Feedback/Analysis: How to fix Serious Power Curve Issues with Lethality and How to fix Zed ALL elos

Shåwn·9/16/2018, 4:35:20 AM·63 votes·17,390 views

Comparing current problematic state of AD caster/assassin itemization to its state in Seasons 3,4, and 5

First I am going to illustrate the lethality 20 mins power spike and how outrageous it is in season 8.

In season 7,8 the main strategy forced upon AD caster/assassins has been to simply rush lethality and severe amounts of lethality. Nearly everytime you see a Zed or Talon, they just rush ghostblade duskblade into probably another dirk or cleaver. And with a slight lead, as early as 15-20 minutes they have already purchased the equivalent of near ~45 flat armor pen (this is including sudden impact rune). This point in the game is where lethality is the most "cancer" , most of these champions are around lvl 11-13, they have 2 points in their ult and at 13 they have two of their main skills maxed out and now they have also spiked so much lethality that they are near gods. Most players at this point in the game have around 50-60 base armor some champions even less than that, so a lethality stacker at this point in the game is doing near true damage to a squishy with ALL their abilities and auto attacks. The stat itself is so flawed it really has nothing to do with champions like Zed or Talon, they are just good at abusing it due to target access and good at being easy targets of community "hate". Alot of people in the community dont understand the real problems going in here and an easy scapegoat is to just point fingers at Zed and say its his fault. But really you can pick lethality stacking VI or Jarvan, lethality stacking quinn , olaf, draven, jayce? Any fucking champion in the game that has physical AD scaling abilities. Pick any of them, stack lethality, hit lvl 13 with ghostblade dusk , dirk at precisely 20 mins and you will do so much damage its disgusting. Lethality Vi at this point in the game can kill a squishy target with no armor with just ult into auto E. Can kill a second target with charged Q auto E. Can she always do this? no just at this point in the game. At this exact point in the game, did you know jarvan can kill a squishy target with just Q R auto electrocute proc? nothing else? Jarvan and Vi are fine and dont need nerfs but lethality has serious problems.

Next, I will show evidence of how different it was in season 3-5. When comparing this number of ~45 lethality, lets also add another 10 to that because in season 3-5 everybody had 10 armor from yellow runes. Without 10 armor yellow runes, thats literally 10 lethality added to every AD champion in the game from the start of the match. So really, in season 8, the number is 55 lethality not just 45 and upwards of 60 lethality vs ADCs because they lost another 5 or so armor in their 8.11 update. In season 3-5, the only item in the entire game that gave lethality (called flat armor pen back then) was ghostblade which gave 20 of it. Thats it. Alot of players would receive about 12 of it from old runes. Most players back then wouldnt finish ghostblade either, they would just sit on the brutalizer. So really in season 3-5 at this same 20 min mark, players had around 22-32 lethality depending on whether they chose to finish the ghostblade or not, compare this to season 8 with 55-60 lethality. The difference in power spike is disgusting.

Hopefully I have done a good job of explaining how absurd the 20 min power spike is for any champion choosing to stack lethality in season 8 compared to season 5. However, I know I will offend some people saying this but I believe its true and relevant here: most league players are not very observant people. They will encounter an enemy lethality stacking champion during this 20 min power spike vs a squishy who has no armor, get completely destroyed, then go on to cry about X champion being overpowered when its clearly not, next game Y champion abuses 20 min lethality power spike and one shots someone with global true dmg and the individual will cry about Y champion being OP when its clearly not. Go on to cry about lethality being overpowered etc assassins overpowered etc. Lethality is actually not a good stat, its pretty bad actually. Its so poorly designed IDK how it has gone on for this long without a rework. Its a stat that turns its users into gods for A) the 20 min power spike B) vs a squishy and thats pretty much it. Once the game proceeds to the point where everybody is level 18 and base armor levels have reached near ~100 or players have purchased ninja tabis on top of that or completed zhonyas or GA or any other source of armor. Lethality lowering armor from 150 to 100 is exponentially worse than lowering armor from 60 to 10 The best way I would describe lethality in season 8 is "the ultimate cheese stat". You quickly stack it up for a god like power spike then you slowly become irrelevant once late game reaches. A stat that destroys squishies so hard but tickles tanks or bruisers who bought armor. Zed with full lethality stacking can take 60-70% of a squishies life total with just W combo, but if he does that to a tank, barely 10% of their life. The game was not like this in season 5, the variance in damage output dealt to a tank compared to a squishy is extreme for a lethality stakcer in season 8 but not that big of a deal in season 5.

Zed was a massive success in season 5 and AD caster/assassin itemization was genius. Back then, everybody would jerk him off for being the "best designed assassin" "high skill" and his banrate in season 5 was abysmally low, thats just a fact. Its funny how in season 8, everybody hates playing against zed but all the zed players hate playing zed too, what a great failure from Riot. To take one of the best designed champions and turn him into a complete failure deserves a round of applause. That people hate playing against the champ AND the mains hate playing the champ. Did you know season 5 was almost entirely a tank meta but Zed mains love season 5, they always talk about back then being the best time to play zed.

**Solution/Suggestions How to Fix AD assassin itemization **

With season 5 as a model, I truly believe the best first step into fixing this mess is to remove duskblade from the game and follow up with buffs to other AD assassin items. **The biggest goal should be a smooth power curve not only in respect to progression of the game from early,mid, to late BUT ALSO in respect to damage the assassin deals to squishes vs deals to tanks. ** I called AD assassin itemization in season 5 genius because it was not only better to play against but it was also better to play AS. Removing duskblade from the game is important because it lowers the pool of total lethality available or rushable. Edge of night while also rushable, forces the player to buy hp as well and has a skill-based passive and is more expensive.

  • Remove duskblade and "sudden impact" rune, 28 lethality removed from total pool.
  • Lower cost of LDR from 2800 to 2300 (the same price it was in season 5) also if Riot thinks this will make ADCs too strong, maybe its time to nerf stormrazer? about time? less frontloaded dmg more reliable dmg. Its funny they took one of the greatest best designed items LDR and gutted it for neato shit like stormrazer and duskblade.
  • Reintroduce attack speed into the ghostblade active. I know people are thinking "ADCs will abuse it again, jhin will be even more OP" ... just make the attack speed on active be melee only. Attack speed on ghostblade was way healthier than ANY iteration of duskblade and way better too. It gave champions like zed sustained dmg to better deal with tanks/ bruisers but also less upfront burst for less random 1 shots when compared to dusk.

Now Zed specific changes. Goals are to make him more like season 5 zed and better in high elo, worse in low elo. Keep in mind the removal of dusk stated above:

-The worst design problem with Zed right now in my opinion is the mechanic they added during the 2016 assassin rework. Its no surprise the 2016 assassin rework was a global failure. LB Rengar already reverted. Fizz W already reverted. Talon was a huge mess. In the 2016 assassin rework, for zed they added one of the worst most volatile mechanics, the AD reap mechanic he received. This mechanic allows him to be either extremely snowbally or complete dogshit useless. Lets say scenario A: Zed gets really lucky that theres a jhin on the enemy team (there often is), then Zed also kills the jhin at a opportune time. Now zed not only received 300 gold for killing the jhin, but he also reaped like 80 AD from him too when he previously only had a 20 AD reap. A 2400 gold value kill!!!! Great mechanic !!! Other possible situations like this, zed reaps a riven during her ult for random massive AD, zed reaps a rengar for massive AD randomly, zed reaps an enemy AD champion who had baron buff and infernal drake for MASSIVE AD. Now scenario B: there is no AD stacking champion on the enemy team, its all APs or tanks and the enemy ADC is kaisa or someone stacking zeal items. So now this game, zed plays the whole game with 20 AD reap. So this champion zed, is so volatile, he can either be running around with 100 AD or like 20 AD. IDK who thought this was a good idea but its awful. In low elo, its often easy to get reaps on the target you want whenever you want. But in high elo, getting a reap on a key target isnt always going to happen, I question Riots experience on "testing" zed in high elo playtests. The solution here is to revert Zed to his season 5 form where his W passively gave a small AD bonus with every point put into W. It was his late game safety mechanic which he accessed when he leveled up the skill from lvl 14-18. He didnt access the bonus AD until essentially level 15 and the bonus was consistent rather than volatile.

-Remove snapback delay and revert patch 5.22 bugfix. These two mechanics were crucial to high elo zed gameplay. The fact that most zed "haters" in low elo who want him removed from the game dont even know what the 5.22 bugfix was should be evidence that these strategies werent used by low elo zeds to their fullest effect and Riot IMO dug a hole for themselves when they removed these two mechanics. Would you rather play against zed who has no snapback delay and reverted 5.22 bugfix (season 5) or would u rather play against lethality stacking duskblade rushing zed of today's era? Banrate speaks for itself.

-Double hit from shurikens can no longer proc electrocute but W cd lowered from 22 seconds to 15 seconds. A big difference in high elo vs low elo is the W cd. In high elo, when zed's W is on cd, the enemy laner pressures really hard and makes zed his bitch. In low elo, when zed's W is on cd, the enemy laner does nothing and keeps farming and plays super scared of zed. Sorry if I offended any low elo player, but its literally what happens.

  • Increase Zed Base attack speed back to pre-nerf season 5 levels

As far as follow up changes to other champions who relied on dusk like Khazix, I wont comment because I dont know enough about those champions to suggest changes but they probably will need some changes.

I would also like to thank Laceration (best zed NA) for helping me create this post. Making shit posts like "REMOVE ZED, ZED TAKES NO SKILL" "REMOVE LETHALITY" is not going to move Riot to do anything. We, instead, are trying to work WITH Riot to find a solution and restore the gamestate to a more stable time for AD assassin itemization. Infact nothing is more laughable than listening to someone cry about "zed 0 skill champ" who has no idea what the real problems and then looking up their account to see its a silver 5 VEIGAR main.

50 Comments

Laceration9/16/2018, 5:24:40 AM23 votes

Bortk Zed killed slower but was a better champion overall. Zed R already has enough built in counterplay, the snapback was always overkill.

UltraZed9/16/2018, 5:35:34 AM9 votes

Can you please put a tldr on this?

haenex9/16/2018, 4:42:07 PM8 votes

Thank you thank you sooo much!!!

I really miss fucking season 5 back when I would rush BOTRK and cleaver on zed. also I'm a zed main and I HATE duskblade and would love for it to be removed since that I'm literally forced to buy it, and thank you for actually breaking everything down so that the adc mains actually understand that this is better for them too

Colton1479/16/2018, 2:59:45 PM6 votes

item 3047 item 3191

Get 100-0'd anyway.

item 3111 item 3155

Become immune to all magic damage.

[slayer-jinx-catface]

Baris Kanik9/16/2018, 7:25:31 PM6 votes

Absolutely right, Bork zed wasn't only the most balanced version, but he was also way funnier to play.

I really hope that Riot Maple is working on some Zed changes right now, because the last one he did was kinda good.

iDarkWind9/16/2018, 11:42:13 AM5 votes

Lets start on a few things:

First you didn't consider the fact that lethality scales off the user's level. So when you say that they have with 45 Flat ArmorPen with Sudden Impact + item 3142 + item 3147 it's wrong, especially when your example is of champions when lvl13. They would have that amount of FlatArmorPen if they were lv18, where assassins actually perform worst.

Second, as much I agree that I liked the itemazation of season 5 than of this season, I'll not only say "Riot screwed up", because their idea of how they wanted lethality to be is actually pretty good. It does really well against squishy targets, right? Well, that was the intencion. However, if someone stacks just a litlle bit of Armor, you'll see that actually lethality is pretty easly to counter. I can assure you that if you watch one of the most recent videos of LL Stylish you'll notice for example a Lissandra building item 3157 + item 3047 and he needed 2 rotations of his combo and some more autos to actually kill her. So basicly, lethality is strong against squishy champions and easly countered by armor, wich in the end was what Riot wanted.

Now, there's 2 options, you either revert back to how assassins itemazation was, wich isn't a bad idea but would take a lot of time and create problems that he had in the past: Assassins wouldn't have their own class items, wich means they would to pick Bruiser and ADC items that could be indirectly nerfed not because of how Assassins perform with them but the respective classes. The other idea could be try to balance better how lethality works. I don't think the problem is how lethality itself works, in my opinion what makes some of the AD assassins really hard to deal with is how item 3147 works. The idea of having to come from the shadows and receiving a bonus from it wich will help you kill the target quicker is great in my opinion because it certainly fits the idea of how an Assassin should perform, however I think they failed in terms of what kind of bonus they should get. Free damage on the next auto just makes it feel so unskilled and literally has no counterplay besides kitting the assassin.

If we could fix how item 3147 works, it would fix a lot of problems. Removing it would be a tremendous nerf to the assassins, so please people don't be a tilted ass and actually think in a solution. Assassins aren't even overperforming right now, and the Zed that everyone cries about on boards is back to 49% Win Rate, so please stop with the stupid circlejerk and offer good solutions for once.


About the Zed changes you said, I don't agree. I am a Zed main too, but I can see clearly how much powerfull they would be and how Zed would become much stronger. The bug fix they did back then was a pain in the ass to deal with in the next few months for people that were used to how Zed worked back then, but nowdays I think it's fine how it is right now, because it also offers good counterplay because it gives the enemy time to react. Also, the ultimate delay to snapback, I don't know about that one to be honest, because I can think of many situations where I wouldn't die because of that, and it's actually a pretty decent buff.

IdveYsUfSK9/17/2018, 7:53:34 AM5 votes

The problem with zed right now is the duskblade and lethality stacking Hes just not really fun to play as or play against in the current state tbh. I don't feel skilled when even or ahead. Just ult auto and "piak" dead. Lame gameplay.

Most games Its always whether i can get bad opponents capitalize on to snowball rush lethality outstating for one shots. Make zed a skillful champ to play again by forcing him to land multi-shurikens. Revert lethality back to a balanced non stackable brutalizer. Also buff multi shuriken hit dmg. I have no problem getting one-shotted by a skilled zed who can land his multi shurikens. But its all part of riot's masterplan to dumb down the gameplay for zed to generate skin sales. I would love to have the snapback delay removed to be untouchable but it is not fair to players playing other champs.

I suggest to remove stopwatch and fix zhonyas, any decent player would buy them to counter zed making him worthless by denying his snowball through heavy macro. I hope that duskblade gets removed and revert ghostblade. But mages are using it as a crutch to survive the broken zed atm. All the changes have to be done together to fix it.

Nyarlathοtep9/16/2018, 12:05:33 PM5 votes

Remove snapback delay

This suggestion is utter dogshit. Why remove it? So that zed can ulti and retreat the milisecond he wants too? What kind of stupid logic is this? Why the fk do you guys give this cancer more options to outplay his opponents when they lack options to outplay him?

22 seconds to 15

22 to 15 is a bit too big for what is worth. 22 to 18 seems more appropriate.

LTK KoRo9/16/2018, 8:59:28 AM4 votes

If we are removing duskblade and sudden impact then we should go back to flat armor pen instead of lethality. Lethality was intended to be stacked a lot. WIthout ways to stack it, we should have flat pen back, but at pre-assassins rework ofc.

octochicken9/17/2018, 7:10:12 AM4 votes

Zeds only a problem in low elo atm, where most of the boards here resides. No shocker here.

int troll flame9/16/2018, 12:39:06 PM4 votes

You people are talking about Zed, when Graves and Jhin run around free

DKM Bismarck9/18/2018, 12:01:12 AM4 votes

I think if you were to remove duskblade AND sudden impact, Talon would need some changes too, not just Zed. As would Kha and Rengar.

PHX AgniChim9/17/2018, 3:01:58 PM3 votes

how to fix zed.......................DELETE TEEMO

Seer of Mind9/16/2018, 8:07:46 PM2 votes

Or, just delete Zed

AirKingNeo9/16/2018, 2:51:18 PM2 votes

You are basically saying it's fixed by nerfing it. That doesn't solve it for all elos.

MorganFreemanBot9/16/2018, 10:01:07 PM2 votes

{quoted}

snip Next, I will show evidence of how different it was in season 3-5. When comparing this number of ~45 lethality, lets also add another 10 to that because in season 3-5 everybody had 10 armor from yellow runes. Without 10 armor yellow runes, thats literally 10 lethality added to every AD champion in the game from the start of the match. So really, in season 8, the number is 55 lethality not just 45 and upwards of 60 lethality vs ADCs because they lost another 5 or so armor in their 8.11 update. In season 3-5, the only item in the entire game that gave lethality (called flat armor pen back then) was ghostblade which gave 20 of it. Thats it. Alot of players would receive about 12 of it from old runes. Most players back then wouldnt finish ghostblade either, they would just sit on the brutalizer. So really in season 3-5 at this same 20 min mark, players had around 22-32 lethality depending on whether they chose to finish the ghostblade or not, compare this to season 8 with 55-60 lethality. The difference in power spike is disgusting. and snip

So, I'm at work and not built of time. As a result I'm gonna duck in here real fast and make my point.

#I can't tell if you're lying or ignorant, but you're definitely one or the other.

That out of the way, let me clarify.

In S3, there was an item called Brutalizer. It cost an astounding 1337 gold, and was the definition of a rape stick. For a nominal amount of gold (definitely what you should have if you did a longsword + pot start), you would get... 25 AD, 10% CDR, and 10 flat armor pen.

The damage offered by this item, for the gold you spent (it built out of two longswords), was pants-on-head retarded. It wasn't uncommon to have an assassin show up in lane with this item at level 5 (4 if they got an early kill or two) or 6 at the latest. At which point they'd murder the enemy laner.

The armor pen granted by Brutalizer was unique, but only to prevent you from stacking brutalizers. Which leads to the next points.

Ghost blade was cheaper, and built out of brutalizer.

Black Cleaver was cheaper, and also built out of brutalizer.

Last, and most importantly, Lethality is absolute garbage compared to flat armor pen.

Basically, lethality has an under-the-hood formula which affects how much armor it reduces. This makes it weaker early and stronger later. This is important.

Flat armor pen doesn't share that weakness. It's go time all the time, reducing armor by that flat amount as soon as you acquire it. This is important because 10 armor at level 5 is a freaking lot.

So what happened is thus: You'd have assassins by brutalizer and spike hard. In many cases they'd skip ghost blade (mostly just Zed, and later Talon, built it) and go straight for Black Cleaver. Cleaver gave flat armor pen as well, plus a % armor pen shred.. which was larger than it currently is, and applied in fewer hits. Oh, and it was cheaper + gave more AD. Then they'd but another brutalizer, so they'd be walking around with a solid 20 flat armor pen, + 11 or so flat armor pen from their runes (unlike Sudden Impact, this wasn't tied to a dash) around level 9. This cut the armor of most squishy targets IN HALF. And that's before you apply the shred they'd get from BC, which would bring it down into the 19 range. After that they'd build last whisper, which was a cool-as-a-cucumber 40% armor bypass.

So, at about 14 minutes, you'd have assassins cutting through half of a squishies armor and then further reducing it by 30% as they applied cleaver. Then, at 20 minutes, they'd have a flat 40% armor pen to back that up, which is before they started applying cleaver stacks. Basically, you had to get above a certain amount of armor (I think it was 85?) before you'd have a single piece of armor. Anywhere below that, and they were dealing true damage or better.

Armor pen was so ungodly strong that every ADC in S3 rushed it. Ghost blade > Last Whisper was the common ADC build. The only exceptions were Vayne (who wasn't strong) and Ezreal, who was busy abusing jungler items to deal constant true damage and ruin the game.

I'm not going to argue that damage right now is too high, but I am going to say that damage right now is lower than it was in S3. Especially early S3. We owe much of that to Lethality, and the fact that it's a gigantic kick in the balls for the old stat assassins used to stack.

Slim Gragas9/17/2018, 6:07:51 AM2 votes

Everybody knows that these on-hit items like item 3095 item 3124 item 3147 item 3094 give you too much damage for low counterplay, given the damage applies on the first hit and so-on(like for guinsoos). The people who will deny this are the ones who spam the champions like Zed, Talon, Rengar, Kha-Zix. They live in horror that their beloved insta-kill champions will have nerfs whether it be to their build paths or their kits. Seriously WHY did they revert Rengar's Q change, the poor rengar mains must of cried on reddit for months until they got their insta-gib Q back. It's not like his new Q was even hard to hit, but atleast it wasn't literally instant the moment he jumps on you.

Z3Sleeper9/17/2018, 8:46:56 PM2 votes

The absolute madman! Why are you not on the balance team?

FéliXXX9/20/2018, 4:02:54 AM2 votes

{quoted}

Comparing current problematic state of AD caster/assassin itemization to its state in Seasons 3,4, and 5

i think zed needs to be changed too but i dont see the point of not procking electro with 2 qs and 1 e btw i dont think lethality is good at all id rather play bork zed

Daddy Ants9/20/2018, 10:34:00 AM1 votes

They should revert QSS or make Zhonya's adaptive.

So if I buy Zhonya's on Vayne it'll give me AD and not AP

I also want Zed to have to land spells to kill someone.

Not R -> Miss Shurikens -> AA -> Ignite = dead

XeroKimo9/16/2018, 2:41:55 PM1 votes

I don't think it makes sense for assassins to have sustained damage, they are made to burst and to burst only, there's a reason why assassins avoid tanky champs and it's because they can't be bursted, so I'm against adding AS back to youmuu's.

Also as much as I hate duskblade, I'd rather rebalance the item to be THE damage item for assassins, I mean it already is, but I mean even more, like nerf the lethality on the item, and boost it's AD. Any lack of lethality could be put into the other lethality items if it hurts them that much.

Saianna9/17/2018, 2:20:08 PM1 votes

i think simply deleting him from the game would have been faster.... But, if there's 1 thing balance team is good at (beyond knee-crushing niche picks) is compensating nerfs to the champions with big fanbases.

So even if your suggestion would have been 101% perfect, balance team would still pull out "now zed deals all damage as true damage and twice as much".

Sire Hippington9/17/2018, 3:10:49 AM1 votes

funny then people talk about lethality as early power... it's pen at 18, as a first purchase it's not that great and the old system allowed for alot more flat pen much earlier in the game, and they usually also followed it up with more pen with runes and brut alone, you nearly got 40pen at ~lvl 7 in the past The difference is that we have more lethality items than we had flatpen, so as assasin it's usually best to just stack them, leading to very stale builtpaths. The reason assasins maybe feel more bursty(though as an assasins player, i don't really see it...i've deleted **squishys **more reliably and quicker in seasons past), but that's more because the items give better stats in adition to the pen and mostly because of runes and the duskblade proc. The pen it's self is less than befor lethality untill you reach lategame.

While i'm all for reduceing upfront burst overall and such and while i wouldn't mind removeing/reverting lethality, i don't think it's really a balance issue. People really underestimate how much pen the old sytem gave early on already since S3 with bc and most seem to forget that lethality scales with level. 45 lethality at lvl 12 is 30flatpen. If you had a bursty ad and run flat pen runes and went for a sutied built, you would delete squishys at 1-2 items easily. You mention Vi and J4, and i bursted the hell out of squishys with both of them in S3 and 4. The main issue is that more damage is in the very first AA with electrocute+duslblade, and that burst in the very early levels also is alot higher because of runes and the lack of base armor. But when it comes to the early-midgame spike, assasins in the past bursted squishy targets just as hard as they do now. Good old lvl6/7 with brutalizer was nearly a guranteed kill on talon and Zed if you're opponent wasn't **very **carefull.