My idea to tone down Zoe (Shift Power)
If you're going to take the time to vote, please take a moment to give me some feedback; I'd really appreciate it. I'd like to preface this by saying I don't think she's OP, but I do think she could be toned down just slightly, or at least give her enemies a better chance to catch her out without being instantly blown up. This is focused purely on her passive and Q ability and not taking her E into account. We can do this by giving her the Lux treatment.
Back in 6.14, I underwent some changes as follows:
- Illumination (Passive)
- Base damage increased to 20 - 190 (based on level) from 18 - 154 (based on level)
- Light Binding (Q Ability)
- Base damage reduced to 50 / 100 / 150 / 200 / 250 from 60 / 110 / 160 / 210 / 260.
They did this to shift power away from pure burst from long range to something that forces me to decide whether I want to do more damage in exchange for being at risk, or do less damage in exchange for some safety.
If we were to shift some power away from her Q and put it on her passive, the damage would fundamentally be the same, but it would force the player to decide between safety and less poke or more damage and less safety (depending on the situation of course).
She could either;
- Q backwards -> R into target -> Q recast into R return, which would force her to sacrifice damage from a potential auto attack (depending on the range) or
- R backwards -> Q backwards -> R return into Q recast, which would put her in a better spot to auto attack for the passive damage (depending on the range), but it also puts her in a more vulnerable position to be caught out in.
The idea here is still to keep a good chunk of damage on her Q because that's her go-to spell, but to also shift enough power away from it so she isn't 1 shotting people from Q alone. I believe this would make Zoe players happy because they aren't losing any damage, and non-Zoe players happy because there's more counter-play potential. What do you guys think?
######Disclaimer: I know it may come off as QQ, but I'm honestly just trying to think of a solution that could benefit everyone. I'm not complaining about Zoe, and I'm not asking for nerfs.
main. I would make 3 nerfs to Zoe. Ready? Here. We. Go! 1. Bonus damage when target is asleep can only be triggered by abilities, and aa’s will do reular damage to the target. 2. E has little to no on hit damage (Max 200-300 at rank 5). 3. I forgot :P I would also not buff Zoe, but make a better thing in her kit. If you use your W on nothing, so lets say you picked up a botrk and dont want it cause u see a flash, yu can W the ground and pick up a flash :D This way, you can get rid of items/actives you dont want.