Why are dodging penalties and autofill bad for matchmaking?!
There are a lot of people who think dodging shouldn't be a part of the game because it's annoying. They couldn't be more wrong. Riots matchmaking system for League of Legends is designed to create even odds for both teams at the start of the game.
The issue with this is that when we take 10 COMPLEX PEOPLE and put them into a lobby, it's simply based off of MMR rankings. Winrate, K/D/A, past games played on that day, don't factor into the system, only MMR does.
So what purpose does dodging have in a league of legends? IT IS A TOOL THAT PLAYERS HAVE TO CORRECT ANY FAILURES OF THE SYSTEM TO CREATE EVEN ODDS!!!!!!!!!!
If you get an all ad team into rammus, leona, garen. or a one-trick that gets autofilled (has a 10% wr in off-role), or an all ap team into galio, kassadin, etc.
In matches where players have a fair understanding of the game, champion select has a huge impact on the flow of matches.
When the MMR system matches 10 players together, the game is supposed to be even. IMMEDIATELY AFTER THEY GET INTO CHAMPION SELECT, THIS CHANGES FOR BETTER OF FOR WORSE. Players are able to calculate their odds based on the game knowing they possess.
SOMETIMES, players can tell when matchmaking fucked them.. For that reason, we have the ability to dodge.
BUT WHAT HAPPENS WHEN THAT ABILITY TO DODGE IS IMPAIRED BY EXCESSIVE PENALTIES?
In the most simple terms, we get 1.) players who decide to play matches where the odds are stacked against them, we get 2.) players who accept the penalty, and we get 3.) players who troll champion select to force the dodge penalties on someone else.
The old ranked system had a lot of players in group #2 and group #3, with some in group #1. The positional queues system has seen a shift of these players into group #1.
Where does my data come from? ---Intuition and statistical analysis---
Most people like to create the best outcome for themselves. They play league of legends for fun, but winning is more fun, and losing is less fun.
Because of dodging penalties, you get a guaranteed loss by dodging, you need to wait 6-30 min to queue up again, and you lose 3-10 LP.
It's safe to say, that someone will dodge 100% of the time, with projected odds of 0% (2 players pick nunu and rammus and say they are going to run down mid). The penalty is clearly worth not losing, nor is playing with a 0-50 nunu+rammus.
But with a 10 LP loss and a 30-minute timer, there's barely any difference between losing to feeders or to dodge penalties. So we this youtube video https://www.youtube.com/watch?v=RYv6HdiLnMQ where 2 diamond 5 players get a combined score of 1-75 and still win. INTeresting..
When this happens, the nunu and rammus would fall into group #3, while their teammates would fall into group #1. We can speculate that the nunu and rammus had their champions banned so they tried to force their team to dodge instead of incurring a penalty, and their team didn't think it was worth it to dodge.
Some players fit into group #2. These guys are your knight in shining armor. When matchmaking fucks you, they save everyone's ass from terrible/unlucky matchmaking
But because of dodge penalties, these guys are far and few (the best option is usually to play games out, -trolling champ select isnt effective at getting players to dodge, because dodging is a guaranteed big loss -which means that the tool players have to correct the matchmaking systems inability to provide even matchmaking is rendered ineffective.
Dodge penalties basically provide quicker matches with less quality control on matchmaking Along with autofill, match quality drops even further because no one wants to play off-role against their will
Reverting positional queues will only cause a shift of players who don't dodge, to players that force dodges upon their teammates.
If you get autofilled in the positional queue system, 1.) you can feed, ff at 15, and go next with a 3LP loss in your main role. -no big deal- 2.) or you can dodge, wait 30 minutes, and lose 0 lp in your main role.
3.) trolling so someone dodges is ineffective because penalties are minimum either way.
This is the reason positional queues failed.
BUT, what happens when we go back to the old system
1.) If you get autofilled, play, then feed, you'll probably lose a full 20 lp because there is only one rank. 2.) if you dodge, you lose 3-10 LP in your main rank and wait 6-30 min to play another game BUT 3.) if you troll your teammates and force them to dodge, you dont lose, and you dont get penalized. There is only one role, and everyone loses full LP+MMR, so the best way for everyone to win is for someone to dodge (Trolling champ select encourages someone to dodge because people are too smart to bet on winning)
3.) Becomes a proxy for the tool used for creating even matchmaking.
So, If 3. becomes the dominant way people create even matchmaking, that means 2. gets penalized for being the good guy, 3. wins by being the bad guy, and 1. loses if noone is the good guy.
Because such is the case after tommorow, Riot has a duty to eliminate 1. 2. and 3..
Riot should edit dodge penalties in a manner that allows dodging to be a tool that creates even matchmaking without creating toxic behavior.
Lastly, I feel like I should address how a lack of dodge penalties might effect cheating.
If you dodge enough times, you might be able to create FAVORABLE odds, without dodge penalties, this could be an effective way of climbing the ladder.
The only issue with this is that skill remains a massive bias against players who use such methods to climb. Dodging is a tool to prevent dogshit matchmaking. With everyone on even ground, dogshit matches should be weeded out. This means that anyone who tries to dodge until they get rammus 5 AD champs isn't going to play, because noone is going to play such a dogshit matchup. So dodging is not an effective means for climbing.
This introduces a NEW issue. That people will become so obsessed with getting even matchmaking that queue times will go down the drain.
If this is the case, the simple fix would be to increase dodge penalties (I believe this will be far below the excessive 30 min, 10 lp) which is why I've made this post.
tldr; As league players, we are sacrificing good matchmaking for shorter queue times (autofill+high dodge penalties/no checks on bad matchmaking).
Please upvote this post so we can get RIOT in on the conversation about dodging and autofill!
Please leave comments with your opinions, I'll do my best to respond often!