BS, times have changed and your balance/gameplay team has to change with it. There is a reason why this year is going on to be your worst year since 2014, and no its not the lack of Yasuo skins. Take a note from WoW, and make a more fun game. This is my complete opinion of what riot needs to do to improve the games experience and fun factor, and there is a lot. If you read this just remember this is my OPINION and I would like it for everyone to respect it as I do their own, thank you.
Runes should only offer one effect like sustain, offensive, utility, or defense and only a little of it not multiple effects. Like how Zombie Ward allows you to replace enemy wards with your own and then let your next attack do extra damage, or time warp tonic where it gives you more sustain on your potions and then gives you movement speed. Riot it needs to be one effect per rune not multiple effects at once. This also makes balancing the runes much easier; you can trust me on that, just makes sense.
I think items truly make this game, it offers a wide way to play the game, which I’m sure you know increases replayability. With such a system you shouldn’t have items that offer to be crazy tanky and crazy offensive like Seraph Embrace. With its high AP values and its high Shield value all tied with a pretty Mana/CD utility bow why wouldn’t you build this on most AP’s; Riot why give one item everything? This reduces the value of other items since you can get everything you want from one item. Items should be great at doing a main task and then ok at a secondary task, maybe even sprinkle in an extra SMALL thing. On a side note, I believe that riot should be adding many more items then runes, since items help you become something in game and allow you to build for the game. Like you can start with giving us more types of boots and starting items then expand from there.
I know you are doing the stat change in preseason where you can choose what you get and I like that, so keep up working on fun stuff like that plz. Just remember there is already too much power crept damage in the game so don’t let the damage stats out weight the defensive ones. CC chaining and burst damage together is not fun to play against ask anyone. Riot I know you seem to loooove the idea of damage, base on how much of it is in the runes, but burst and cc don’t match at all and allow for no chance (unless you build a GA or maybe zyhona’s) of counter play, no even a little. What I suggest you do is make a new game mechanic, where you gain a natural amount of tenacity, scaling, for a certain amount of time whenever you are hit by hard cc and also make tenacity reduce how long you are airborne for from knock-ups (it needs a buff). Honestly, I believe that by doing this you create a more interactive game and less frustration from being CC killed.
Stop giving Tanks damage; honestly, there is a reason why when you buff tanks they become quite strong, like how Sion, Garen, Darius, Yorick, Rammus, Amumu, Etc., its why these picks are so strong right now. They all have great sustain and great defenses in both their abilities and base stats. Notice many of the top none tanks like Jax, Irellia, Kayle, Fiora, Gangplack, etc. all use conquerer, press the attack, or have true damage/magic poke in their kit. It’s the only way to fight tanks since the have a lot of damage as well as a lot of defenses. In my opinion tank should have very little damage(maybe a high scaling at the high cost of their own survivability), but exceptional sustain and CC. If wave clearing is the problem, lower the CD on their abilities and allow them to deal extra damage to minions, putting them at the forefront of wave pushing, taking towers and CCing enemies. This is what a tank should be, not what we have in the game currently.
In addition, Riot, stop it with so much attention to the pro scene, not many players care anymore about it really, compared to the past. The people who carry your game in sales are the casual and hardcore average joes, buying skins and your orb stuff. Stop giving us meaningless small patches that don’t solve issues in the game just cause larger more interesting patches would affect the pro scene too much and you need to balance around LCS. If the pros are so good, they should adapt to the changes rather quickly and it shouldn’t be a problem.
Speaking of patches, how do you balance champs, it seems like you don’t even know. If a champ has a around 50% win rate and an extremely high pick rate there is an issue there. That champ should be looked at for nerfs/reworks. If a champ has a high win rate (above 50%) and a very low pick rate, they should be looked as either ok or a slight nerf. If a champ has a low win rate and a low pick rate they should be buffed. This isn’t hard at all; like based on the fact that a champ can have a high or low win rate dictated by presented high or low win rate should be the grounds where you balance and also fun factor as well. Like why did Darius need a buff, considering his good win rate and his above average pick rate, like what; to kill tanks they say, but this only produces the problem of more power creep. Stop buffing so much and consider nerfing a little more. Patch 8.19 is just proof of how little you know of your own game.
Like I said before, there is a reason why Riot’s fiscal revenue is going down and hitting a 2014 year low. Riot does not follow and listen to their communities in whole; this means all the top laners, mid laners, junglers, adcs, and supports, whether it be at the boards or reddit. It seems that Riot just wants the shortest and simplest way to make their dollars, and their lack of work, change, open mindedness, and passion for the game has reflected through their annual revenue, MasterCard aint helping ya. The game isn’t as fun anymore and Riot, you’re at the 40 minutes mark, it’s gonna be GG soon, will you win or lose? Please make the right calls.
There’s def more problems that I didn’t mention here, but these are the big ones. Again thank you for reading.