It seems like you guys want Ahri nerfed REALLY badly...
Hi! I am an Ahri main who plays her because of her playstyle and not because of her tits! Although her Fox ears help I guess....
But anyway, now that we got that whole "perverted weaboo Ahri player" stereotype that you guys are most likely going to use as ad hominem, let's break down the arguments I have seen against Ahri:
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SHE CAN SPAM HER Q AND GET MS BOOSTS FOR DAAAAYYZZ!!! : ... She cannot spam Q without going out of mana, even with a morelonomicon.
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SHE HAS SUSTAIN ALONG WITH MOBILITY OMFG!!!! : Her sustain requires her to spam her high manacost abilities over and over again in order to function. Basically, Ahri mana hungry AF.
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SHE CAN 100-0 ANYONE AT ANY TIME OMFG!!!! : No she cannot 100-0 you at any point of the game other than Mid Game. Early game she has to poke you down with her easy to dodge Q first. Even when she lands charm her full combo can't kill you from full health during early game. Ahri's full combo is very short ranged. During the late game if the ADC dodges her charm or she get's CC'd while performing her slow combo she will die INSTANTLY. And at this point Ahri's damage falls off because people start building defensively and she can only 100-0 low mr targets since her dmg is mediocre compared to other conventional mages and AP assassins. At the same time she doesn't have that much AOE. Other safe mages capable of kiting such a Vel'koz and Ziggs have INSANELY powerful AOE ultimates. Ahri is mostly singe target damage.
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HER PICKRATE AND WINRATE ARE HIGH!!! : Woooow a safe fairly easy to play champion that capitalizes on people's mistakes has a high winrate and pickrate in solo que. How surprising.
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HERE RANGE IS HUGE YET SHE'S SO SAFE!!! PLEASE FUCK ME SIDEWAYS!! : Ahri is actually low range. Her main poking tool (Orb of deception, I bet you Ahri QQers don't even know what the abilitiy is called) is medium ranged and fairly easy to dodge. Her foxfire and spirit rush are auto attack range. By the way most mages can't go in autoattack range because they get blown up easily. Ahri goes into autoattack range in hopes of dealing damage and praying that the enemy is incompetent enough to allow her to kite around the teamfight and pick off targets. If you just stay back and use Q then you don't know how to play Ahri. Her only long range ability is charm which is a single target CC in the form of a slow, linear, low damage, high manacost, high cooldown skillshot.
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I HATE PLAYING AGAINST AHRI AND I HATE WEABOO AHRI PLAYERS!!!! : Good for you.
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SHE'S MORE MOBILE THAN A ROAD RUNNER!!! :
. Also she pays for this mobility. As a mage, Ahri is similar to the likes of Vel'koz, Xerath, and Brand. She is a kiting mage. Her advantage over other kiting mages is her mobility and sustain. However, in exchange for this mobility and sustain she has less range, less damage, and MUCH less AOE. -
SHE LANDS HER CHARM AND YOU DIE!! : Err... Like every mage with their crowd control? Try stepping into
's E and see how fast you get melted. Also, unlike vel'koz and brand she can't even kill you early game post 6 by just landing her charm and combo-ing you. She has to poke you down first. Even in the mid game she usually needs ignite to finish someone off after charm-combo'ing them.
These are my thoughts on the anti Ahri arguments. However, if you want her to get Nerfed really badly, I suggest reducing her charm range to be about the same as her Q. This will make it easier for you to outplay her charm I guess. I don't even care anyway, Ahri is usually in reach to get melted in a teamfight most of the time. This will nerf her without making her damage even more mediocre. I guess it will make her harder to play too.
TL;DR: MOST OF YOUT AHRI ARGUMENTS ARE DUMB BUT IF YOU WANT HER NERFED NERF HER CHARM RANGE.
EDIT: Ok calm down fox haters Ahri's sustain is getting nerfed and LEBLANC is getting buffed. Are you happy now?
