Death To ARURF

adjoth·8/13/2017, 8:04:45 AM·1 votes·247 views

ARURF is simply the worst game design I have ever seen, and this is why. Its built off of URF where CD are close to non existent. But to "Balance" gameplay there are built in delays which can completely invalidate a champion where ability spamming is the game mode. You took was was broken, broke it's shin, then told it to go play. Meanwhile others go completely unchallenged, have you played against Zyra yet? She's fucking cancer. Secondly unlike ARAM URF you don't have re-sorceress, mana, energy, and of course, cool down. And the lack of these cause URF to have a very snowball nature too it, now in a normal game of URF, you chose that champion for any number of reasons, your skilled with them, just want to try them out, or maybe your just playing the flavor of the week. Point is you'll likely have some level of comfort with your champion, or the champion is simple more likely to be better at URF, rather than some BS champions that only can watch as the world burns. Its a fucking fact that comps can win games, there is no if, and, or buts. And in URF, that comp turns from a widdle down their defenses to a full blown tactical nuke. And the issues with this is the all mighty Rito gods decided that that your comp, cannot do shit. Bunch of misfits with no plan, no style, and no kills. No a mismatched team isn't the worst of your issues by far. The worst, it the enemies team. Sometimes you get a bad roll, get stuck with your worst champion, or just a comp that doesn't mesh, and by those very same, your opposition, gets there fucking dream team. And when you get a wombo combo with limited CD, you've got the game. Best change you got it is if you mange to split well, which god help you if your champions suck at spiting, no one wants to see Janna forced to split. Sure you can make picks, try and get back in the game gold wise, but at the end of the day, a strong comp can make it so not even divine intervention can help you. If we're forced to sit though our 10 minutes of suffering at least give us a chance to end it ourselves. Forfeit at 10 minutes, or allow more re-rolls. URF is horribly imbalanced as it is, but that doesn't mean the teams should be. So either scarp it, or fix it, cause its broken.

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