AD Support Itemization Concept

GinoSoldier·6/19/2016, 3:02:36 PM·3 votes·532 views

Some people (me included, obviously enough) kind of regret that there isn't dedicated AD Support itemization. This is my take on some items that could make it work.

Firstly, the gold generation item. It has to promote skirmishing but most importantly discourage CSing. Ideally, the Spellthief's line does exactly that for AP but i'm thinking something slightly different. Following the same price ranges as the other money items, something like this may be reasonable. Please note that i have no bloody idea how to calculate individual stat worth and therefore am doing whatever numbers are here on hunch alone. All items here are meant to cost around or below 2500 gold, befitting a Support's usual income.

Scout's Badge; +5 AD +2 gold per 10 seconds Unique Passive; Scout's eyes; +25 AA range (Ranged only) Unique Passive; Bounty; Landing an Autoattack on an enemy champion gives X gold (X more for melee). And heal the closest champion for the same amount. Can only happen once per X seconds on any champion. Whenever a minion is killed, this passive is negated for the next X seconds. You may only be in possession of 1 Gold Income item.

Mercenary's Wayfinder; +10 AD +2 gold per 10 seconds Unique Passive; Scout's eyes; +50 AA range (Ranged only) Unique Passive; Bounty; Landing an Autoattack on an enemy champion gives X gold (X more for melee). And heal the closest champion for the same amount. Can only happen once per X seconds on any champion. Whenever a minion is killed, this passive is negated for the next X seconds. You may only be in possession of 1 Gold Income item.

Bounty Hunter's Lens; +30 AD +2 gold per 10 seconds Unique Passive; Scout's eyes; +75 AA range (Ranged only) Unique Passive; Bounty; Landing an Autoattack on an enemy champion gives X gold (X more for melee). And heal the closest champion for the same amount. Can only happen once per X seconds on any champion. Whenever a minion is killed, this passive is negated for the next X seconds. You may only be in possession of 1 Gold Income item. Unique Active; Bountyhunter; Grant self and all nearby champions within X range +X0 AD and a X0% Slow on all autoattacks on-hit for X seconds. (X Seconds cooldown)

This provides safety (range) for squishy AD champions while giving just not enough AD to attract actual carries, and rewarding melee champions for going in. It also provides AD champions with (usually) little in means of CC an easier way to gain assists with it's active, similarly to the Talisman of Ascension. The gold amounts given here are meant to match Coin and Spellthief's respective gold incomes, however unlike Frost Queen's Claim which loses it, i feel like the anti-farming mechanism must remain even on the high tier item because otherwise ADCs may rush it for extra income. A variant that combines with the Sightstone would also be implemented.

Next, as Tank Supports and moreso AP supports have a selection of handy items that have lower cost and lower efficiency than regular items.

A Frozen Mallet variant may be redundant with the Bounty Hunter's Lens if it was ever a thing, but Black Cleaver and Wit's End variants for armor and MR shredding purposes could serve an AD Support well. A variant of Runaan's hurricane for extra procs on ranged would be welcome. An AD/Armor of low cost and efficiency for melee could prove useful, possibly a weaker Hydra variant that would spread the on-hit procs of the other items. I would also expect melee champions using this to build halfway tank, because they're melee.

Chipping Edge; +30 AD +10 Armor Pen. Unique Passive; UNIQUE (would gain a name and share it with Black Cleaver): Dealing physical damage to an enemy champion Cleaves them, reducing their armor by X% for X seconds, stacking up to X times for a maximum of X0%.

Caster's Bane; +30 AD +30% AS +25 MR Unique Passive; UNIQUE (would gain a name and share it with Wit's End): Basic attacks (on-hit) grant +X magic resistance to the both you and the nearest allied champion (to promote staying close to the team rather than going off) and reduce the target's magic resistance by X for X seconds. Stacks up to X times for a total of +X magic resistance and X magic resistance reduction.

Quadshot Bow; +30% AS +10% MS +10% CDR Unique Passive; Four from One; Basic Attacks now also hit up to three additionnal targets within range whenever possible (functions similarly to Runaan's), dividing your damage in as many shots as are fired. (To further discourage ADCs from abusing the on-hit spread themselves, damage should be lowered in exchange. The value of the individual shots could be upped if it made the item too weak) On-hit effects are applied to all targets. Ranged Only.

Craven Hydra; +30 AD +150 Health +50% Health Regeneration +10% CDR UNIQUE – CLEAVE: Basic attacks spread all on-hit effects within a large radius. (400 range.) Melee Only. UNIQUE – CRESCENT: Procs all on-hit effects in a large radius around you. (10 second cooldown) (400 range). Melee Only.

Frozen Cudgel; +20 AD +200 Health +25 Armor UNIQUE – ICY: Basic attacks (on-hit) apply a Slow icon X0% slow to your target for X seconds, refreshing with every hit.

These would pretty much sum up everything.

With items like these, playing with on-hit effects to aid the team and earn their assists in tow, I believe several AD champions could make themselves a niche as legitimate Supports. Opinions and thoughts? I'm especially worried about the Frozen Cudgel being potentially too strong, there's a reason Mallet costs as much as it does.

19 Comments

Amelie6/20/2016, 12:02:08 AM2 votes

This just seems to be a way to create an oppressive double ADC bot lane... doesn't look like it would work well with AD caster supports.

Also, those kinds of stats available that cheaply means other champions/classes will want to buy them.

Nekusen6/20/2016, 12:27:50 AM2 votes
  • Scout's Badge (and build ups): every AD would get it, also, there are no AD supports, and if you want to troll some AD sup, it can as well get item 3303 for the proc damage.

The other items give no gold and have nothing that indicates its a support item.

XxxLumberJackxxX6/19/2016, 3:55:00 PM2 votes

A million or so years ago said they didn't want an AD support item because if an ADC went support they'd take towers too fast when ahead and get fucked too fast when behind. Or words to that effect.

GinoSoldier6/20/2016, 3:45:44 AM1 votes

The extra range is the safety measure that'd allow ADCs to play the weaker supp job without being constantly harassed to death. If it ever proved too strong it could be replaced with something else entirely, I certainly wouldn't mind. It seemed a good fit though.

I agree that support items are just 'cheap and bad' but they all help specific aspects of a support's skills. Mikael's grants anti-cc safety, Grail gives extra healing to people with heals and shields, Censer gives damage to healers, Locket gives overall protection, and Ohmwrecker enables turret dives, but none of these benefit most AD champion's skills. AD champions are usually meant to use autoattacks, and therefore would benefit more from items enhancing those.

It is true some variety and/or uniqueness would benefit my item roster, but here i instead went for item synergy. Building these together should actually be fairly powerful for the team, without letting the AD support be too strong on his own.

Lazypeon1006/19/2016, 4:40:53 PM1 votes

Wait, wasn't this idea posted like a week ago? I distinctly remember those item names being mentioned in a post about ad support items.

lilpokfluf6/19/2016, 4:02:56 PM1 votes

Supports wouldn't want to buy the support items. Similar to the current ap reliant "supports". Bot lane Annie,zyra and so on buys a ton of ap, and almost never purchase the support items. The same thing would happen to your theory Bot lane. They want to do damage and what better way than to have An infinity edge on support Lucian

EcchiOtakuTM6/19/2016, 4:03:28 PM1 votes

Idk the only real AD support is poppy or a few other ad champs who all can use relic shield.

An AD support shouldn't have damage itemization, relic shield is enough, because if there was an damage itemization for ad who usually have a strong early game then it would just become mordekaiser all over again.