Drafting Dragons

DeynaTaggerung·6/12/2016, 10:03:50 PM·6 votes·636 views

There was a recent post on reddit about how blue side has a 55% win rate over red side in professional League of legends. This topic has been tossed around for a long time about how for whatever reason blue side is generally stronger than red side. So this got me to thinking about ways to balance this out a bit. I was also thinking about how some dragons can be really powerful to different team comps but mediocre on other teamcomps. Earth dragon is pretty nice for that team with the jungle nunu who wants a 20min baron whereas that team with the hypercarry is going to prefer infernal. It seems a pity that especially in competative people can't draft around this.

My proposal is that red side would be able to pick the main dragon(first dragon??), the one that will show up more than the others. This would mean that red side could have the advantage in picking out their strategy. This wouldn't skew strength too heavily either because the dragons are still up for both teams and the red side has to play out their composition properly but it would definitely help out some.

This is still just a rough idea so I'd welcome some help refining it to something that better accomplishes what I hope it to.

8 Comments

DemonBoneJangles6/12/2016, 11:11:21 PM5 votes

while your idea is solid it has a flaw, allowing a team to pick the most spawned dragon would benefit them for sure because then their picks would be around a buff they may or may not be able to get during the game.

as far as winrate goes I've seen similar posts on here about why blue team has a slightly higher winrate and in my opinion its because of the placement of objects in the hud, blue team has a "screen clarity" advantage because the top half of their screen (in my opinion the most used portion by blue team) has the smallest hud elements, while the bottom half of the screen (most used by red team) has the largest hud elements like the minimap and your ability bar. a good example of this is the fact ive seen people (myself included) miss otherwise perfect skillshots because we cant click in an area obscured by the larger portions of the hud, or be completely unable to use an ability because the larger elements wont allow clicking even though it still "targets" the person your trying to attack

Hope this helped and I do like your idea too [slayer-jinx-wink]

Edit: the "Screen clarity" that I spoke about is inferring that players don't use the "off-center" camera option or unlock their camera instead of allowing it to follow their champion around. sorry for any misunderstandings

Quepha6/13/2016, 2:54:46 AM2 votes

55% isn't really that much of an advantage, that's around what white gets in chess.

71883083DEL16/13/2016, 2:45:42 AM1 votes

What bone drinker said in his 2nd statement is actually a really good observance. I don't like playing Red side as a bot lane (sup,adc, it doesn't matter) because the HUD is in the way of my gameplay, meanwhile the blue team is having an easier team dealing with it because they don't have the entire bar there.

Heleghir6/13/2016, 2:53:48 AM1 votes

i actually dont understand the whole "screen clarity" thing. even when i started playing years ago i couldnt tell any difference in play between what side i was on. the professional winrate thing is more to do with draft than anything