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Why are dodging penalties and autofill bad for matchmaking?!

RlCKY BOBBY··60 votes·17,056 views

There are a lot of people who think dodging shouldn't be a part of the game because it's annoying. They couldn't be more wrong. Riots matchmaking system for League of Legends is designed to create even odds for both teams at the start of the game.

The issue with this is that when we take 10 COMPLEX PEOPLE and put them into a lobby, it's simply based off of MMR rankings. Winrate, K/D/A, past games played on that day, don't factor into the system, only MMR does.

So what purpose does dodging have in a league of legends? IT IS A TOOL THAT PLAYERS HAVE TO CORRECT ANY FAILURES OF THE SYSTEM TO CREATE EVEN ODDS!!!!!!!!!!

If you get an all ad team into rammus, leona, garen. or a one-trick that gets autofilled (has a 10% wr in off-role), or an all ap team into galio, kassadin, etc.

In matches where players have a fair understanding of the game, champion select has a huge impact on the flow of matches.

When the MMR system matches 10 players together, the game is supposed to be even. IMMEDIATELY AFTER THEY GET INTO CHAMPION SELECT, THIS CHANGES FOR BETTER OF FOR WORSE. Players are able to calculate their odds based on the game knowing they possess.

SOMETIMES, players can tell when matchmaking fucked them.. For that reason, we have the ability to dodge.

BUT WHAT HAPPENS WHEN THAT ABILITY TO DODGE IS IMPAIRED BY EXCESSIVE PENALTIES?

In the most simple terms, we get 1.) players who decide to play matches where the odds are stacked against them, we get 2.) players who accept the penalty, and we get 3.) players who troll champion select to force the dodge penalties on someone else.

The old ranked system had a lot of players in group #2 and group #3, with some in group #1. The positional queues system has seen a shift of these players into group #1.

Where does my data come from? ---Intuition and statistical analysis---

Most people like to create the best outcome for themselves. They play league of legends for fun, but winning is more fun, and losing is less fun.

Because of dodging penalties, you get a guaranteed loss by dodging, you need to wait 6-30 min to queue up again, and you lose 3-10 LP.

It's safe to say, that someone will dodge 100% of the time, with projected odds of 0% (2 players pick nunu and rammus and say they are going to run down mid). The penalty is clearly worth not losing, nor is playing with a 0-50 nunu+rammus.

But with a 10 LP loss and a 30-minute timer, there's barely any difference between losing to feeders or to dodge penalties. So we this youtube video https://www.youtube.com/watch?v=RYv6HdiLnMQ where 2 diamond 5 players get a combined score of 1-75 and still win. INTeresting..

When this happens, the nunu and rammus would fall into group #3, while their teammates would fall into group #1. We can speculate that the nunu and rammus had their champions banned so they tried to force their team to dodge instead of incurring a penalty, and their team didn't think it was worth it to dodge.

Some players fit into group #2. These guys are your knight in shining armor. When matchmaking fucks you, they save everyone's ass from terrible/unlucky matchmaking

But because of dodge penalties, these guys are far and few (the best option is usually to play games out, -trolling champ select isnt effective at getting players to dodge, because dodging is a guaranteed big loss -which means that the tool players have to correct the matchmaking systems inability to provide even matchmaking is rendered ineffective.

Dodge penalties basically provide quicker matches with less quality control on matchmaking Along with autofill, match quality drops even further because no one wants to play off-role against their will

Reverting positional queues will only cause a shift of players who don't dodge, to players that force dodges upon their teammates.

If you get autofilled in the positional queue system, 1.) you can feed, ff at 15, and go next with a 3LP loss in your main role. -no big deal- 2.) or you can dodge, wait 30 minutes, and lose 0 lp in your main role.

3.) trolling so someone dodges is ineffective because penalties are minimum either way.

This is the reason positional queues failed.

BUT, what happens when we go back to the old system

1.) If you get autofilled, play, then feed, you'll probably lose a full 20 lp because there is only one rank. 2.) if you dodge, you lose 3-10 LP in your main rank and wait 6-30 min to play another game BUT 3.) if you troll your teammates and force them to dodge, you dont lose, and you dont get penalized. There is only one role, and everyone loses full LP+MMR, so the best way for everyone to win is for someone to dodge (Trolling champ select encourages someone to dodge because people are too smart to bet on winning)

3.) Becomes a proxy for the tool used for creating even matchmaking.

So, If 3. becomes the dominant way people create even matchmaking, that means 2. gets penalized for being the good guy, 3. wins by being the bad guy, and 1. loses if noone is the good guy.

Because such is the case after tommorow, Riot has a duty to eliminate 1. 2. and 3..

Riot should edit dodge penalties in a manner that allows dodging to be a tool that creates even matchmaking without creating toxic behavior.

Lastly, I feel like I should address how a lack of dodge penalties might effect cheating.

If you dodge enough times, you might be able to create FAVORABLE odds, without dodge penalties, this could be an effective way of climbing the ladder.

The only issue with this is that skill remains a massive bias against players who use such methods to climb. Dodging is a tool to prevent dogshit matchmaking. With everyone on even ground, dogshit matches should be weeded out. This means that anyone who tries to dodge until they get rammus 5 AD champs isn't going to play, because noone is going to play such a dogshit matchup. So dodging is not an effective means for climbing.

This introduces a NEW issue. That people will become so obsessed with getting even matchmaking that queue times will go down the drain.

If this is the case, the simple fix would be to increase dodge penalties (I believe this will be far below the excessive 30 min, 10 lp) which is why I've made this post.

tldr; As league players, we are sacrificing good matchmaking for shorter queue times (autofill+high dodge penalties/no checks on bad matchmaking).

Please upvote this post so we can get RIOT in on the conversation about dodging and autofill!

Please leave comments with your opinions, I'll do my best to respond often!

73 Comments

SweedishGunner39 votes

I wish Riot gave us something like three free dodges a day. Currently one of the worst experiences is being held hostage in a lobby since there's no positive solution, you either waste time in game or lose LP/wait for another lobby.

RlCKY BOBBY28 votes

The best solution in that case is for someone else to dodge, but with such high penalties, we usually don't have that luxury. So we have to do it ourselves.

With less excessive penalties these types of situations should become less prominent because people will take it upon themselves to dodge when the pre-game lobby gives bad vibes.

Overall I think that a dodging overhaul could benefit match quality greatly.

Some ideas are

1.) Teams can vote to dodge 2.) Lower dodging penalties, perhaps penalties could be split among teammates instead of all on the person that saves the lobby 3.) Lower penalties in general timer/LP

Tomoe Gozen6 votes

Losing LP =/= losing ELO. Dodging does not impact your ELO in the slightest but it does lose you a few points in LP, which is rather irrelevant because it's just a mask that represents your standing on a ladder that's based off ELO.

Giving people free dodges only encourages dodging, whereas dodging is allowed and encouraged in certain situations but the penalties for dodging need to exist. Otherwise, the overuse of the said system that doesn't cost you anything, can increase queue times and overall dissatisfaction of players that would just like to play a game of League of Legends sooner rather than later.

Exin04 votes

[{quoted}](name=Tomoe Gozen,realm=EUNE,application-id=3ErqAdtq,discussion-id=IhnbqXAn,comment-id=00000001,timestamp=2019-03-13T10:56:22.346+0000)

Losing LP =/= losing ELO. Dodging does not impact your ELO in the slightest but it does lose you a few points in LP, which is rather irrelevant because it's just a mask that represents your standing on a ladder that's based off ELO.

Giving people free dodges only encourages dodging, whereas dodging is allowed and encouraged in certain situations but the penalties for dodging need to exist. Otherwise, the overuse of the said system that doesn't cost you anything, can increase queue times and overall dissatisfaction of players that would just like to play a game of League of Legends sooner rather than later.

even now you can easily wait for 30 minutes throu 6 dodges in row unitil stars align and 10 people are satisfied with their lanes, bans, picks and oponents. introduing free dodges just make this worse even to the point waitinh half a day to get into game. What are this people thinking and why they cannot deal with suboptimal situation? Win a game stacked against you is display of skill not reshufling until i hit a sweet spot :O

RlCKY BOBBY2 votes

Again, I feel this problem might be specific to smaller servers, so it might not be applicable to EUNE, but in NA I'm able to get a queue in less than 2 minutes -so I think that NA is a very viable server to test my idea.

You might think that winning a game stacked against you is a display of skill, but when you get matched up against players that are very very talented, it's very difficult for your skill difference to overcome matchmaking, when it becomes apparent you're going to lose a match before it even starts, you should have the option to dodge. If you want to show off your insane skills against your opponents that's fine by me!

The higher you are on the ladder, the more players there are that are going to abuse weak communication in champion select. Matchmaking only takes MMR into account when it decides who to match with who..

If 5 AD champ one tricks end up together you're pretty damn screwed before the match even begins. Dodging gives players an out from such a pitfall!

Exin01 votes

[{quoted}](name=RlCKY BOBBY,realm=NA,application-id=3ErqAdtq,discussion-id=IhnbqXAn,comment-id=0000000100000000,timestamp=2019-03-13T22:04:36.823+0000)

Again, I feel this problem might be specific to smaller servers, so it might not be applicable to EUNE, but in NA I'm able to get a queue in less than 2 minutes -so I think that NA is a very viable server to test my idea.

You might think that winning a game stacked against you is a display of skill, but when you get matched up against players that are very very talented, it's very difficult for your skill difference to overcome matchmaking, when it becomes apparent you're going to lose a match before it even starts, you should have the option to dodge. If you want to show off your insane skills against your opponents that's fine by me!

The higher you are on the ladder, the more players there are that are going to abuse weak communication in champion select. Matchmaking only takes MMR into account when it decides who to match with who..

If 5 AD champ one tricks end up together you're pretty damn screwed before the match even begins. Dodging gives players an out from such a pitfall!

I get match i seconds thats not problem but get into actual game is and if you are lucky you get only 2-3 dodges but if kids are home from school get prepared for 15 minutes of accepting. And there is another problem of getting play whole match without someone leaving or afking after they get ganked or lose trade.

RlCKY BOBBY5 votes

This issue with what you're saying is that dodging is almost completely discouraged with the current penalties in place. ESPECIALLY THE 30 MINUTE TIMER.

Most people would rather lose than guarantee a large LP loss, and wait 30 minutes for another match.

I hate to be rude, but players who can't wait to get into a match should stick to blind pick or draft normals. The ranked ladder is meant to create competitive matches, not lopsided games where champ select decides the match.

My queue timers are usually at most 2 minutes long, sometimes instantly finding a match as soon as I queue up. Long queue times might be specific to the server that you play on, so what I'm saying might not be applicable to your server... (I'm not familiar with EUNE)

The concept I'm trying to get across here is the idea that there is a point where dodging creates insanely long queue times (no penalties), and there is a point where dodging doesn't have any effect on match times. If you lower the penalties, more people will take it upon themselves to dodge the extremely lopsided matches, even more and you weed out kind of lopsided matches, until the games we play aren't inherently biased in favor of one team.

The goal is to find the point where dodging is commonplace, but not so commonplace that it hurts queue times more than it benefits match quality. Match quality is just as important as queue times in the overall satisfaction of players, ESPECIALLY SO in ranked queues, so it only makes sense for Riot to try and fiddle with it, instead of leaving it as it's been since ranked queues started.

Tomoe Gozen1 votes

Dodging shouldn't be commonplace. That's my point. Riot wants for every player to, when they decide to play a game or two of League, go through the process of champ select and go into the game once per game. But they also recognize that's the ideal solution and real world isn't ideal.

Riot doesn't officially encourage dodging games but they also recognize that it might happen for planned/unplanned reasons. That's why incremental penalty timer (and LP and not ELO loss) exists. This is twofold:

  • Riot ensures that 1-2 dodges are fair for both sides

This allows players to avoid disastrous matchups or even evade specific people in the same team that you might happen to be playing with again, after the previous negative experience. The timer is soft at the beginning, 5 minutes cool off time to ensure that you don't queue up again and risk finding them once more and gives them a chance to find their game the next time you queue up again.

  • Third dodge is the breaking point

After the third dodge, it's where the timer gets longer to ensure that you're not dodging for the sake of dodging. Or you might be tilted and gives you enough time to cool off again. Or it's maybe an indicator that for that day, it may not be the best day for you.

For me, 1 dodge is enough per day because i don't practice dodging frequently. It's a luxury that i can afford when i'm just not up to play with heavily tilted matchups if my team is picking predominant comp that can be countered easily. And if this happens in ARAM, if i've reached 3 dodges and 30 minutes of wait time, i'm likely to not play League that day anymore.

To me, 1 or 2 dodges is the magic number, at 3 it becomes too much.

RlCKY BOBBY1 votes

There is no magic number in the real world. There is only an optimal number. This is a matter of perspective. While the current system may suit you perfectly, it isn't working for a lot of other people.

If you play 1 game per day, you probably won't feel the effects of dodge penalties.

If you play 20 games per day, dodging penalties add up quick.

This is simply one of the issues at hand, solving this one won't necessarily fix the others.

Starcraft243ver6 votes

3 dodges a day means in a single lobby of 10 people you get 30 dodges.

I play one or two games a day on average so I could simply dodge 2 games out of 3 until I get my dream team. I have not dodged a game since YEARS (for other reasons than "shit got an emmergency i dont think i'll have time to actually play this game till be end, so better leave in the lobby)

I'm quite happy to waste a few minuts to be sure the troll of the lobby gets recorded somewhere and ends up being punished. And losing doesnt prevent me to have fun anyway.

RlCKY BOBBY3 votes

The longer queue times are and the more even matches are in champ select, the more players will be inclined to accept matchmaking. 30 Dodges in a single lobby doesn't mean that 30 dodges will be used before a match is found.

The idea of a dream team means that there is a shit team on the other side (this side will dodge so the game wont happen), so good luck wasting dodges to get an unfair matchup.

SweedishGunner1 votes

I'm not talking about dodging until you get a dream team, I'm talking about having dodges to avoid the first time Teemo ADC because his OTP got banned, to avoid the autofilled support who just declared they were mid and locked in Zed, to avoid people just being tilted and locking in ghost cleanse Bard and declaring they are going to run it down.

That's what the dodges are for. (All these scenarios happen in ranked by the way)

skills of luck6 votes

First off, you really can't design a game with trolls in mind, in a developers mind they will eventually be weeded out thru reports (I know reporting rarely does shit, but that's the only true function riot has currently implemented against them)

A big problem with your idea is that it will literally screw OTPs on non-meta champs over, let's say you 1 trick teemo top lane (god forbid), you're probably just not gonna get a game for a very long time. Maybe your REALLY good at teemo, but most ppl arent gonna even give u a chance because dodging doesn't hurt.

RlCKY BOBBY25 votes

So the first issue with your statement is that my proposition would actually benefit one-tricks. The second is that dodging is a system designed to prevent matches with trolls/toxic players and lopsided matchups.

The game is already made. The system in question is one that gives players a check on their teammates before the game starts. If you make it clear you're a piece of shit in champ select, you should have a hard time finding people that want to play with you. If you're a lovable guy in champ select and communicate with your team positively, people will want to play with you.

With lower penalties, One-tricks have more freedom to dodge (if their champion gets banned) they won't feel the need to hold their team hostage, because they won't have to wait a long time, and they won't lose a ton of LP for dodging.

Keep in mind that most good players are only going to ban very strong meta champions. If you play a non-meta champion, and you're really good at it but don't think people will let you play it, then don't highlight your champ. IT WONT RANDOMLY GET BANNED, BECAUSE NOONE TARGETS OFF META CHAMPS WHEN THEY BAN!

If your champ does get banned, just dodge, (penalties will be much lower) and go next. I think you're exaggerating how often people ban their teammates' champions.


The way developers handle their game can create or kill trolls in their game. The question is how much time and resources they are willing to spend to make their game positive. A billion dollar company like Riot games has no trouble taking on these kinds of projects, that's why they added the automated report system in 2016.

Discouraging trolls is just as important as deleting them from the game.

HopeStartsWithU1 votes

So what happens if you are a Zed/Yasuo/Riven/Vayne main and get target banned pretty often or people dodge pretty often because of the Yasuo top pick? Your system works only when people are actually toxic in the chat.

If I don't hover anything, don't flame and be nice in champ select and do last second changes to sums, I can still troll the living shit out of the game because nobody would expect someone to troll. The majority of trolls I have met don't even type, make a solid pick (rarely a bad one or Nunu) and just int. You are underestimating trolls there. One tricks has it the hardest if they main champs that are popular.

RlCKY BOBBY2 votes

If your champion gets banned often, you have 2 options, dodge, or play a different champion.

With high penalties, you are going to have to play a different champion every single game.

With low penalties, you will be able to dodge until you get your champion. If it becomes the case that your champion can't be played at all because everyone is dodging against it 100% of the time, it's very clear to Riot that such a champion needs work done on it in some way shape or form. -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------I'm not underestimating trolls at all.

op.gg is a very useful tool for making decisions in champion select. If you troll matches, it will be pretty damn clear to your teammates that they should dodge. If not, good luck getting around the automated system and support tickets they submit.

You're underestimating how savvy people can be when they actually have the option to dodge. Not much point in dodging if I get disco nunu'd because waiting 30 minutes to play is worse than getting to play lane phase and ff at 15. With lower penalties, I'll be able to dodge every single time, and you won't ever get the satisfaction of trolling me for no reason.

HopeStartsWithU1 votes

I am not sure if it would be the same for EUW. I barely see dodges here and usually it's because someone banned their Yasuo or whatever and the player who got his pick banned attempted to troll hard. I wouldn't mind free dodges and a harsher system but I don't see much value in it tbh. I would rather have them fix matchmaking.

RlCKY BOBBY1 votes

Fixing matchmaking would require very intelligent people and waste a lot of resources. This is something that Riot doesn't need to do when updating/experimenting with dodging can achieve the same effect.

OneMustFall3 votes

[{quoted}](name=skills of luck,realm=NA,application-id=3ErqAdtq,discussion-id=IhnbqXAn,comment-id=0001,timestamp=2019-03-13T02:12:27.152+0000)

First off, you really can't design a game with trolls in mind, in a developers mind they will eventually be weeded out thru reports (I know reporting rarely does shit, but that's the only true function riot has currently implemented against them)

A big problem with your idea is that it will literally screw OTPs on non-meta champs over, let's say you 1 trick teemo top lane (god forbid), you're probably just not gonna get a game for a very long time. Maybe your REALLY good at teemo, but most ppl arent gonna even give u a chance because dodging doesn't hurt.

100% agreed with this.

No reason why people should be downvoting this cause it's exactly what would happen.

Not sure if this guy is just upvoting himself on multiple accounts or what but anyone with a brain could tell you what a disaster it would be if people could just constantly dodge without penalties. There are already an enormous amount of dodges even with penalties, it'd be almost impossible to get into a game if people dodged every time they didn't like something.

RlCKY BOBBY3 votes

I never said that Riot should completely discount dodging penalties.

Dodging penalties exist on a spectrum. At one end, noone ever dodges, even if there is a 0% chance they win. At the other, everyone dodges, and noone ever plays.

I'm here saying we're at the point where people take the loss instead of dodging. So we should move towards lower penalties. Abolish them altogether and what you've said might be right (no way to tell unless we do it).

The idea here is completely hypothetical and based on proper implementation. Riot Games is a billion dollar company, yet we haven't seen any changes to the dodging system since they were put in place, asking them to update it should garner atleast some kind of response.

If I ever said that dodging penalties should be completely abolished, I'd have to put in a lot more work than simply saying dodging penalties are way too high to get any upvotes. If noone is going to dodge when they get several players threatening to run down mid, 5 ad champs into garen/rammus, etc. it's pretty damn clear that dodging penalties are out of line and need to be reduced.

OneMustFall1 votes

[{quoted}](name=RlCKY BOBBY,realm=NA,application-id=3ErqAdtq,discussion-id=IhnbqXAn,comment-id=000100010000,timestamp=2019-03-13T22:32:45.563+0000)

I never said that Riot should completely discount dodging penalties.

Dodging penalties exist on a spectrum. At one end, noone ever dodges, even if there is a 0% chance they win. At the other, everyone dodges, and noone ever plays.

I'm here saying we're at the point where people take the loss instead of dodging. So we should move towards lower penalties. Abolish them altogether and what you've said might be right (no way to tell unless we do it).

The idea here is completely hypothetical and based on proper implementation. Riot Games is a billion dollar company, yet we haven't seen any changes to the dodging system since they were put in place, asking them to update it should garner atleast some kind of response.

If I ever said that dodging penalties should be completely abolished, I'd have to put in a lot more work than simply saying dodging penalties are way too high to get any upvotes. If noone is going to dodge when they get several players threatening to run down mid, 5 ad champs into garen/rammus, etc. it's pretty damn clear that dodging penalties are out of line and need to be reduced.

It's not uncommon to go through 3-4 lobbies and take 10-15 minutes just getting into a game with the amount of dodges that happen currently. I spent 30 minutes the other day just trying to get into a game. Not to mention the chance that the game never happens due to a remake.

You are attempting to fix the problem of poor quality games by increasing the ability to remove yourself from the game instead of attacking the root issue. Autofill leads to probably half of the dodges that happen in the game already and only serve to increase queue times by increasing the amount of dodging that happens. If Riot removed autofill that would remove a large portion of the dodges that happen. But just decreasing the penalties for dodging will not accomplish anything but increase the length of time before you can get into a game. In fact it would break the autofill system and would be counter intuitive. A far better solution is just to get rid of autofill altogether and allow people to choose what roles they want to play.

RlCKY BOBBY1 votes

30 minute queues on NA sounds like a big exaggeration

From your match history it looks like you've been playing at 2AM when everyone is sleeping, so it makes sense you would be having long queue times.

You really can't blame dodging if that's the case.

I agree that autofill should be disabled.. but dodge penalties should also be lowered.. -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Okay, so the root issue is bad match quality, not autofill.

Autofill results in some bad match quality, but again -it is not the root issue-

It is misleading to say that "probably" half of the dodges that happen in the game come from autofill, for all we know 90% of them come from Yasuo OTP's.

We shouldn't say this because it's speculation and isn't guaranteed to solve unnecessary dodging. (I could be being a bit hypocritical here) -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------As for this "But just decreasing the penalties for dodging will not accomplish anything but increase the length of time before you can get into a game."

This statement goes against most of the logic that has been laid out in this thread without adding any insights as to how you arrived at such a conclusion.

This "In fact it would break the autofill system and would be counter intuitive."

You just said the autofill system was the root problem if lowering dodging penalties would break the autofill system, aren't we killing two birds with one stone? That's the exact opposite of counter-intuitive. We can remove autofill AND lower penalties..

OneMustFall1 votes

[{quoted}](name=RlCKY BOBBY,realm=NA,application-id=3ErqAdtq,discussion-id=IhnbqXAn,comment-id=00010001000000000000,timestamp=2019-03-15T00:39:48.780+0000)

30 minute queues on NA sounds like a big exaggeration

From your match history it looks like you've been playing at 2AM when everyone is sleeping, so it makes sense you would be having long queue times.

You really can't blame dodging if that's the case.

I agree that autofill should be disabled.. but dodge penalties should also be lowered.. -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Okay, so the root issue is bad match quality, not autofill.

Autofill results in some bad match quality, but again -it is not the root issue-

It is misleading to say that "probably" half of the dodges that happen in the game come from autofill, for all we know 90% of them come from Yasuo OTP's.

We shouldn't say this because it's speculation and isn't guaranteed to solve unnecessary dodging. (I could be being a bit hypocritical here) -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------As for this "But just decreasing the penalties for dodging will not accomplish anything but increase the length of time before you can get into a game."

This statement goes against most of the logic that has been laid out in this thread without adding any insights as to how you arrived at such a conclusion.

This "In fact it would break the autofill system and would be counter intuitive."

You just said the autofill system was the root problem if lowering dodging penalties would break the autofill system, aren't we killing two birds with one stone? That's the exact opposite of counter-intuitive. We can remove autofill AND lower penalties..

What?

I was in a 30 minute queue cause of dodging not of wait times, I said that right in my post. I got in like 6 different champ selects and each one was a dodge. Anyway...

The majority of dodges do come from people being autofilled from my experience and from what I've seen from other players. If you have statistical evidence or polls to show otherwise then post it otherwise I stand by that.

There is no reason to lower dodge penalties if you remove autofill. Allowing people to dodge anytime they "feel" like someone is trolling is going to increase the amount of dodges, which is already too high. You can also see that if you play any "fun" mode (ARAM/URF) where penalties are less, dodges are far more frequent when there are less penalties.

Removing reasons for people to dodge is a good idea and one Riot should work towards. Whether that's be more vigilant towards banning trolls, balancing teams better or removing autofill. Giving people more opportunities to dodge is not a good idea and one Riot will not implement. Dodging should be a last resort and not encouraged but is sometimes necessary when things go awry in champ select and it's obviously worth the LP penalty.

ValyrianBlade5 votes

Have to say that I really disagree with you, and am surprised at the sheer number of upvotes this post is getting...

Dodging is a balance equation - if you dodge to avoid a bad match, you contribute to improving your win rate. That's because if you're ALWAYS going to dodge bad matches, you'll never be in the losing side of a bad match. However it's still possible for you to be on the winning side of a bad match, as there's no guarantee your opponents will dodge a bad match.

You make the claim that eliminating dodge penalties would self-correct this, and I agree that claim is accurate. If there was no dodge penalty, there would be no reason to play any match that you felt you had an under 50% chance of winning. However, once both sides apply that logic - no match would EVER get played. Someone is always going to be counter picked, or on an off role, or feel like one of their allies has been having a bad day, etc... and will dodge. So you don't get to play the game, and that's dumb.

You further argue that we could reinstate a dodge penalty to counter that. Wow - so we're back where we started? You claim that the penalty should be much smaller than the current 10LP / 30min - however that's not the current penalty. The penalty is 3LP / 6 min.

So... Riot has already done exactly what you're asking them to do. What exactly is the complaint?

IF you're dodging 2+ times to get the larger 10LP / 30min penalty - you're either dodging too many games or playing too many games. In the former case - escalating the dodge penalty makes sense. You shouldn't be able to use dodges as a way to find favorable matches, which is what you're doing. You list in your post that one reason for dodging can be that a teammate has had some bad games that day. It's hardly fair to your teammate that he can't get into a new game because he had 2 or 3 bad games earlier that day. You weren't in those games, you don't know why he had 2 or 3 losses or why he may have had bad KDAs in those games. If everyone applied your logic, that player would never get to play - hardly seems fair.

In the latter case - I can agree that dodge penalties resetting should be based on the number of games played between dodges rather than an out-of-game timer. That WASN'T your post. It IS a reasonable answer though. If you dodge, then play 3+ games without dodging, perhaps you should be permitted another dodge. Most players aren't playing 4+ games each day, so it works out for them the same way. For people who play a lot, it's understandable that they'd need to dodge more often.

I ALSO agree with the sentiment that players should earn free dodges in some way. Especially for promo series. Being unable to dodge due to being in a promo series and getting a clear troll on your team is a terrible feeling - especially when I'm a player that has dodged a grand total of 2 ranked games over the last 4 years. I ONLY dodge clear trolls (and accept that I won't always have a favorable team comp), yet I've only had clear trolls in non-promo games twice and have gotten them in promo games far more often. It would make sense that playing 20, 50, or even 100 consecutive games without dodging should grant a free dodge in a promo series. Especially since when you're in a promo series it's more likely that you'll get the troll on your team (since other players can dodge the troll and force a relobby, the troll will eventually end up on your team. If you only have a limited time available to play then the option is to either not play at all that day [possibly that week] or to risk getting the troll on your team, which as mentioned is far more likely since you have only 3 allies that could dodge for you while the enemy team has 4).

I don't think the dodging system is perfect - but I think your proposal doesn't help it.

RlCKY BOBBY2 votes

My problem with your post is that you're surprised at the number of upvotes I'm getting. The goal of my post is to create a constructive discussion around dodging. It doesn't matter if what I say is completely right or wrong, what matters is that everyone sheds their preconceived notions of the system and we all arrive at a positive conclusion that results in action or inaction.

Everything else I'm very happy to answer

The system we have in place right now has been around for such a long time without being touched. It's also very very simple. This is why we cannot assume that Riot has done enough in regards to dodge penalties.

You also have to take into account that with lower dodge penalties, there is a point where queue times will be long, making players overly eager to overlook bad matchups.

The other thing you need to take into account is that with more even odds, players will be much much less likely to re-roll, than if they had a clear loss.

I have to upvote you because I feel like you contributed to the discussion

ValyrianBlade2 votes

[{quoted}](name=RlCKY BOBBY,realm=NA,application-id=3ErqAdtq,discussion-id=IhnbqXAn,comment-id=000c0001,timestamp=2019-03-14T00:21:36.407+0000)

My problem with your post is that you're surprised at the number of upvotes I'm getting. The goal of my post is to create a constructive discussion around dodging. It doesn't matter if what I say is completely right or wrong, what matters is that everyone sheds their preconceived notions of the system and we all arrive at a positive conclusion that results in action or inaction.

Everything else I'm very happy to answer

The system we have in place right now has been around for such a long time without being touched. It's also very very simple. This is why we cannot assume that Riot has done enough in regards to dodge penalties.

You also have to take into account that with lower dodge penalties, there is a point where queue times will be long, making players overly eager to overlook bad matchups.

The other thing you need to take into account is that with more even odds, players will be much much less likely to re-roll, than if they had a clear loss.

I have to upvote you because I feel like you contributed to the discussion

Honestly, the reason I say I'm surprised with the upvotes sort of aligns with your opinion here - I feel like there are a lot of upvotes from people not thinking about the "flaws" of your suggestion and just blindly upvoting. So from that perspective - we both agree that discussion is needed on the matter. I also feel it necessary to say I didn't downvote you (because I wouldn't downvote a post that isn't a bad post, even if I disagree with the ideas).

To one point in my post - I think giving an alternative way to get rid of the increased dodge penalty (from 10 back down to 3) by a player playing 3 consecutive games without dodging (or the current 24 hours, whichever comes first) and/or implementing an advance-earning of free dodges for a larger number of no-dodge games would be a better way to reduce the dodge penalty.

I also feel like lowering the dodge penalty won't always make queue-trolls less common though. Dodge penalties will always need to escalate with additional consecutive dodges, and I get the sense that these dodge-trolls are the ones more likely to use up their free/cheap dodge pretty easily (or they're in promos and have a huge dodge penalty). So lowering your penalty just increases their success rate at queue-trolling because people feel less penalized for doing so. In a sense, I feel like we really need an official "I'm dodging this game because of X player" button and if the same player gets reported for that too much he can actually get punished...

RlCKY BOBBY1 votes

The greatest issue with the way we implement penalties is that if they are high, players won't dodge unless they get trolled. If they are WAY TOO HIGH, players won't dodge even if they do get trolled.

If penalties are low but increase over time, there will be a point where it pays off to take champ select hostage. Once players use up their 3 free dodges, they will make other players use their free dodges..

The issue at hand is very complex, so simple solutions won't completely solve the problem -but brainstorming as a group can be a very effective means of creating such solutions.

Upvotes mean more people come into the thread to brainstorm ideas and solve the problem I've proposed!

Metal Janna4 votes

If Riot were to tighten the allowable MMR variation between teams, this would lengthen queue times but also create a perception of fairer matches. This would have a double effect in reducing dodges: people are less willing to dodge when queue times are long, and people are less motivated to dodge if the match looks fairer. Sounds like a win-win-lose to me. The only downside is longer queue times... which would be partially offset by the reduction in dodges. A fair trade in my opinion.

RlCKY BOBBY1 votes

So the issue isn't really MMR variation between teams because it's already very tight.

The issue is that the matchmaking system doesn't take into account what champions everyone plays, who they ban, etc.

So you can get 4-5 AD champs into a rammus+garen+alistar in a diamond 4 game, and the match is already decided by scaling.

I don't think tightening MMR variation wouldn't fix this issue, because the matchmaking system will never take into account the quirks of complex humans. (MMR is just a number that decides your skill level, it doesn't take into account the billion quirks specific to your own gameplay.) Players have the intuition that machines don't, so giving them a check to prevent lopsided matches is essential to good matchmaking. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------With that being said, you are definitely right about the double effect of reducing dodges.

For those with a statistics background, this is an example of regression. Spectacular results are followed by spectacular but less spectacular results. A 0/100% chance to win will always get dodged (it is also very very rare), a 25/75% chance to win will usually get dodged (more common to happen), and a 50/50% chance to win (should be very common) should never be dodged.

Lower dodge penalties will create more dodges and longer queue times, but the longer queue times and fairer-looking matches will result in players more eager to accept the odds they have of winning.

Those who think that having no penalties at all will prevent any matches from happening completely ignore this idea.

Karunamon4 votes

The one thing I think is absolute shyte is how dodging in a promo series results in a loss being recorded for the series.

That's a bit much for a penalty. The timer, okay, fine, scale it exponentially if you have to. Don't fuck up my ranked climb because of champ select trolls.

Terchio3 votes

I do appreciate the analysis of the impacts of the Dodge system, it is very intriguing. However, the Dodge system should not be quality control, that's what behavior control is for.

Sure, it sucks if you get the unlucky game of the day, but we all get those occasionally.

Riots matchmaking system for League of Legends is designed to create even odds for both teams at the start of the game.

The issue with this is that when we take 10 COMPLEX PEOPLE and put them into a lobby, it's simply based off of MMR rankings. Winrate, K/D/A, past games played on that day, don't factor into the system, only MMR does.

MMR is based off of something, my guess is all 3 factor in heavily. I'm not sure what you feel MMR is based on, but overall, it feels pretty accurate on skill level to me. As you mentioned, there are intangibles that sway one game from another, like current lane matchup and incompatible playstyles.

RlCKY BOBBY1 votes

The intangibles that sway one game from another can make skill level irrelevant. Forcing players to play these matches makes the ladder excessively grindy/ or the opposite for lucky people. Over time, this luck becomes irrelevant, but allowing dodges can lessen the effects of luck and make skill a greater determinant in matches.

Behavior control doesn't have any influence on whether or not a match is even remotely even at the start of the game. Even before champion select, most players have some idea of what they want to play.

This usually doesn't change once players get into a lobby. Solo queue players are stubborn, they would rather lose playing their favorite champ than win playing another.

So essentially, matchmaking is a dice-roll. If you get a really really shitty dice-roll, you should be able to skip the match without excessive penalties

five oh tree 3 votes

You have some good points and have created a thoughtful discussion. However, I believe you are wrong, and in the following paragraphs I will outline why.


We can speculate that the nunu and rammus had their champions banned so they tried to force their team to dodge instead of incurring a penalty, and their team didn't think it was worth it to dodge.

Absolute and total conjecture which you claim as a support column for your thought points. We have no way of knowing why they trolled and inted as we have no access to champ select chat logs.

The issue with this is that when we take 10 COMPLEX PEOPLE and put them into a lobby, it's simply based off of MMR rankings. Winrate, K/D/A, past games played on that day, don't factor into the system, only MMR does.

You're using complex as a buzzword to artificially increase how complicated this issue seems to readers. The character of the people in the game does not matter. MMR is essentially a rating of how good someone is at winning their games; all other stats are irrelevant when matching people. If you focus purely on mechanics, the variance in plat 4 is insane. The mechanically gifted scoff at their lesser teammates and think themselves superior; however, they also clearly lack something the other has, or they wouldn't be in the same game. That person with garbage mechanics probably has FAR superior lane control/vision control/rotation to be able to win the same amount of games against the same enemies.

MMR is the correct way to balance things.

So what purpose does dodging have in a league of legends? IT IS A TOOL THAT PLAYERS HAVE TO CORRECT ANY FAILURES OF THE SYSTEM TO CREATE EVEN ODDS!!!!!!!!!!

If you get an all ad team into rammus, leona, garen. or a one-trick that gets autofilled (has a 10% wr in off-role), or an all ap team into galio, kassadin, etc.

In matches where players have a fair understanding of the game, champion select has a huge impact on the flow of matches.

When the MMR system matches 10 players together, the game is supposed to be even. IMMEDIATELY AFTER THEY GET INTO CHAMPION SELECT, THIS CHANGES FOR BETTER OF FOR WORSE. Players are able to calculate their odds based on the game knowing they possess.

SOMETIMES, players can tell when matchmaking fucked them.. For that reason, we have the ability to dodge.

Dodging in this scenario is an acknowledgement of being outdrafted, which is part of the strategic element of this game. You outlined the whole reason here that there IS a dodge penalty: the draft phase is an expression of skill. It is the first stage of the game. By removing a penalty, you are removing an expression of skill and strategy from the game. It's like turning a skillshot into a point -> click.

In the most simple terms, we get 1.) players who decide to play matches where the odds are stacked against them, we get 2.) players who accept the penalty, and we get 3.) players who troll champion select to force the dodge penalties on someone else.

Don't let someone extort a dodge out of you. It's that simple. Take the L if you must; it is their LP on the line as well. No matter what someone tells you, leveling an account to 30 or buying one is worth more than ~18 LP. They will be banned after a few games of trolling and have to spend time or money to do it again. Would you rather lose 18 LP or $10?

You're also creating a false di(tri?)chotomy here. There's at least one more option: people who learn how to draft well and not alienate their teammates. I don't have evidence for this outside anecdotes, but how many trolls inted without being provoked? I can think of 2-3 times in my 6 years of playing league that I witnessed this.

It's all one big learning curve. You are supposed to work with your team. Selfish decisions to ban someone else's champ or refuse to play an autofilled role are not conducive to winning. It's a skill you must hone, or your trolling behavior will get you banned. The antagonist and the troll both punish each other by ruining the game. There are unfortunate victims as well, but that problem is neither realistically solvable nor within the scope of this reply.

Where does my data come from? ---Intuition and statistical analysis---

I can't tell if this is a satirical quote or not and I'm not trying to offend you by taking it seriously or questioning its seriousness.

That being said, flawed intuition and analysis of nonexistent statistics are not valid support to your argument. We have no facts or data to analyze and this is all conjecture alongside anecdote.

Because of dodging penalties, you get a guaranteed loss by dodging, you need to wait 6-30 min to queue up again, and you lose 3-10 LP.

This is part of the solution, actually. You theoretically will not encounter more than one troll-y scenario a day, so 3 LP is a next-to-nonexistent penalty.

What about the 6 minutes, you ask? That should be used to untilt yourself from whatever you witnessed in champ select that caused you to dodge. This is highly beneficial to you. Use it.

They (Riot) up the penalties because they are trying to preserve the integrity of matchmaking. They do not want 5-8 dodges before every single game, so they throw on 10 LP as the next penalty. It is not a perfect solution. It is also not a bad one, in my opinion.

1.) If you get autofilled, play, then feed, you'll probably lose a full 20 lp because there is only one rank. 2.) if you dodge, you lose 3-10 LP in your main rank and wait 6-30 min to play another game BUT 3.) if you troll your teammates and force them to dodge, you dont lose, and you dont get penalized. There is only one role, and everyone loses full LP+MMR, so the best way for everyone to win is for someone to dodge (Trolling champ select encourages someone to dodge because people are too smart to bet on winning)

This is only relevant if you're incapable of playing more than 2 roles, which is absurd if you've been playing long enough to play ranked. An autofill should not be a guaranteed loss, and if it is, you can remedy that by learning the roles to a capable level.

Dodging to avoid autofill is counter-intuitive; you're just as likely to get autofilled in your next lobby after the dodge.

You can try and troll your teammates and attempt to force their dodge, but through doing this you are

  • Creating the scenario where you most assuredly lose LP
  • Asking to be banned
  • Wasting your own time

There are no winners here.

The only reasonable solutions are to be able to play at least 1 champ in all 5 roles (wow imagine that), or ask your teammates to take your autofilled role when it happens. Most of the time, in my experience, someone would rather take on that burden than let someone completely unprepared ruin their game.


I can appreciate the frustration and where your argument comes from; we've all been trolled in champ select before. I just simply don't believe the system has a better solution than the one in place.

Try thinking of a solution that completely inhibits trolls while preserving ranked integrity. If you have one, I'd love to discuss and dissect it. I personally cannot think of one in the time it took me to type this all out.

TL;DR: Your argument lacks support in some areas and there doesn't seem to be a purely winning solution available, so we are stuck with what we have.

RlCKY BOBBY1 votes

Looks like I've got my work cut out for me here! I'm glad you have a lot to say

1.) As for the Nunu, Rammus game -I hope we can agree that regardless of why they chose to feed, that someone should have dodged and the match never should have happened.

2.) I completely agree with you that there is a massive variance in skill among plat 4 players. MMR is good at balancing this out.

3.) This issue here is that when you get out-drafted in solo queue, it's majorly in part because of a dice-roll, not because drafting is an inherent skill. 5 Players on the same team who play only AD champs? that is bad luck, not a lack of skill.

such decision making becomes relevant as a talent.

Those who are intelligent enough to see they got a dog-shit roll should be able to re-roll.

4.) I don't give a shit if some random troll spends $10 of his parent's money to buy a new account so he can troll me again. Giving everyone a choice to dodge when they get said kid on their team means that this kid has to wait an hour to find a match.

5.)"I don't have evidence for this outside anecdotes, but how many trolls inted without being provoked?"

Couldn't tell you,

6.) "The antagonist and the troll both punish each other by ruining the game. There are unfortunate victims as well,"

The ability dodge prevents me from being an unnecessary victim (with lower penalties), the antagonist and the troll won't be able to find games as easily -this is their punishment.

7.) "but that problem is neither realistically solvable nor within the scope of this reply."

This is an unfortunate problem we both have to deal with!

8.) "That being said, flawed intuition and analysis of nonexistent statistics are not valid support to your argument. We have no facts or data to analyze and this is all conjecture alongside anecdote."

I don't believe that my intuition is inherently flawed, I would appreciate it if you could further explain how my intuition is flawed.

The statistics I have are grounded in intuition rather than based off of empirical data. Conjecture and intuition are both very powerful tools. I want Riot to come in with the cold hard facts that I can't provide, that's where the real conversation begins

"Where does my data come from? ---Intuition and statistical analysis---" Let's just call this satirical. I can't win here.

9.) Dodging penalties have been around for a long time. Perhaps Riot Games never expected their game to grow as big as it is today, or they never thought that their game would be so good, that players could play matches all day long.

10.) "They (Riot) up the penalties because they are trying to preserve the integrity of matchmaking. They do not want 5-8 dodges before every single game, so they throw on 10 LP as the next penalty. It is not a perfect solution. It is also not a bad one, in my opinion."

I'm 5x more concerned with the 30-minute penalty than the 10LP penalty. I hope we can agree that this is far beyond excessive.

11.) "An autofill should not be a guaranteed loss, and if it is, you can remedy that by learning the roles to a capable level."

I have 2 problems with this 1.) The higher ELO you are, the more difficult it is to acquire an adequate level of play, 2.) An adequate level of play in autofill roles will have a minimal impact on ranked standing, so I don't think it's worth such a time investment. -With that being said, a player with a high skill level in one role will certainly have carry over into other roles, but to say they should be able to play at the same level is ridiculous -especially considering how autofill seems to pick off-roles randomly -instead of giving you your secondary..

12.) "Dodging to avoid autofill is counter-intuitive; you're just as likely to get auto-filled in your next lobby after the dodge."

If you re-roll you might not get autofill again. If you play, then you're auto-filled.

13.) You can try and troll your teammates and attempt to force their dodge, but through doing this you are

Creating the scenario where you most assuredly lose LP Asking to be banned Wasting your own time There are no winners here.

It happens all the time

14.) Not frustrated. Just thought that something might come of creating a conversation that no one else would start.

15.) Try thinking of a solution that completely inhibits trolls while preserving ranked integrity. If you have one, I'd love to discuss and dissect it. I personally cannot think of one in the time it took me to type this all out.

I don't have a perfect solution either. I just wanted to create a thread that points us all in the right direction so we can come to a conclusion.

Thank you very much for your contribution.

TechnologicHero2 votes

This is an insane post. I agree with everything and love the way you talk and the words you use. From someone who doesn't speak English as their mother-language, I wish and hope one day I can be as eloquent as you.

Pleasure to read you sir.

RlCKY BOBBY1 votes

I'm glad you think so, practice makes perfect!

Starcraft243ver2 votes

Where does my data come from? ---Intuition and statistical analysis---

Am I the only one who just couldnt stop laughting at this ? (and also was a bit sad inside).

RlCKY BOBBY1 votes

If you would like a more in-depth explanation of my reasoning I can provide it for you, but asking questions is the best way to get answers.

I would really appreciate it if contributed to my post instead of laughing at my time spent writing it.

Leonerdo2 votes

This is really well written. I agree with most of the concepts (but not the call-to-arms). I mean at first, I just saw your obvious bias and was like, "Oh okay, you like to dodge a lot, to get supposedly better match-ups. So of course you want lighter penalties." But after that your arguments were pretty solid, and they considered multiple perspectives, so I have to give you some credit.

Obviously there has to be a balance, because as you said, having NO penalties at all would just lead to a never-ending series of dodges to try and get a slight advantage from champion select. Sure, people would eventually get tired of it and just go with "good enough" so they can actually start a game, but it would probably still take way longer than is acceptable. And on the other hand, a strict no-dodge policy would result in more awful, lost-in-champ-select games. So we need penalties, but they should be light enough that they are worth taking when faced with an unusually bad champion select.

And here's where I disagree with you: I think the current system actually strikes a good balance. At least, the first penalty is properly tuned (-3LP and 6 minutes). I don't think I have to explain that -3LP is a quite acceptable compared to a -15LP loss. It's even worth taking in not-so-bad situations where you think you still have a 30-40% chance to win. So I don't think it's too heavy of a penalty. (Btw, to those who think we should get 1 or 2 free dodges per day, I think that would just lead to a "use it or lose it" mentality where people just dodge because they can, and because they might get a better match-up. And potentially there would be more #3 type people who bully others to use their free dodge.)

The only thing I think could be changed is the higher penalty after the first. It's probably a good to leave some kind of escalating penalty, just as a hint to players that "dodging once every now and then is fine, but 3+ times a day is maybe a bit excessive." But I do think -10LP and 30 minutes is a little excessive. And there's a side-effect in the current system such that people who play more games in a row are more heavily restricted by the current "per-day" system. A per-game allowance would surely be more fair.

So my suggestion is: Dodging once per 5-6 games played should be acceptable, and incur only a small penalty of -3LP and 6 minutes. (Still worth it to dodge bad teams, occasionally.) Dodging more often than that should cost -8LP and 30 minutes. (Worth it to dodge VERY bad teams, but .) The details of implementation can be tweaked, but I think you get the idea. Edit: Maybe allowing players to bank their discounted dodges (up to 3, built up over 21 games), would help them deal with unlucky streaks.


Bonus math section: If there's a 50% chance for a dodge in any champion select, then it would take (on average) 2 attempts to get through champ select and play a game. If it's just a 20% chance for a dodge, then the average is 1.25 attempts per game played. And at 70% dodge rate, it starts to get ridiculous, requiring 3.33 champion selects per game. This allows us to make a pretty good metric to aim for: IMO, as long as champion select is failing less than 50% of the time, we're doing okay.

But, keep in mind that that chance is split across all 10 players in a game, so each player can't dodge more than 5% of the time. Of course there is some variance between players (some people never dodge), so let's say a 10% dodge rate for dodge-friendly players should be the limit. Hence my suggestion above, to allow one semi-free dodge per 5 games played: 5 games x 2 champ selects per game (assuming our worst-case 50% overall dodge rate) = 10 champion selects per dodge = 10% individual dodge rate allowed, before the penalty gets higher.

If players are more trigger-happy with dodging than I assume, then the penalty has to get harder, faster. The hardest penalties that are necessary to ensure a maximum champion select failure rate of 50 is: one cheap dodge per 10 games played, and then extreme penalties (-15 LP) after.

RlCKY BOBBY2 votes

I'm really glad you read the whole of my post.

There are a lot of things that can be done to improve dodging, if we can get Riot to take a look at it I'm sure something good will come of it.

Quepha1 votes

Picks/Bans is supposed to be a part of the strategy of the game. The match begins when you click "Accept".

If you get an all ad team into rammus, leona, garen. or a one-trick that gets autofilled (has a 10% wr in off-role), or an all ap team into galio, kassadin, etc.

If you have a bad pick/ban phase like this then you DESERVE to lose. Do pro teams get a mulligan if the enemy got a good pick or they didn't realize the enemy top has Riven as a pocket pick? I don't think so.

Dodging is basically the same as surrendering the game and should come with the penalty of a full loss for admitting that you lost (and likewise the benefit of a full win for the team that did so well in champ select that they made someone dodge). The only problem is that dodging is a decision made by one person that determines this loss for 5 people and we don't want to punish the other 4. That means the proper penalty for a dodge is full MMR and LP loss equal to 5 lost games in a row. If you dodge when your main is banned, or if you don't get the role you like, or because you disagree with someone else's champion choice then this is the appropriate level of punishment.

Karunamon4 votes

{quoted}

Picks/Bans is supposed to be a part of the strategy of the game. The match begins when you click "Accept".

If you have a bad pick/ban phase like this then you DESERVE to lose. Do pro teams get a mulligan if the enemy got a good pick or they didn't realize the enemy top has Riven as a pocket pick? I don't think so.

Pro teams also know who their team members are. This might make sense for flex, where you can and are actually expected to collaborate before and in champ select (and with a much more real risk of collusion), but in soloq PUGs where you're more likely to have troublemakers/trolls/etc? No. This is allowing offenders to have unnecessary power over victims.

Quepha1 votes

Champ select trolls should simply be reported and banned. Dodging and letting the trolls continue trolling makes the game worse in the long run.

Karunamon4 votes

{quoted}

Champ select trolls should simply be reported and banned. Dodging and letting the trolls continue trolling makes the game worse in the long run.

We both know that bans don't happen anywhere near fast enough. Trolls would troll less if they knew that dicking around in champ select would cause them to be unable to enter games.

Quepha2 votes

Currently you can't report a troll in champ select unless you play out the game and go to the end of game screen. I could understand reducing the punishments for dodging from my initial proposal if there were a way to report trolls in champ select and then dodge playing with them so players can avoid a game with them while also getting them punished. IMO, it is inexcusable for Riot to have gone so long without implementing this.

RlCKY BOBBY2 votes

Prevention is better than detection and removal.

If trolls can't find matches because players will dodge, then that's arguably better than reporting and banning them.

Quepha2 votes

[{quoted}](name=RlCKY BOBBY,realm=NA,application-id=3ErqAdtq,discussion-id=IhnbqXAn,comment-id=000e00000000000000000000,timestamp=2019-03-13T23:25:03.283+0000)

Prevention is better than detection and removal.

If trolls can't find matches because players will dodge, then that's arguably better than reporting and banning them.

Dodging a troll in champ select isn't prevention. The troll happened, they just won and got away scott-free. That's encouragement.

RlCKY BOBBY3 votes

If trolls are unable to ever get into matches, it is the same as the system punishing them. Without anyone ever having to endure a lopsided match.

Please shed your biases or take them somewhere else, I feel like you are more interested in acting on impulse instead of adding something constructive to this thread.

Quepha1 votes

You don't even know what a troll is. Their goal is to see you dodge.

RlCKY BOBBY3 votes

If there is no penalty dodging results in no loss, and the troll doesn't win anything.

This will be my last response to your comments because you seem to have no interest in contributing to this thread.

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