Changes in Renekton!

xSenny·12/19/2016, 11:25:20 AM·1 votes·1,301 views
http://imgur.com/a/ScPct

Renekton in ancient times, was the King of the top lane, no one could destroy and bully better than him, no one had a better sustain and mobility than him, but that time is gone, and today Renekton even having all that without a nerf, in fact, had buffs to be able to follow the champions who were strong in the meta and the new ones that arrived, is a forgotten and weak champion.

The following changes are to make Renekton have a little more skillplay, they still have a strong early game, but also have more tools and which tools to use at the right time than just spending your entire combo and waiting for the cooldowns to use them again.

  • Summary of changes:

Passive: Dominus, the "old" ultimate now passes be part of his passive now, because now Renekton has a passive.

Q: Now the fortified asset grants shield with Reign of Anger and deals 50% additional true damage instead of just additional damage and heals the triple.

Now when you kill units, heals Renekton instead of just dealing damage, also part of the cooldown is refunded and gains adicional Fury. In addition, if you kill units with fortified ability, the healing is quadrupled.

**W: ** The W with Reign of Anger after stuning reduces target resistances, rather than being E. The AD Ratios have been reduced to balance.

E: Slice stops granting armor reduction and now grants bonus movement speed at the end of the ability. With Reign of Anger grants bonus attack speed and reduced crowd control.

**R: ** Activate now makes Renekton untargetable for a short time.

Fury that generates per second has been decreased from 5 to 3.5 seconds, since now Renekton has many ways to gain fury.

Now there is Reign of Anger to compensate for the change in the passive.

  • Balancing changes:

Dominus changed from (+ 10% of maximum health) to (+ 10% of additional health).

  • General changes in Renekton:

Passive: Reign of Anger

  • Fury: Renekton generates 5 Fury with each basic attack, and loses 4 Fury per second if he has not dealt or received damage within the last 12 seconds. At 50 or more Fury, his next basic ability consumes 50 Fury to enhance its effects, thought generating no Fury in the process.

Renekton gains 50% more Fury of all sources while below 50% of health.

  • Dominus: When using a fortified ability, Renekton enters this state, causing 7 + 9 per level (+ 30% AD BONUS) (+ 10% of additional health) of additional magical damage every second for 3 seconds.

Deals 50% damage against minions.

Q: Cull the Meek

Cost: No cost / 50 of Fury Cooldown: 8 Range: 325

Active: Renekton deals 60/90/120/150/180 (+80% AD BONUS) physical damage to all nearby enemies, gaining 2.5 Fury for each enemy non-champion hit and 10 Fury for each enemy champion hit.

  • Reign of Anger: Renekton gains a shield of 60/100/140/180/220 (+ 10/11/12/13/14% of additional health) and deals 50% additional damage as true damage.

Renekton heals himself in 3/4.5/6/7.5/9 (+4% AD BONUS) of health when kill units, Quadrupling to 12/18/24/30/36 (+16% AD BONUS) when kill units with Cull the Meek fortified.

Killing enemies with Cull the Meek grants 2/3/4/5/6 additional Fury and refunds 50% of your cooldown.

W: Ruthless Predator

Cost: No cost / 50 of Fury Cooldown: 13/12/11/10/9 Range: 175 (total range) / 50 (bonus range)

Active: Renekton's next attack gains 50 additional range, stuns his target by 0.75 seconds, and causes 5/15/25/35/45 (+ 110% AD TOTAL) of physical damage. If hit an enemy champion, get 10 additional fury.

  • Reign of Anger: The duration increases to 1.5 seconds, damage is increased to 10/30/50/70/90 (+ 185% AD TOTAL) and if it hit an enemy champion, receive 20 additional fury and after the end of the stun, the target has 20/25/30/35/40% of its armor and magic resist reduced for 3.5 seconds.

E: Slice and Dice

Cost: No cost / 50 of Fury Cooldown: 18/17/16/15/14 Range: 450

Active:

Slice: Renekton dashes in the target direction, dealing 30/60/90/120/150 (+90% AD BONUS) of physical damage to all the enemies that he passes through and generating 2 Fury for non- champion and 10 Fury for champion. If he hits an enemy, he gains an ability to use Dice for 4 seconds.

Dice: Renekton dashes in the target direction, dealing Slice's physical damage to all enemies he passes through, generating 2 Fury per non-champion hit and 10 Fury per champion hit.

At the end of the ability, he receives 20/30/40/50/60% movement speed for 2 seconds that fall over the duration.

  • Reign of Anger: Gains 40/50/60/70/80% bonus attack speed for 5 seconds and 15/20/25/30/35% incoming reduced crowd control for 3/3.5/4/4.5/5 seconds.

R: Fury Tyranny

Cost: No cost Cooldown: 120/110/100 Range: 350 – 365 – 380 (total range of Dominus)

Active: Renekton become untargetable for a shot duration, empowers himself for 15 seconds, gaining bonus health of 250/500/750, increased size, and generates 3.5 of Fury per second (total of 52,5) while also instantly generating 20 Fury.

  • Reign of Anger: The range of Dominus increases gradually to 350 to 380, and enemies hit by Dominus receive slow of 20% for 1 second.

Tell me what you think.

8 Comments

Rainbowlazars12/19/2016, 11:59:01 AM1 votes

I like your ideas for the empowered w and e but JESUS FUCK HAVE YOU LOOKED AT THE CALCULATIONS ON THAT PASSIVE THOUGH?!? like nah man nice try

CppL12/19/2016, 12:23:06 PM1 votes

Are you insane?!?!? wtf is those numbers??

Zerenza12/19/2016, 1:02:09 PM1 votes

Oh sure let's make one of the most frustrating lane bullies UNTARGETABLE! Wtf man, this is busted.

TakaDama12/19/2016, 1:12:02 PM1 votes

Ok ... so ... for the record, that passive you're proposing? Assuming Doran's Blade and 8x AD Reds and 3x AD Quints, deals [90% * (8 + 14) + 30% * (572 + 80)] = 214 AoE Magic Damage over 3 seconds starting at level 1. And as far as I can tell, this can be used as often as you are aggressive and constantly using empowered abilities, and certainly will do more damage the more items and more levels he gets.

Neat otherwise, but definitely rethink the passive numbers.