Moonflair Spellblade Revamped to be Competitive.
First I need to create a half step item that would build into the revamped Moonflair Spellblade.
New Item (Half step for Moonflair Spellblade) Working Title: Lunar Ring (Visually a ring. -_-) Build Path: Null Magic Mantle + Amplifying Tome = Lunar Ring. (Total 1235g) 30 Ability Power 30 Magic Resist Unique Passive: Tenacity /or/ Movement slowing affects are reduced by 25%
Decent overall item, that would be AP equivelant of Hexdrinker, but I just needed a stepping stone for the Revamp Moonflair Spellblade. Unique Passive here would be replaced with the spell vamp on upgrade (as happens with some other items.)
Revamp: Moonflair Spellblade (Currently it's not cost effective early game, and not worthy enough to keep late game) Build Path: (New Item detailed above) Lunar Ring + Seeker's Armguard + 515g = Moonflair Spellblade (Total 2950g Near Lichbane) 80 Ability Power 45 Armor 45 Magic Resist Unique Passive: + 10% Spell Vamp on abilities used against slowed targets.
Explanation: An item that procs Spell Vamp only off slowed targets may seem strange or pointless, but after consideration I've found three types of champions that could utilize this passive very well. Type 1 belongs to the Mages that can lay down a kit slow, followed by large chunk damage (Anivia, Cassiopeia, Cho'Gath, Diana, Fizz). Type 2 belongs to the champions who might edge some sustain off it, but strongly benefit from the stats (Evelyn, Karthus, Gragas, Heimerdinger, Lissandra, Nunu, Sejuani, Swain, Viktor). Type 3 are champions who can make this work with other items that slow like Rylais (Vladamir, Annie, Malahar, Morgana, Ryze, Veigar, Viktor).
Why its fun and a good addition: It adds more option to spell vamp for the game, with the condition that your target be slowed. I feel this adds a cool dynamic and leads to many fun possible build potentials. (Combinations with Rylai's and Lissandra's) The short duration of most slows, means that attack combo's must be re-considered so that you can maximize spell vamp passive (following up with an AOE ability grants less SV) This item is really meant for the upclose mage who has to get in some faces, and may need to sustain a bit which there are few core items for that purpose.
Why do I think this item is balanced?: Of course all items are subject to necessary tweaks. It's strong enough to become a new staple item, hence the high game cost, but there are trade offs. No Cooldown reduction, mana, health, which are always key stats. The passive can only be made to work in certain conditions, and if your using an aoe ability you're only getting 3.33% Spell vamp. I think its strong but fair and could get some struggling champions a hand.. ahem (Diana, Fizz, Gragas, Nunu, Swain, Viktor)
Any feedback, suggestions? I would love for a red to comment on possibilities.