Quality of life: Disconnects and Loss Prevention: What is the downside?
I don't see why we don't get loss prevented when someone disconnects. Sure, penalize the leaver, but why does everyone else have to suffer? I don't think it would be that difficult to implement and I don't see the downside. So what's the situation? I've noticed that other threads of this nature get downvotes. Someone must know something I don't. They have this system in DOTA 2. It's unnecessary frustration. Some of us only have so many hours per week to devote to ranked, and when a large portion of that time gets literally tossed down the tubes, it makes me wonder why Valve does it and Riot doesn't. Are there plans to implement this? If not, why not?