The New HUD and the issues I've found regarding the experience bar

The Most Fragile·8/13/2015, 5:46:01 AM·1 votes·745 views

So first of all, I do miss the old HUD, so take this post with a grain of salt as might contain bias. Now to the issues. I really liked the old experience bar because it was easy to figure out when 1 or 2 more minions would trigger a level up. It allowed for easy predicted all ins that would grant you the level up either as you go for the engage or while you're in combat with the enemy, allowing you to get the upper hand in the fight. The new experience bar doesn't satisfactorily provide this function anymore, as it is simply too small, at least in my opinion. Now, one could argue that you can just try to remember the amount of minion deaths you need in order to get the level ups from 1-6, however, I think that, as everyone has different preferences, it isn't really fair to have that kind of attitude.

As for my ideas that would fix this relatively easy, I would suggest simply increasing the experience bar's size. Another fix would be adding a number to it that displays the experience you have already collected and the experience that is required for the next without having to hover over it. Thanks for your attention, looking forward to your opinions.

2 Comments

Cruk8/13/2015, 5:49:07 AM1 votes

Itll take some time to recognize how much exp you need to level up, I will suggest however, to not have the exp bar be purple on top of black... like really? make it like gold on top of black or something VERY visible so I can easily see with just a glance, how close I am to leveling up.

The Most Fragile8/13/2015, 5:56:51 AM1 votes

I agree that we'll eventually get used to it, or find a work-around such as knowing the minion count it takes to get a certain level up. I still find it annoying.