Long Rant of General Displeasure
I really just wanted to get to Silver this season.
Instead, I've been vaccilating between Bronze 3 and Bronze 1. Every time I get close to the top, I'm shot back down by waves and waves of assholes. Teams that devolve into hating on each other and shitting all over me for every mistake I make. I get suggestions to uninstall, stop playing my roles, and suicide daily. It's gotten to the point that I have intrusive thoughts of harming myself every time I die.
The balance of this game is at an all time low. Half the cast are unfair, poorly designed steamrollers that cannot be stopped, and the other half are often well designed, but horribly underpowered and on the losing end of the clash between riot's design philosophies. I find it really hard not to focus on how easily the enemy team is winning and wrecking, and how difficult it is for me to do anything relevant.
I find myself abandoning the champions I used to love for easy to play steamrollers out of desperation, then feeling like trash for abusing the horrible game design to inflate my ELO. It's a lose/lose situation. Either you play boring, easy champions and loathe yourself for your weakness, or you try to play fun, engaging champions but never get the chance to enjoy them because of the enemy's willingness to abuse bad game design.
I know I'm not good. I've been in trash ELO year after year. Last season I finally got to Silver. I was 750 ELO in season 3, and I hadn't played ranked in Season 1, but at least the game was fun back then. Now, either because I understand game design better, or because of some other reason, the disparity between fair gameplay and unfair gameplay is so apparent to me. I can't stop myself from focusing on it, even amidst the din of my team's constant hate and the enemy's constant bragging.
I just lost eight games in a row. I play solo, so the rest of my team is often a premade. The enemy usually is too. Volibear was frequently on the enemy team, and I lost count of how many times he walked up to me, flipped me, and the rest of his team perma-stunned me to death. This kind of co-ordination makes for some really unfun situations... But it's even worse that my champions have no way of defending against something like a prolonged speed boost and hard CC, especially since I can't ATTACK him to fend him off. He'll just shrug off all damage, because he's volibear. A tank and a burst mage with melee range and tons of movement speed. Sigh.
I don't understand why tanks get to do massive damage and be unkillable. I don't understand why instant targeted disables are considered healthy. I don't understand why assassins are so prevalent in the midlane that immobile mages are totally pushed out. I don't understand why less popular champions get reworks that totally destroy the good things about them. Quinn can hardly ADC now. She's actually more viable in mid. Cass, on the other hand, seems like she'd do better in a lane that isn't filled with instant gap closers -- bot. I take her APC bot because I can't do well in mid.
But that's all bullshit. I play champions that I consider fun and fair, and that's bad. To win consistently, I am forced to abuse the awful design of champions such as Tryndamere and Xin Zhao and Master Yi. But if that's the only way I'm going to get out of Bronze, then is it even worth it? Then, you consider that every tier above bronze is just the same crap. More hateful people telling you to kill yourself, and more unfair champions, because the people who got there have learned to just abuse it.
I understand Riot can't rework or nerf some champions, because they are popular and have a huge installed playerbase that is used to abusing their unfair power. That just depresses me even more. It's despicable that a company can profit off such a cycle of pain. Actually, I see that philosophy of "the rich get richer" all throughout this game. There's no real comeback mechanics in play anymore. I mean, death timers are shorter, but that just makes it so any kills the losing team gets mean less. Dragon and Baron are there for the winning team to capitalize on their success and win more. Champions are rewarded for kills with more gold to get more kills. I mean, at least the dying champions aren't penalized for dying other than missing EXP and gold.
The focus on kills is kind of awful too... I mean, as a support, you get huge backlash for taking a single kill, even if it's just securing it when it's out of reach. I'm almost more worried about overstepping that boundary than I am healing or supporting. It's scary how aggressive this game is, and how so many of its mechanics just feed into the players' hate for each other. It's so competitive, but in an unhealthy way, forcing people to step over each other and exploit unfair advantages to have any fun.
The juggernaut fantasy itself just feeds all the fun of the game into one player who steamrolls in 1v5s. The "raid boss" thing, I mean. It's not fun for anyone but the Darius or Nasus who can't be killed and does thousands of damage a hit. They just steal every kill and starve their team, then insult anyone who takes what's theirs.
I see people calling each other "heavy" like the win is something they're entitled to. Like it's always up to them to win the game for everyone else. I thought this was a team game. I thought everyone came together to seal the deal, and there is always a chance for a turnaround. I thought this game was fun.
Really, it's just not fun anymore. There's so much horrible crap clashing together. There's only one option for mages trying to defend against AD. There's no options for ADCs to defend against AD. There's no mana regen, anymore, for some reason? Zed is still at large, and all nerfs are being compensated for. No rework in sight. Maybe in the assassin update? But even then, RiotRepertoir ruined my Cassiopeia's defenses against assassins, and made Malzahar a complete monster. It's like no data from the PBE was taken into account when rushing these ideas out. He still has his instant targeted disables, too. That's not fair. That's not fun. That's just a rancid relic of Riot's ancient design philosophy. It deserves to be fair. Malzahar is a great champion, but his kit makes for so many unfair situations. Especially now with the free banshee's veil... It's disgusting how poorly designed the rework is.
I think this game is just in such a horribly clashing state that nothing works. New champions are leaning towards skillshots and delayed abilities, and that's great. Everything is telegraphed. But they are totally outclassed by the targeted abilities and hard mobility of older champions which still reign supreme with no signs of stopping. I don't get why Riot doesn't just outright fix some of these things for the greater good, even if they lose some money. It's just gross.
...I'm not leaving, because I've spent so much money on this game that it'd be a horrible waste... I've been here for six years... I've stuck with this game this long, so why quit now? I really want to see the new design of skillshots and delayed abilities come to prevalence, but it's so painful. I hate every bit of playing this game now. It's a struggle, a constant struggle. It's hell on earth, but I'm still here. I don't know why. Hope? I guess it's hope. But Riot ruins everything I used to love... Should i keep trusting them?