A pretty cool champ:

Subject 5·7/16/2018, 9:54:40 PM·1 votes·665 views

P: You can teleport once every 60 seconds as you would the summoner spell, move at 50% less speed than other champions and you can never benefit from movement speed items and buffs. Receive quadruple damage from turrets than other champions. Gain triple HP stats from items. Q: Activating this reduces magic damage by 50%, X Champion uses a hook to grab a hold of an opponent, snaring them for 5 seconds: X champion slows themselves down by an additional 40%. Applies CHOICE W: Activating this reduces incoming AD by 50%. If CHOICE is currently active on an enemy, you can latch yourself onto them and slowing them down by 80% until death or pressing W again. E: Activating this shreds ALL of your resistances for 3 seconds, however, a shockwave pushes back all opponents and ignores allies. R: Locking yourself down, you are immune to ALL forms of damage: but you are unable to move. This can last up to 60 seconds, and you can end the ultimate at any time.

What this champion would be good at: -Wasting jungle pressure, -Supporting, -Locking down tanks and other immobile champs,

What this champion would struggle with: -Constantly moving -Being behind or their team being behind -Mobile champions, -Champions with knockbocks and abilities to reel them back into combat when they're trying to escape or run to tower.

It'd be super cool to play something literally impossible to kill alone. And if somebody does try to kill you a slow and painful death, you can call for help or tell your team to get an objective. It ISN'T suppose to be rewarding to kill this champion, and they need to be played around unlike others.

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