[–]Zerksys 1 point 2 days ago* on http://www.reddit.com/r/leagueoflegends/comments/2ttpzf/the_strength_of_shyvana_and_dragons_descent/?sort=new
Shyv needs more than just buffs. Her kit suffers from the same problems that people like nasus, ryze, udyr, warwick, etc... and the problem is that their kits are too linear. There's not enough ways to play them creatively and when played well (and the champion is viable) their is not much counterplay to their kits.
She needs a minor rework in order to give players room to make good plays both mechanically and in decision making. Also for god's sake either make that fury bar invisible to enemies or give it some use other than an indicator for when your ult is up. My proposed changes are these. I feel that they give her enough power to do what she's good at while maintaining key weaknesses in her kit that can be exploited for counterplay.
Passive: Dragonborn
Shyvana gains 2/3/4/5 armor and magic resist for 3 seconds upon autoattacking. Autoattacking champions gains 2 armor and magic resist. Capped at 6/12/18/24 (up from 5/10/15/20 flat) Dragonform: Shyvana gains 5/10/15/20 armor and magic resist (shyvana's autoattacks double these bonuses for 3 seconds) up from a flat 10/20/30/40
*Her passive is the most problematic thing in her kit. Passives that give free stats without conditions shouldn't exist. At least now the stat gain is conditional upon you using your autoattacks to sustain those free stats. This is consistent with her theme of "you must auto things in order to be powerful." Base values for her stats might have to be changed for early game in order to compensate. This change accentuates her power as a duelist and as a teamfighter, but makes her weak to poke. *
Q: Twin bite No change
W: Burnout See change on flamebreath
E: Flamebreath
Autoattacks against targets with the flamebreath mark deal 10 percent of target's health as magic damage consuming 5 fury after 3 successive auto-attacks rather than 2 percent per hit. (300 max vs. monsters).
If burnout damages a target marked by flamebreath, shyvana gains health regeneration per second equal to 0.1/0.2/0.5 percent (doubled against champions) of her max health per target. Doing so will consume 3 fury per second.
Dragonform: flamebreath mark no longer consumes fury
This change addresses a key problem that shyvana has both in the jungle and in lane. A lack of sustain on a champion without viable CC makes the champion either too weak or too strong due the necessity of flat tank stats. Sustain allows her to lane without being bullied too hard by ranged top laners and allows her to jungle without dying. This also allows for creative counterplay options as enemy laners can bully her away from minions in order to deny the regen. Her fury bar now has a use other than being a decoration.
Ultimate: Dragon's descent
Fury moved to passive to be available at level 1. Free fury regen removed until level dragon's descent is taken at level 6. Fixed: Shyvana's ultimate now pushes like it is meant to.
I cannot tell you how annoying it is as a shyvana player that your ultimate does not push targets that you ult into for the entire length of the dash. Fix this and you'll have a champion that can be balanced.
I like this idea