I want an explanation for this loss

Lesbian Lopunny·3/10/2017, 1:45:32 PM·2 votes·1,490 views

Ahead early game; lose one teamfight about 15 minutes in (if memory serves). We fall behind a little bit but are still strong. They are able to control the entire map with ease after this fight, however, even though we eventually get the only baron of the game. While we have baron, we have no one split pushing, even though we have an Irelia. I decide to do it, I get collapsed on, die and we have no gained map control. After our upteenth skirmish against them (with no map control gained), after baron was gone, they end the game in a very anticlimactic manner. I tried asking my team why we lost, but the only "answer" I got was: don't do what your role can't do. That was said in regards to my attempted splitting when literally no one else on my team would do it, as well as initiating, which, again, my team refused to do regardless of the enemy's mis-positioning.

If no one on my team split pushes, and if I do I die, we lose. If no one on my team initiates and if I do I die, we lose. I can't do everyone's role for them, so what could I do in the future in a similar situation?

For the record, I was ahead in damage most of the game and fully capable of carrying if my team tried.

http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2447155277/226900712?tab=overview

43 Comments

Maximum Morde3/10/2017, 1:50:50 PM4 votes

Hmm best I can tell, your nexus exploded first.

Also, not every match is winnable. Take the losses and move on.

Bandle City3/10/2017, 1:56:22 PM3 votes

Foxdrop said it best on YouTube:

"In Solo Queue it's better to make the play that your team is committed to than the one that seems the smartest."

This is because in your typical game of League, not everyone thinks a like and not everyone knows how to play the strategy game. If you're the only one that is thinking about making a specific play but you know you can't do it alone or that you aren't the right member of the team to make that play then it will fail 100% of the time even if it's the best possible play to make.

HOWEVER

If you follow the play that your team is committed to, then even if it's a bad play, it will at least succeed 50% of the time which is far better than the 100% chance of failure from the previous situation.

MaeDoSan3/10/2017, 1:56:44 PM1 votes

One mistake late is game over Also your team doesn't look great compared to theirs late game in team fights

greekvandaL3/10/2017, 1:56:51 PM1 votes

the enemy team sucked less than your team and you lost.

1374343/10/2017, 2:08:41 PM1 votes

You lost all momentum you may have had at the ~23 minute mark presumably due to a bad call on your team's part, when they got an almost clean ace (losing only WW) and were able to get 3 towers and an inhib off of that. I'm guessing the quadrakill your team got right after that was from them staying in your base for too long, and since they were so far pushed up you were only able to get one tower while WW was up.

At this point they were up 2 towers and an inhib on you (both teams had previously taken 2 towers) and completely decimated your gold lead. The only reason you guys hanged in there another 20 minutes is because it seemed like your team was performing well and generally equally matched. But after that failed skirmish at the 23 min mark they were on completely equal ground with you and it was anybody's game.

Without actually watching the game it is hard to say what you could have done differently. This is one of those cases were it was two well matched teams. They just were able to make the right plays at the right time, whether that is luck, from coordination on their part, or from mistakes on your teams part it is hard to say. Sometimes you couldn't have done anything differently, it is what it is.

It didn't help, btw, that your team was basically all AD (with Morgana going more of a support build and less AP) and none of you bought penetration. That made Ali's, Yorick's, and WW's jobs (tank) much easier and meant winning your late game was always going to be rough.

Mecha MaIphite3/10/2017, 2:56:10 PM1 votes

I decide to do it, I get collapsed on, die

You are a squishy glass cannon who excels at shredding through teams, and you decided to split, because you have baron and for no other reason. They have two globals and a WW ult. Really not sure how you thought there would be any other outcome.

Just because your Irelia made a dumb decision doesn't mean you should follow suit.

WalkingInACircle3/10/2017, 3:36:26 PM1 votes

Not good to split against TF. They had a solid front line and your team had little CC. Needed a pick or an over engage from them.

Lyndris3/10/2017, 4:18:47 PM1 votes

Well first I'd have to say SPLITPUSHING IS OPTIONAL as is (believe it or not) BARON. While Irelia is an excellent split pusher she is also extremely handy in team fights due to her E and R, Tf is an excellent counter to that entire strategy and as a Twitch who can't STEALTH AWAY because of TF ult, you gave a free kill to the most dangerous enemy on that team. Just cause you have baron doesn't mean spliting the length of it, 2 baroned siege minions will easily take from longer range than the turret, so cover them (winions exists for a reason).

That near perfect fight in MID game was a HUGE help to them, gold, objectives and morale. And as an ADC or APC i will say only this, Patience will bring down the tallest of trees (opening will appear). BUT THE BIGGEST PROBLEM WAS THE LACK OF LETHALITY against a team that built more armor than health which meant those 3 BOTRKs were useless, they counter built your team . By the end of the game Yorick was basically unkillabe which let Ashe keep you in range of her fed TF. But this is all from match history so, salt.