Challenger decay literally makes no sense

SNSD Sunnny·2/6/2017, 9:01:50 AM·1 votes·2,471 views

You're forcing us to play at least a game everyday, when flex queue challenger isn't even filled up.

A game in flex queue takes 20+ minutes queue time, plus another 10 minutes for a probable dodge, plus 5 minutes for champion select, + 30 minute game time on average, so on average we have to spend at least an hour a day on league.

The penalty for decay far exceeds the penalty for losing a game, 100 vs 18.

Number of bank days doesn't go over 10. What difference is there for somebody who played 20 games in a few days and decided they wanted to take a break, and somebody who played 10 games in a day, then played 10 more games in 10 days? We're already forced to play a lot of games, but we have to play them in an equally spaced out time. This literally means if I went on a 2 week vacation, the best solution would to be to ask my bronze friend to play 4 games for me since 80 lp <<< 400 lp.

Number of bank days should literally be unlimited. 300+ games is already a decent amount for a season. Or change decay to once every 2 days at least.

3 Comments

9 X2/6/2017, 9:32:46 AM2 votes

I see your point, but on the other hand this could make it difficult for aspiring players to climb if all the Challenger players rocketed to an alien elo and pretty much retired, theoretically leaving the players late to the party competing for scraps if they win and getting dumpstered for their losses. And even if they did manage to pull it off with an 80%+ something-odd win rate against the best of the rest, they essentially became "the best" without actually beating the best.

But hey, at least you get a fancy jacket if you pull it off.

Faint Hope2/6/2017, 9:07:35 AM1 votes

Rito prbably intends to make challenge bracket more dynamic this way. Doesnt change fact i support your stance on the matter.

NiamhNyx2/6/2017, 9:22:54 AM1 votes

I dont agree with an unlimited bank, cause then the challenger ladder would just freeze.