What's with the griping against the Mage/mana update?
I'm not looking for votes, I'm looking for answers. I don't see what's so bad about having a big enough mana pool WITH more CDR options where I can essentially spam spells and not become oom and useless late game until recalling. Why is mana regen so much more effective vs a bigger mana pool on mages? I just see complaints with no explanation of why the item rework is a bad move.
NOTE: I'm not here to talk about any damage loss to zhonyas or other nerfs and buffs. I'm only asking about why you want mana regen > more mana.
and others - players are concerned that that will put mages at great disadvantage. Infinite
or so sieges aren't too healthy pattern, but being forced to go base say at 40 minutes into the game without enemies actually spending their resources to fight you is huge (bad) thing - you will lose an objective, especially at competitive level.