Nerfing Lethality.

ELABYED25·4/14/2017, 5:50:58 PM·1 votes·626 views

So There was somehing called "flat armor penetration" Where you could get 19 from runes and with mastries and items have 20+ at level 1 , 40+ at level 9 , nearly 70 at level 18 But Rito decided to nerf it early game and give it more impact late game. So now you get 24 lethality from runes instead of 19 armor pen. and with mastries and items you could get at level 18 nearly 90 But then they nerf it and now you get nearly 70 like armor penetration used to be but with less effect early game

The problem isn't the damage or armor reduction. In any game in the world you should never have a window to react to an assassin . You should just expect it by experience.

Focusing on one aspect of offense should sacrifice all other aspects. So if you are full damage u shouldn't have durability . If you are full tank you shouldn't have high damage etc..

But the problem with the new lethality was that the items give alot of other stats that shouldn't be given . The items are very cheap . easy to buy as it consists of item 1036

Also the movement speed stacks somehow so with a item 3142 and item 3117 you have nearly 500 ms Other lethality items increase that ms also. Not to mention the build path that contans item 3742 for even more ms damage and tankiness item 3053 for not getting nuked. Also item 3147 Gives ward detection and true damage that can reach 250 late game. item 3142 more movement speed low cd item 3814 Spell shield on demand. and magic resist.

So you are assassin that 1 shots people . that's normal actually very very normal. But whats wrong is that you have alot of defense along with the 1 shot. very high mobility from items not to mention your spells. Spell shield ward detection true damage from an easy cheap build path .

That was the main problem of lethality not the damage . it's what's added to it .

Assassins should be a high risk high reward role but with that build path it's lower risk high reward with less chance to get punished for a mistake.

2 Comments

Asayake 5150glow4/14/2017, 6:14:38 PM1 votes

The problem is Cleaver, Lethality items don't make someone tanky on their own.

Sujiren4/14/2017, 6:37:29 PM1 votes

You are infact correct. Ad assasins for example talon, can just build ghostblade, cleaver, edge of the night, and maw of malmortius, and get all the stats he needs to 100% to 0% people, and at the same time the ap character he is up against has pretty much no chance to ever kill him because of those side stats, until they have like 6 items so yeah...