Tried so many times over to get Meddler to reply about her, particularly these suggestions related to her AA like you mentioned... it's so bad:
DISCLAIMER: to readers, I'm aware any buffs should require evaluation as far as parallel nerfing is concerned (as it is, I'm of the belief that she's currently, well balanced--barring some TLC & QoL adjustments/tweaks).
The wind-up on her Harrier auto hurts my soul & it's far too easy to cancel, don't you think? You can literally take steps after it's gone off & it'll cancel/disappear mid-max range.
Also, what do you think about giving Valor W "lingering vision on revealed enemy champions for X seconds," after the big reveal?
If you think about it, Valor already loses the lingering vision mechanic from the form costing him Harrier marking.
Additionally, what do you think about removing the actual Harrier mark bonus from Vault & simply having her fire off a Harrier'd auto as she flips back (besides the fact that this would be incredibly badass)?
Vault applying a Harrier mark interferes with her passive Harrier, further gating its use-viability (which, we have enough of that already with the risk-reward of getting snagged with it) without potentially sacrificing a passively applied Harrier mark.
In other words, you can gimp yourself by giving up your passive Harrier to Vault (overwriting the passive in many instances) or gimp yourself by not Vaulting simply because you aren't sure how soon or effectively your passive Harrier will take effect.
As well, what about re-prioritizing Harrier marking to: Large Monsters>Enemy Champions>Small Monsters>Large Minions>Small Minions?
It really hurts her jungle-game & objective-capping capabilities having small monsters equal in priority... also, an enemy champion coming near can also spoil your ability to cap that large monster you were working on--I think it best to put Large Monsters ahead of Enemy Champions for this reason... however, those two could work in reverse, looking at the alternative paradigm (counter-jungling/chunking away a pesky enemy Champion who's trying to get all up on your biznass)... making them equal in priority may do but I despise the random-factor.
Lastly, how about something visual to indicate when a Large Monster or Enemy Champion is within range to be detected/marked by Harrier?
Since her range is low, you want to be as far as possible a lot of the time... but that's very ineffective, as skirting that line can cost you the champion mark; it's just too fickle as-is. This would also present an opportunity to give her a tiny, lil bit more particle flavah. A tiny arrow or chit over-head an enemy champion or mark around their hit-box.
Thanks for the consideration & hopeful, ensuing chat!!
Sincerely,
Eyrgos
P.S. TY so much for the changes in 5.6!!! They're incredible, a huge step in the right direction!! I just feel there's more to be done :), do you agree?