Top 3 best/worst abilities in the game.

905·9/26/2018, 11:34:34 PM·2 votes·2,395 views

Hi, I was wondering what are the top 3 best/worst abilities in the game in player's opinion.

Write in the comments your own bets and let's see which ones are best/worst in lol's community view. Here are my ones with a little bit of justification:

Best:

  1. https://vignette.wikia.nocookie.net/leagueoflegends/images/e/e6/Alpha_Strike.png/revision/latest?cb=20170818191917 Alpha Strike In my view it's one of the most useful abilities in the entire game. Obviously the main reason would be that Master players can immediately vanish which allows them to do some serious outplays and it's available on early levels unlike Zed's or Kayn's R. It has 100% AD converter, can hit critically, applies damage to multiple targets(4), is a point click ability and also deal increased damage to monsters. 600 units is a fairly long range for a cost of only 50 - 70 mana and it's long cooldown doesn't hurt that much with an extra passive on it that reduces the cd each aa for a second. It works not only as a tool to avoid damage, clear waves and deal damage but also as a gap closer. Multiple use skill, with many, many pros. What else could Master players ever desire?

  2. https://vignette.wikia.nocookie.net/leagueoflegends/images/c/c0/Crescent_Guard.png/revision/latest?cb=20170915205320 Crescent Guard Although it doesn't deal massive amounts of damage, Crescent Guard has a quite enjoyable converter of 100% AD and 15% Enemy Max Health. Targets around him are not only knocked back but also stunned for a short period. What's most significant he becomes invulnerable for next 3 seconds, absorbing not only autoattacks but also all ranged skills no matter what it is - all gets absorbed. This effect can be extended with the use of autoattacks and abilities. On top of that one he can _ Challenge _ a target, reducing it's armor by 15%(!!!) for 3 seconds (!!). This ability in right hands not only makes Xin unkillable for ranged heroes, but also makes him a difficult foe in 1v1. For me - one of the most OP abilities in the game.

  3. https://vignette.wikia.nocookie.net/leagueoflegends/images/6/6e/Unseen_Predator.png/revision/latest?cb=20170818193601 Unseen Pradator Here I have to admit, I was struggling between Unseen Pradator and Rhaast's https://vignette.wikia.nocookie.net/leagueoflegends/images/f/fe/The_Darkin_Scythe_R.png/revision/latest?cb=20171221043610 Darkin Scythe that makes him really difficult to kill even(or should I say especially) in 1v5 situations. However I went for Rengar as it seemed to me more unique. Yes, it's a nice refreshment to have an "action" passive, rather than just a passive bonus that increases your statistics. This makes Rengo unique as he can utilize it in many various forms and situations. It's not just a free dash, without a cd, everytime you enter a bush but it's also an autoattack that generates 1 ferocity point and applies effects and crits. You can use it either to gapclose or as an escape tool. The range of 600 units speaks for itself making it really hard to escape Rengo. What's known to mains is that this jumping ability lasts for 0.5 sec after exiting a bush, that means it can be combined with flash and basically Rengo can jump from the middle of lane. Let's not forget about Ferocity generated with abilities but also passively, on top of that 4 ferocity stacks means empowered attack which I guess I don't have to describe in detail, let's just say that except empowered ability he has an extra cast of it, and at 4 stacks gets 30% -50% movement speed. If that wouldn't be enough lets not forget about already legendary https://vignette.wikia.nocookie.net/leagueoflegends/images/c/c8/Bonetooth_Necklace_5.png/revision/latest?cb=20161021102020 Bonetooth Necklace (I preferred it as an item, RIP) that gives him 1% -36% bonus AD for each unique kill and contains minievent of The Hunt is On!.


Worst:

  1. https://vignette.wikia.nocookie.net/leagueoflegends/images/3/39/Moonfall.png/revision/latest?cb=20130929122732 Moonfall 70 mana for a lock in a channel and then is an animation that takes two Zed's autoattacks doesn't look good for today standards, especially if we compare it with similar abilities such as Poppie's W, which has not only a shorter animation time, but also Poppy can move while casting it, unlike Diana. Poppy can also interrupt dashes immediately after she sees an enemy doing a dash-away animation. Diana's E cast time allows her to interrupt Tristana's W in best case. Except that 26 -18 cd is a quite a lot compare to other champions dash abilities cd's. Saying it in simple words - if enemy can escape it (with a use of dash etc.) he usually will, and if enemy cant escape it, then what is the point of using it at all in first place as it locks you in an animation and channel. It's also not useful as knock up tool(like Riven's 3rd Q or Rhaast's W) as the knock up time is about 0.25sec making it really hard to do anything for you or expecting your teammates to react for that, for example your Yasuo. Even if he would spam his R constantly there would be a good chance that he could miss the airborne time in between pressing the R key. The 2 seconds slow of 35% -55% isn't also impressive. What's worth of mentioning is that knock up's (like Riven's 3rd Q) can be used to interrupt dashes (such as Lee's Q), this does not concern Diana's E. In a situation where Lee is dashing towards Diana that used E, Lee will meet his target and deal damage. To sum up - in my opinion this tool is outdated for today, it does not meet my criteria of an utility tool and I would't exaggerate if I would say that it might be better to not use it at all in games as 70 mana on early game is a lot. Just at the end to mention the positives - recently (about a year ago) Moonfall gained a passive that is now granting Diana passive attack speed. Very good change and probably the only reason why this skill is worth of putting points into.

  2. https://vignette.wikia.nocookie.net/leagueoflegends/images/3/3a/Comet_of_Legend.png/revision/latest?cb=20170818001305 Comet of Legend Excuse me guys, but I'm not a Korean Challenger to find this ability much useful. In simple words, it gives Ao Shin ehm... excuse me, it gives Aurelion Sol passive ms when he moves in a straight line for up to a 45%, which I have to admit is a quite nice bonus HOWEVER whenever he moves aside, is interrupted or just simply - not moves in a straight line, he loses it which is not a smart choice in my opinion for a champion that has to kite a lot and move in various different directions to avoid skill shots. Essentially this passive allows him only to get to the line faster, which is the same story as with Talyah's passive, except that she can move in various different directions as long as she stays close to a wall. The active as you know makes him fly straight in a line and avoid terrain, but it ain't a perfect roaming tool as he can be seen while doing that (on the minimap and not only, enemies can see him doing that), while doing it he cannot change direction of his flight, and it gets easily interrupted which makes it no escape tool for Aurelion. The only thing you can do with it is pretty much come back to a lane faster for a cost of 60 -40 mana. It also combines with the Q, increasing it's range but let's be honest, it's quite easy to avoid it even when it's big, it's easy to interrupt it with a skillshot as Aurelion moves in a straight line, the increased range of Q doesn't increase teh stun duration or damage. Personally I prefer E and then when I'm very close use Q. Nothing more to add, maybe Korean Challengers might fight it useful, but the majority of players aren't Korean Challengers.

  3. https://vignette.wikia.nocookie.net/leagueoflegends/images/7/77/Fury_of_the_Dragonborn.png/revision/latest?cb=20130929123244 Fury of the Dragonborn I understand that Riot wanted a Dragon character have a Drake's related passive but 10% more damage dealt to drake's inst impressive at all. Also 5 armor and 5 mr is not something that you could compare to let's say Rhaast's or Camille's passive and I know that you increase it by 5 each drake killed but that means that in best case scenario you have 25 armor and mr more than you normally would, which is not something an adc would cry about, just look at Sejuani passive for example so see how it's done, but as I said that's best case scenario and to achieve it you must kill all drakes, which not always is so simple. In other words, you are strong if enemy team (and jungler) are weak (and I'm talking about the understanding of importance of objectives here) and you are strong when they do the jungle better than you are which sounds little hmm... not rewarding enough for me. In my opinion this passive should be just completely reworked and in it's place something really cool, dragon themed should be invented.


Soooo, that's it from me. Thanks for your time if you decided to read all of that*[slayer-jinx-wink]* . Write in comments what you think about my bets and write your own.

19 Comments

UnboundHades9/26/2018, 11:46:03 PM4 votes

apparently you dont know how to play asol if you think his e is terrible same thing with diana e

Frosted Tips9/26/2018, 11:47:44 PM2 votes

Moonfall does not take nearly as long as you say it does and it is IMO the most underrated ability in the game. The reason behind that is because Diana is supposed to be a fighter, but she can't be because AP fighter itemization practically doesn't exist. Riot is working on it though. So she has been balanced around being an assassin. She has a terrible kit for an assassin. AoE hard CC and a shield. So she is balanced around this class she is forced into because of terrible itemization and due to that and her kit that is not truly an assassin kit she has to 100-0 people with her one rotation. So in other words she doesn't use her E.

After that rant I will now state my picks.

Best:

  1. Enchanted Crystal Arrow
  2. Slicing Maelstrom
  3. Crescent Strike

Worst:

  1. Black Sheild - way too strong
  2. Crystal Slash
  3. Monsoon - way too strong
CIayman9/26/2018, 11:48:46 PM2 votes

There are better abilities than those 3 "bests" and the first 2 "worsts" are actually good

Comet of legend is what lets ASol be such a crushing level 3 roamer

Shmeeve9/27/2018, 1:54:24 AM2 votes

Your forgetting one.

Swain's ult

Noor Sakata9/27/2018, 1:16:47 AM1 votes

Can you put the champion name and ability ? I don't think I know the names of all of those Only figured the Yi one ..

VesperNadal9/27/2018, 2:19:39 AM1 votes

Best:

  1. Blitzcrank's rocket grab
  2. Fizz's troll pole
  3. Malphite's ultimate

Worst:

    • 3. Everything in Gnar's whole kit
AlienPrimate9/27/2018, 2:29:24 AM1 votes

Taric's passive is by far the best in my opinion. Without his passive, Taric would be the worst champion in the game. There is so much power loaded into his passive that it would be broken on just about every other champion. I'll just copy and paste from the wiki.

After casting an ability, Taric's next two basic attacks within 4 seconds will each:

Gain 100% total attack speed Deal 25 − 93 (based on level) (+ 15% bonus armor) bonus magic damage Reduce the cooldowns of his basic abilities by 1 − 0.55 (based on cooldown reduction) seconds Grant one charge of Starlight's Touch.

Here is a note for those who are unaware. The 100% attack speed part of his passive isn't 100% attack speed as seen in items or runes like lethal tempo or alacrity. It is a straight up doubling of his total attack speed. This means that a wits end will give him 80% attack speed and using lethal tempo will give him 220% attack speed.

Alzon9/27/2018, 7:29:56 PM1 votes

I won’t include any innate passives in here.

Best Abilities:

Blitzcrank Rocket Grab — This incredibly cut-and-dried “Get over here!” button is definitely one of League’s most iconic abilities, forcing fights with a massive numbers advantage in the hands of an experienced player.

Graves Smokescreen — The huge slow coupled with a virtually total loss of vision is extremely disorienting. It often mindgames affected champions into wasting their abilities, which can be more devastating than any stun. Plus, any hard lockdown from teammates will ensure the smoked player has a very bad time.

TahmKench Devour — Of all the “nope” buttons in the game, this one is the most useful. It comes at the downside of being unable to selfcast, but the utter removal of an ally from the line of fire and all associated crowd control is unrivaled in all of League.

Worst Abilities:

Udyr Phoenix Stance — Most Udyr players never even put a point in this ability until after maxing his other three. Fewer still will ever press it.

Ahri Foxfire — Damage for the sake of damage, and only a marginal amount compared to Ahri’s other abilities.

Amumu Despair — Again, a very marginal amount of damage that affects a very small area around the user. Basically a item 3068 Immolate that costs mana.

Arthem699/26/2018, 11:38:27 PM1 votes

In my opinion, Zyra's W is awful. It's not interactive, it doesn't provide much vision, and I know her other abilities make use of it, but the ability itself is just rather boring.

SwiftKitten889/27/2018, 7:36:30 PM1 votes

worst damaging ability in the game is easily

Nidalee traps

40 damage over 40 seconds and a 0.2 AP ratio that takes 2 second to arm and the enemy has to step on it

which btw does less than a lvl 1 auto form any champion, and quite a few champs out there can passively regen hp faster than it will damage them.

u also no longer get vision or the passive proc when they step on them if they aren't within 1400 range of you, which is less than you max spear range btw which has a 1500 range

BLIGHTBRINGER9/27/2018, 12:02:52 AM1 votes

I always found Garen's R Villain Passive a bit bs to play against to put it lightly.

The R Ability itself in concept is fine, but the whole Villain Passive is just ridiculous. If you play well, you get punished for it by taking almost every damage that Garen deals to you into True Damage instead which is about (150 - 525 Base Damage + 28.6 - 40% of your Missing Health) and that's just the ultimate. The other part of Garen's Villain Passive is that his basic attacks and his E also deal +1% of your maximum health as True Damage.

Which is something that made me question, what's the purpose of his E Armor Shredding if he deals True Damage to the Villain target that he will most likely target...

There's something not quite right about him, and yes even if he's the beginner friendly champion and the iconic champion to any MOBA his Villain Passive is still a serious unhealthy mechanic.

Who Fed Ru9/27/2018, 12:10:45 AM1 votes

The only thing I agree with is that shyvanas passive is quite bad.

But lol you called aurelions E weak and not a good roaming tool. It's basically perfect to cheese and camp bot from level 3 onwards.

When they see you it's usually too late already because you can come from through the wall, or however you like.

Dianas E is also not weak because it adds to her kit and helps her to shortly interrupt enemies, which is good in duels and to give your team a chance to follow up after you engage.

Also there are way stronger abilities then the ones you have named, like Kassadin R, Fizz E Ezreal E, but naming the strongest ability is impossible because all have their own situations where they are better, and are in different kits.