Remove the fixed cast time on gragas's ult

Popperofski·2/17/2019, 6:43:32 AM·1 votes·862 views

_v6.17 E cooldown up. R now has a fixed travel time.

Before we get into the specifics of our Gragas changes, we want to call out that our work here is tied closely to work on another champion: Rek’Sai. These champs have a stranglehold on the professional jungle scene due to how early their shared gameplay of ‘durable mobile ganker’ comes online. Specifically, the cooldown of their mobility tools (which double as their initiation tools) is too low at early ranks. Body Slam and Tunnel should present meaningful choices to Gragas and Rek’Sai: “Do I use E to duck past an enemy ward, or do I save it to make a play?” Currently, the answer is “I can do both.” This is fine later on once enemies have access to their own mobility tools, but plays out oppressively in the early game. We’re increasing the cooldown on Body Slam and Tunnel to force Gragas and Rek’Sai to make tougher choices with their skills at the start of a match. _

This was made as a design choice back in an entirely different meta, and when junglers that were utility/not right click to win champs were prevalent

This nerf has not done what it was intended. And the game has way less counterplay than just a skillful animation cancel. Especially one that if you can't get into close range, just takes the enemy team out of the fight and they allchat Thanks

Gragas E indicator is still visually bugged and is not the correct length for travel, and not only that, his E still has bugs where it'll travel through players, then stun them after the champion model has passed through them. This happens during dashes by the enemy champion. Sometimes it'll just flat out not hit someone when the range indicator and actual ingame animation shows otherwise.

Yes I know they nerfed his E distance, but they didn't nerf the range indicator and bugged it in the meantime

The R's arbitrary cast time also now eliminates any potential close quarter kill by anyone who's ult is instacast

Zed being the absolute worst offender, and surprisingly enough, being buffed next patch, despite being hilariously overtuned and a design problem since his inception.

https://champion.gg/champion/Gragas/Jungle

Still pulling one of the worst winrates in jungle because of his high skill ceiling and team dependency, and because despite having such a good kit, his recent AP buffs don't fix the real problem - the fucking ult travel time, the buggy E, and just generally that his base damages aren't even as good as his competition, he actually has better potential as a laner, or a support, despite the playrate being just Panunu and WoodyFruity. Not only that, the most meta junglers absolutely dumpster him, unless the player is an actual dunce cap.

tl;dr riot revert this shit, and if you don't, increase his stun duration to compensate. If you really wanna nerf him, make him less tanky. Playing against a gragas I'd rather get killed by glass cannon builds than have a tank pull the most damage on the team, and be practically unkillable at item 3025 item 1401 item 3065 (since riot wants to buff every tank with the conqueror nerf, at least make it so gragas doesn't get to take over top lane when urgot gets banned)

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