The New HUD and the issues I've found regarding the experience bar
So first of all, I do miss the old HUD, so take this post with a grain of salt as might contain bias. Now to the issues. I really liked the old experience bar because it was easy to figure out when 1 or 2 more minions would trigger a level up. It allowed for easy predicted all ins that would grant you the level up either as you go for the engage or while you're in combat with the enemy, allowing you to get the upper hand in the fight. The new experience bar doesn't satisfactorily provide this function anymore, as it is simply too small, at least in my opinion. Now, one could argue that you can just try to remember the amount of minion deaths you need in order to get the level ups from 1-6, however, I think that, as everyone has different preferences, it isn't really fair to have that kind of attitude.
As for my ideas that would fix this relatively easy, I would suggest simply increasing the experience bar's size. Another fix would be adding a number to it that displays the experience you have already collected and the experience that is required for the next without having to hover over it. Thanks for your attention, looking forward to your opinions.