Quinn ACTUAL Champion Spotlight

HumanPerfect·6/10/2015, 7:58:41 PM·70 votes·18,408 views

https://www.youtube.com/watch?v=fjXHyUo_CgU

Ok, but seriously Riot.... Where the hell is the Quinn anything? I mean appreciate that a few months back you finally took time to fix Quinn bugs that existed for 2 years (even though there are STILL standing bugs), but isn't it time to finally look at her gameplay? I remember for years Riot claimed that Ashe was in a completely fine, competitively viable position. It's great that they were able to take a step back and say "what have we been smoking", but now it's time to do the same for Quinn.

ADCs have been nerfed and buffed and nerfed and buffed and nerfed again. Metas have come and gone and come back again, and Quinn has not been a particularly strong pick in any them. I cannot foresee any single meta where Quinn would be a strong pick unless all other ADCs are gutted. Let's stop pretending that nothing is wrong with this champ.

78 Comments

Anonagon6/10/2015, 9:01:49 PM37 votes

Quinn's kit could be insanely good but its just riddled with little tiny illogical flaws that its very odd haven't been fixed.

First off, her AA animations are shit. This has needed fixing since release, and she will never be able to compete with her short range when her AAs are as clunky as they are. Since she has a lower AA range, she should have some of the best animations in class, but hers are instead some of the worst

Her passive could really use some consistency and reliability fixes. A thousand ways have been suggested to fix it. Riot needs to pick one.

Her Q and W are fine

Her E could greatly benefit from being changed to a area-targeted spell like Gnar's Hop, making it so that Quinn could sacrifice the damage to use it as a free dash if need be. If its going to remain targeted the way it is, Quinn should at least become immune to displacement during the duration, fixing a shitton of bugs with things like Vayne's E (as shown in the video).

Her R, which could be honestly one of the best and most unique ADC ultimates, is just meh because of several things. The main thing is that its focus is divided between a Riven-style steroid ultimate and a Rek'Sai style mobility spell. Honestly Riot could go either way with this: either increase its potency as a steroid, making it worth the cooldown it has, or decreasing its cooldown greatly and removing Skystrike, allowing it to shine as a cross-map mobility spell. Either way, the cooldown needs to be changed to start at the beginning of Tag Team, rather than when Skystrike is cast. If they decide to cement it as a steroid, the mana cost should probably be removed, and Valor given a passive that either a) increases damage output, or b) increases his ability to survive in melee range. If it is to be a mobility spell, a cooldown of 50/30/10 seconds sounds good, the mana cost should stay, and the attack speed steroid from W should be decreased to emphasize that it is Quinn who does the damage while Tag Team is primarily for mobility.

Daedalus8716/10/2015, 10:30:06 PM12 votes

What Quinn really needs is a better AA. Do that and she's viable. She won't be top pick, but at least along the lines of Trist or Draven where she can be played and feel reasonable good. She needs this. Give her passive smarter targeting. AA's that have left should pop it, perhaps applying a second harrier should also pop it. She needs some QoL to this. Finally she should be immune to cc like Vi is during her leap. I guess she doesn't really need it, but it would make her feel better to play.

lightdragoon886/10/2015, 9:06:19 PM7 votes

That PROJECT: Quinn is beautiful

Akesgeroth6/10/2015, 10:13:27 PM5 votes

The truth is that for a while, Riot was just releasing champion after champion after champion without putting enough thought into how they would affect overall balance or if they would have a niche or anything, so we wound up with a few champion releases which either made older champions obsolete or were themselves not very useful. Quinn was one of those.

Think, how often do you see not only Quinn, but Zac, Elise, Aatrox or Syndra nowadays? In the same vein, how often do you see Galio, Poppy, Anivia, Kayle, Nocturne or Taric?

In fact, I wonder if the people at Riot realize that they're going to reach a point where they have a "full" champion roster. LoL is at 125 champions, how many more can reasonably be made while keeping the whole roster interesting enough to be played? We're at 6 releases for 2014, and 2015 already has 2 releases, which will likely turn into 4 or 5 releases. I don't know how long Riot intends to keep LoL's development cycle going before moving into "LoL 2" or if they plan on taking the WoW path and just keep updating the same game, but the fact is that they won't be able to just keep adding champions all the time if they do the latter.

lolipopevelynn6/10/2015, 11:33:32 PM4 votes

quinn gets too much negative criticism, way more than she deserves. if played correctly she actually dominates ALOT of bot lane hyper carry ADC picks, including draven. her Q and passive is really strong for trades. id go as far as to say that she just flat out counters any hyper carry pick.

all she really needs to put her over the top is QoL changes and maybe a buff to her blind duration.

ABlueQuaker6/11/2015, 3:51:21 AM3 votes

Am I the only one who thinks Riot was all like 'herp derp Quinn has a blind lets half-ass the rest of her kit'?

My issue with her Abilities.

  1. E is the most reliable way to mark someone with her Passive. I max it first. It's a nice spell. All of Quinn's Damage from abilities is tacked onto her Q though.

  2. W is Quinn's only real damage steroid for general teamfighting. It relies on proccing Harrier. E is the best way to mark someone with her passive. All of Quinn's damage from abilities is tacked onto her Q though.

Bugs/General sh*t that needs to be changed.

  1. Harrier should be procced at the end of the AA animation not the start so that if someone is marked as an AA hit them, it consumes harrier. If Harrier is off CD and you E, it should put Harrier back on a 1 second CD.

  2. E should make you untargetable BUT NOT INVULVERABLE.

Cis7v06/11/2015, 3:29:54 AM3 votes

riot talks about more variety in champs. you can have one more simply by fixing her AA animation. honestly i can stand the rest of her abilities its just her AA prevents ANY type of kiting. i shouldnt have to stand still for a second AFTER i launch it for it to hit.

just please fix my favorite champs AA animation.

theSoap6/10/2015, 11:06:40 PM3 votes

Bump

Her ult's cooldown is extremely long and isnt too amazing since you have to fight at face- shes terribly squishy for most of the game

also itd make alot of sense if skystrike would go off when shes dies during ult, the only reason to ult with her is for mobility and to finish off a target (really, most of the time you only utulize about 5 seconds of the ult if youre in a teamfight)

The Ecdysiast6/10/2015, 8:36:21 PM2 votes

I'd buy Quinn's skin if she were usable. Maybe we should build her Tank, that'll confuse people.

Eyrgos6/10/2015, 10:27:42 PM2 votes

Tried so many times over to get Meddler to reply about her, particularly these suggestions related to her AA like you mentioned... it's so bad:

DISCLAIMER: to readers, I'm aware any buffs should require evaluation as far as parallel nerfing is concerned (as it is, I'm of the belief that she's currently, well balanced--barring some TLC & QoL adjustments/tweaks).

The wind-up on her Harrier auto hurts my soul & it's far too easy to cancel, don't you think? You can literally take steps after it's gone off & it'll cancel/disappear mid-max range.

Also, what do you think about giving Valor W "lingering vision on revealed enemy champions for X seconds," after the big reveal?

If you think about it, Valor already loses the lingering vision mechanic from the form costing him Harrier marking.

Additionally, what do you think about removing the actual Harrier mark bonus from Vault & simply having her fire off a Harrier'd auto as she flips back (besides the fact that this would be incredibly badass)?

Vault applying a Harrier mark interferes with her passive Harrier, further gating its use-viability (which, we have enough of that already with the risk-reward of getting snagged with it) without potentially sacrificing a passively applied Harrier mark.

In other words, you can gimp yourself by giving up your passive Harrier to Vault (overwriting the passive in many instances) or gimp yourself by not Vaulting simply because you aren't sure how soon or effectively your passive Harrier will take effect.

As well, what about re-prioritizing Harrier marking to: Large Monsters>Enemy Champions>Small Monsters>Large Minions>Small Minions?

It really hurts her jungle-game & objective-capping capabilities having small monsters equal in priority... also, an enemy champion coming near can also spoil your ability to cap that large monster you were working on--I think it best to put Large Monsters ahead of Enemy Champions for this reason... however, those two could work in reverse, looking at the alternative paradigm (counter-jungling/chunking away a pesky enemy Champion who's trying to get all up on your biznass)... making them equal in priority may do but I despise the random-factor.

Lastly, how about something visual to indicate when a Large Monster or Enemy Champion is within range to be detected/marked by Harrier?

Since her range is low, you want to be as far as possible a lot of the time... but that's very ineffective, as skirting that line can cost you the champion mark; it's just too fickle as-is. This would also present an opportunity to give her a tiny, lil bit more particle flavah. A tiny arrow or chit over-head an enemy champion or mark around their hit-box.

Thanks for the consideration & hopeful, ensuing chat!!

Sincerely,

Eyrgos

P.S. TY so much for the changes in 5.6!!! They're incredible, a huge step in the right direction!! I just feel there's more to be done :), do you agree?

shalexade6/11/2015, 1:37:32 AM2 votes

I have a mate who carried himself to diamond with only Quinn.

I reckon he'd love some buffs. :D

Ser Garland6/11/2015, 5:10:01 AM1 votes

I think Quinn is fine as it is. She's an ADC who sacrifices some attack range for self peel and mobility.

Calibretto96/11/2015, 6:44:11 PM1 votes

I laughed pretty hard.

TheRakkun6/11/2015, 8:42:12 PM1 votes

I like to play Quinn like this: ADC item 3031 >item 3046 >item 3085 >item 3035 item 3072

BastionKross6/11/2015, 9:44:17 PM1 votes

I bet if Quinn showed off certain parts of her anatomy more she'd get noticed by the balance team.

Rico Nasty6/13/2015, 10:10:30 PM1 votes

I really think Quinn is better than people say she is, she's my go-to ADC, honestly they should rework her ult though. Maybe make it like a mix between her current ult and a Zyra passive, as in she goes into Valor form etc etc etc, and she can press either Q,W,or E to use Skystrike? I think that would be cool. (also increase her AA range) Also, she has a few bugs. Riot should fix them

lightdragoon887/5/2015, 2:35:04 AM1 votes

What I think would be an interesting idea is that when you level up Quinn abilities, they give additional bonuses for Valor.

Take Quinn W for instance: When you level that kill up, you give Valor increase attack speed. Why not give something like that to Q and E?

What I was thinking of was:

Leveling up Q: Gives Valor bonus lifesteal

Leveling up E: Gives Valor bonus Critical Strike chance.

These 3 choices can also be factors on what to level up for what you are facing. What you max first and second can effect your Ult immensely. You can make Valor an sustain fighter with maxing Q and W, or you can make him a burst fighter by maxing E.

Then when you get to level 18, you reach an "END GAME FANTASY" by having Valor be almost on par with the likes of MasterYi and Fiora