Wow Riot is really Going all out for Malzahar

tC0gzVJ6rF·5/19/2017, 6:13:03 PM·3 votes·734 views

http://www.surrenderat20.net/2017/05/518-pbe-update.html

If you scroll to the bottom you will see the Malzahar changes being rolled out in the next PBE Patch.

Excluding his W Riot just straight up buffed his Q E and R with little to no compensation nerfs.

I'm not complaining as I really like Malz as a champion but this just looks overloaded.

His full combo would be 275% of his AP + 10/15/20%(2.5% per 100 AP) Max health Damage and that doesn't include the base damages or the voidlings.

Seems pretty Insane and im kind of intrigued to see it put out on the PBE

24 Comments

deadlychuck5/19/2017, 6:49:03 PM2 votes

Keep in mind, he's had multiple straight nerfs with no compensation buffs for over a year straight now.

I'm not saying all of them need to be made up for, but some of them were for sure, made in a way which warranted compensation or would later warrant compensation, when later nerfs were made to address the same unfixed problems.

Jbels5/19/2017, 6:20:44 PM2 votes

You have to keep in mind that this is essentially a revert. His minion mechanic is going back to being a stack mechanic, and they are going to work as they did before his rework, so they'll be much weaker. As it stands, he got off pretty lucky. Riot could have left him in the dumpster

deadlychuck5/19/2017, 6:52:47 PM1 votes

Oh, also this amount of scaling and damage isn't that insane.

Morgana for example has 340% scaling on her offensive skills, and while she doesn't have % max HP damage, that number can increase approaching 395% scaling, with her W gaining damage based on missing health, and i think she has higher base damage.

Shonjl5/19/2017, 7:02:04 PM1 votes

So people have been crying about Malz being gutted. Now he is finally getting basically reverted and being playable again, and people are crying still?

I swear, I don't blame Riot for ignoring the playerbase. Only a few % of the playerbase is worth listening to.

VoraciousX5/19/2017, 7:04:14 PM1 votes

Honestly I don't know how good these buffs are. His E doesn't look to be as good as it was pre-rework, it's more damage but only 10%(meaning for every 100 AP he'll have 10 extra damage, though it is a DoT so it could be a decent amount more, still though it's not going to be one of those things you drop and expect that alone to deal enough damage), but it's not gonna be aids. His Q looks better overall. His W looks like mostly a nerf. He will have maximum 2 minions at all times from what it looks like(I don't see them saying that they spawn more if they attack champions anymore, dunno if this is happening or not), they'll have 200 HP at level 18 and 50 armor, which means one auto will kill them most likely all game and their damage is lessened, they'll walk like turtles(They were slow without using E on someone and now they're slower and DON'T have extra move speed when moving toward a target).

I don't think this will make Malzahar better. He's getting some extra damage on abilities but I don't think it'll even come close to making up for the damage lost and your minions will be pretty much useless unless you ult someone. His ultimate seems like it'd be the only thing that would make him worth picking tbh, so they'd be basically making Malzahar into an ult bot again. Overall the damage was increased on his ult. Also that damage is still mitigated by MR, even if it is HP% damage, ya know. It's not true damage.

At level 6 with 100 AP you would take 275+36 percent max health damage from just the scalings lmao. Include the base damages and you are taking about 430 + 36 percent max health at level 6 now

From what I'm getting it'd be 240 damage + 12.5 per second % HP damage at level 6 with 100 AP, assuming he just didn't put in that it was %HP damage, the 240 damage is purely the beam damage, not the null zone, and the null zone is the HP% damage. If it lasts the full 5 seconds it should kill an ADC(IF the % max health damage is still applied), but after that you'll probably be pretty useless. Your minions will be walking potatoes and your E will probably still suck compared to old Malz, and your Q might be better but it's still not gonna do too much without the rest of your kit.

One thing to note, his W is no longer 4% AD but 40% AD, so there's that. His kit is still mostly made up of AP and his minions will still be turtles though so I don't think it'll be worth trying out AD Malzahar though.

Erockandroll5/19/2017, 7:50:55 PM1 votes

I'm hesitant to consider this even a partial rework. With the old Malz, you pretty much summoned only one Voidling per 4 spell casts, which lasted up to 21 seconds. I would have a hard time imagining you being able to build up a swarm. (Unless the enemy left you alone) But the new void swarm summons a voidling + additional based on it's stacks. So it sounds like casting that ability could summon as many a 3. (So you can still swarm to an extent.)

{quoted}

Lol, i can assure you as it stands, they will get killed by one auto all game. Though, this isn't because of how AD scales compared to their armor and health, it's because riot literally added it as a mechanic

Which is funny, because this is clearly intended to attempt to push him out of bot lane, but is just as applicable to basically every other champion as it is to marksmen.

Funny how it only Says Basic Attacks. In bot lane, your going to have 2 enemies, one of which specializes in AAing. Abilities cast will still have to deal with their full HP and defenses. (Which I think ultimately favors the solo lane)

As for some of his other abilities, they are getting buffed, though not near towards pre rework levels. Especially for space aids, which is still missing about 100 base damage at level 5. (Riot basically said that Malz needs to better facilitate wave clear, and not just fire and forget.) But buy and large, he's probably getting put back into the same role he formally held.

VoraciousX5/19/2017, 7:53:57 PM1 votes

Yeah, I also saw that, but was just stating that anyways, because I couldn't think of any other reason why they'd need armor or more HP. Even if they couldn't be killed in one hit by auto attacks just for being auto attacks, they'd only be able to take one auto worth of damage anyways. I kinda forgot about it while I was writing it also, because I was trying to find reason in the HP/armor/MR. Pretty much any ability should kill them though.

I also don't see anything about removing the delay on the minion spawn either, and that personally was a bad thing to add in the first place. I can't see Malzahar being a good champion anymore, they're working too hard on keeping him down. He was fine before they messed with his minion mechanics. He wasn't played too much and wasn't overpowered, I don't know why they even messed with him then. It was the only reason he went on to be played support because he felt so bad to play mid or top lane. At this rate the only way I can see his minions dealing any damage to opponents would be AD Malzahar with maybe a frozen mallet, but even with Rylai's you couldn't really slow someone down enough to keep them on top of him and that was before all the nerfs.

Skyroar5/19/2017, 11:29:39 PM1 votes

Keep in mind that voidlings were the main damage skill of post-rework Malz, and they are getting nerfed really hard. Not really the damage (it will be significantly weaker early game, but stronger late game), but their health and movement speed. Voidlings will no longer being able to chase, and will be killed by anything.

So it's not so much as a straight buff as it is a power rebalance. Malz is losing a LOT of minion power in exchange of stronger spells.

The new AP ratios are close to old Malz, but the base spell damage is still lower, which makes sense, as new malz relies more on voidlings and has a E reset mechanic to make up for that.

Beacon Academy5/21/2017, 9:31:53 PM1 votes

Insane?

In terms for QER versus his old QWER...

Old QWER had 1170 base with 290% AP along with 30% (+5% per 100 AP) pool

This is not including the frenzied Voidling(s)

This upcoming QER has 825 base with 275% AP along with 20% (+2.5% per 100 AP) pool

Overall nerf in terms of damage considering old Voidlings were definitely more useful than the upcoming iteration.


The only issue with these buffs is that fucking shield allowing him to have both power and security :/

... But Riot wants to keep it probably.

I'm prepared to see nerfs once pro-play takes advantage of the burst increase.

Void Nargacuga5/19/2017, 6:30:53 PM1 votes

Sadly the Voidlings will die to any Champion basic attack regardless of their health.