AD Support Itemization Concept
Some people (me included, obviously enough) kind of regret that there isn't dedicated AD Support itemization. This is my take on some items that could make it work.
Firstly, the gold generation item. It has to promote skirmishing but most importantly discourage CSing. Ideally, the Spellthief's line does exactly that for AP but i'm thinking something slightly different. Following the same price ranges as the other money items, something like this may be reasonable. Please note that i have no bloody idea how to calculate individual stat worth and therefore am doing whatever numbers are here on hunch alone. All items here are meant to cost around or below 2500 gold, befitting a Support's usual income.
Scout's Badge; +5 AD +2 gold per 10 seconds Unique Passive; Scout's eyes; +25 AA range (Ranged only) Unique Passive; Bounty; Landing an Autoattack on an enemy champion gives X gold (X more for melee). And heal the closest champion for the same amount. Can only happen once per X seconds on any champion. Whenever a minion is killed, this passive is negated for the next X seconds. You may only be in possession of 1 Gold Income item.
Mercenary's Wayfinder; +10 AD +2 gold per 10 seconds Unique Passive; Scout's eyes; +50 AA range (Ranged only) Unique Passive; Bounty; Landing an Autoattack on an enemy champion gives X gold (X more for melee). And heal the closest champion for the same amount. Can only happen once per X seconds on any champion. Whenever a minion is killed, this passive is negated for the next X seconds. You may only be in possession of 1 Gold Income item.
Bounty Hunter's Lens; +30 AD +2 gold per 10 seconds Unique Passive; Scout's eyes; +75 AA range (Ranged only) Unique Passive; Bounty; Landing an Autoattack on an enemy champion gives X gold (X more for melee). And heal the closest champion for the same amount. Can only happen once per X seconds on any champion. Whenever a minion is killed, this passive is negated for the next X seconds. You may only be in possession of 1 Gold Income item. Unique Active; Bountyhunter; Grant self and all nearby champions within X range +X0 AD and a X0% Slow on all autoattacks on-hit for X seconds. (X Seconds cooldown)
This provides safety (range) for squishy AD champions while giving just not enough AD to attract actual carries, and rewarding melee champions for going in. It also provides AD champions with (usually) little in means of CC an easier way to gain assists with it's active, similarly to the Talisman of Ascension. The gold amounts given here are meant to match Coin and Spellthief's respective gold incomes, however unlike Frost Queen's Claim which loses it, i feel like the anti-farming mechanism must remain even on the high tier item because otherwise ADCs may rush it for extra income. A variant that combines with the Sightstone would also be implemented.
Next, as Tank Supports and moreso AP supports have a selection of handy items that have lower cost and lower efficiency than regular items.
A Frozen Mallet variant may be redundant with the Bounty Hunter's Lens if it was ever a thing, but Black Cleaver and Wit's End variants for armor and MR shredding purposes could serve an AD Support well. A variant of Runaan's hurricane for extra procs on ranged would be welcome. An AD/Armor of low cost and efficiency for melee could prove useful, possibly a weaker Hydra variant that would spread the on-hit procs of the other items. I would also expect melee champions using this to build halfway tank, because they're melee.
Chipping Edge; +30 AD +10 Armor Pen. Unique Passive; UNIQUE (would gain a name and share it with Black Cleaver): Dealing physical damage to an enemy champion Cleaves them, reducing their armor by X% for X seconds, stacking up to X times for a maximum of X0%.
Caster's Bane; +30 AD +30% AS +25 MR Unique Passive; UNIQUE (would gain a name and share it with Wit's End): Basic attacks (on-hit) grant +X magic resistance to the both you and the nearest allied champion (to promote staying close to the team rather than going off) and reduce the target's magic resistance by X for X seconds. Stacks up to X times for a total of +X magic resistance and X magic resistance reduction.
Quadshot Bow; +30% AS +10% MS +10% CDR Unique Passive; Four from One; Basic Attacks now also hit up to three additionnal targets within range whenever possible (functions similarly to Runaan's), dividing your damage in as many shots as are fired. (To further discourage ADCs from abusing the on-hit spread themselves, damage should be lowered in exchange. The value of the individual shots could be upped if it made the item too weak) On-hit effects are applied to all targets. Ranged Only.
Craven Hydra; +30 AD +150 Health +50% Health Regeneration +10% CDR UNIQUE – CLEAVE: Basic attacks spread all on-hit effects within a large radius. (400 range.) Melee Only. UNIQUE – CRESCENT: Procs all on-hit effects in a large radius around you. (10 second cooldown) (400 range). Melee Only.
Frozen Cudgel; +20 AD +200 Health +25 Armor UNIQUE – ICY: Basic attacks (on-hit) apply a Slow icon X0% slow to your target for X seconds, refreshing with every hit.
These would pretty much sum up everything.
With items like these, playing with on-hit effects to aid the team and earn their assists in tow, I believe several AD champions could make themselves a niche as legitimate Supports. Opinions and thoughts? I'm especially worried about the Frozen Cudgel being potentially too strong, there's a reason Mallet costs as much as it does.
for the proc damage.