Ornn Gameplay Update
There's no doubt that Ornn was a problem and deserved his nerf ( I say this as someone who fell in love with ornn at first sight) but in his current state I believe he could use some love, and a play style that's a bit more unique to potentially bring him back and make him much more fun for everyone. I made my own changes to him nerfing his ability to stat check, making him much more of a risk taking tank, and actually giving him weaknesses to take advantage of while of course, giving him more opportunities to **** things up.
Please leave me your feedback if you have the time.
Ornn can be a bit of a stat check champion when he's given the tools he needs to survive in the toplane while having the ability to buy without backing. With this update we're trying to make his weaknesses much more punishable while still letting him do what he does best, setting up combos.
_**
Living Forge:**_
[NEW Passive] Fatigue: After using living forge Ornn recieves "Fatigue" Debuff for 60s/40s/20s
Fatigue: Decreases all damage dealt to champions by 5%
Having the ability to buy items in lane shouldn't mean walking under tower for 2 seconds, and then coming back to smack your opponents with that sick chain vest you bought out of nowhere, so we're tuning this ability.
Volcanic Rupture:
Target Range: 800 -> 950 Effect Radius: 50 -> 30 Magma Pillar: 4s -> 2.5s
The idea behind this change is to give ornn the ability to make more plays with less time to do so while also requiring a bit more skill.
Bellows Breath:
Shield changed from 12% at all ranks for 3.5s -> 7% at all ranks 3.5s [NEW Effect] Discharge: After shield absorbs all it's damage ornn gains 12% damage reduction for a remaining 1s duration
Part of what made Ornn so difficult to fight was how much damage his shield could soak up. This change should make trades much less one sided.
Searing Charge: Target range 800 (unchanged)
[NEW] Fiery Headbud: If Searing Charge is targeted towards an enemy summoner, he will charge a bonus 150 units for a total of 950 rather then 800 [NEW] I think I broke my beard: If Searing Charge collides with terrain after exceeding 800 units Ornn will deal 15% Current Health damage to himself and 7% Max Health damage to enemies hit.
This should help Ornn with team oriented engages while making him think twice about using the extra range for selfish reasons.