Kalista's ult is poorly designed

Jungle Lux God·12/17/2014, 10:22:01 PM·10 votes·1,965 views

I was playing my first game with a Kalista on my team in my first game of Legend of the Poro King. Playing the only tank on my team, our Kalista decided to soulbind me. Unfortunately, it did not go well because of how poorly designed Kalista's ult is.

On one hand, there are the restrictions of the soulbound being close to Kalista and for the soulbound to be alive. These preconditions means that Kalista's ultimate is a lot less usable than a lot of other ultimates in the game, with perhaps the only exceptions being Yasuo's Last Breath and Rek'Sai's Void Rush, both of which have preconditions of their own (Yasuo needs a knock up and Rek'Sai needs a tunnel out). The precondition of having her ally close also means that she's out of an ult if her soulbound AFK's or disconnects. The soulbound target also needs to at least enough health to actually survive launching themselves into the enemy team, or else they won't launch themselves at all.

Then you take the initial ally-pull. Thresh's Dark Passage worked well because his allies had the choice of whether or not to take the lantern, so he could not simply screw you over by pulling you over to his position without you having any say in it, which could potentially account for a lot of trollish abuse scenarios. As a matter of fact, this gameplay experience is something that Riot specifically wanted to avoid in Thresh's release, and the requirement of clicking the lantern means also allows Thresh's opponents some counterplay in preventing his allies from clicking it through crowd control and body blocking to prevent Thresh's allies from clicking the lantern, or through hard crowd control and displacement to prevent them from traveling along the lantern's path.

Fate's Call completely ignores this. Kalista's soulbound target has no say in when Kalista uses it, so there is the potential of Kalista trolling them or otherwise using the ult against the soulbound's will. What kind of gameplay experience is worth controlling someone else's experience? Also, since Kalista's soulbound becomes untargetable on use, her enemies have no counterplay against Kalista calling her soulbound to her.

Another problem is the target's activation case. The target activates this by clicking where they dash to. The problem with this is that you are normally right clicking a lot, and if you have no idea that Kalista used her ultimate, you need to understand that Kalista ulted, and you are prepped for the second cast of her ult and need to stop clicking so that you can properly set up her ult. However, while the soulbound's screen does get tinted green while the soulbound is untargetable from her ult, since the soulbound has no say in when Kalista uses her ultimate, the soulbound has to react immediately to Kalista using her ultimate, which is not always possible, especially if you are experiencing lag. Considering Fate's Call prevents the soulbound from using their abilities, it would provide a lot more clarity if it became an ability that the soulbound could use and not activate on right clicking.

And for all those hoops that Kalista and her soulbound target need to make an ultimate that ignores core design values, what do you get? A gapcloser for your soulbound and a 1.5 second AoE knockup. I can find "equally" good initiation on both Varus and Ashe, and neither of them have the restrictions that Kalista has. And by "equally" I mean you can lock someone up with Varus and Ashe, and your entire team can better follow up on their initiation because of the duration of their crowd control. Even the one champ on your team that you would want to soulbind and launch with Kalista would be able to at least walk up to them and do what they want to the target.

9 Comments

KillerPenguins12/17/2014, 10:40:42 PM4 votes

Kalista is a champion who only makes sense if you have a serious duo partner or if you're on a competitive team and always on voice chat with your soulbound. Riot cares less and less about the player experience as they appear to tailor the game around the top .5% of players.

Spacesuit Spiff12/18/2014, 1:12:00 AM3 votes

Your points about her not being able to use it on a dead/afk ally are unavoidable and therefore not poor design (any attempts to get around that would probably be totally ridiculous). I think it should have a delay that is communicated to the soulbound so they can get ready for it, and then another small delay before they can launch themselves so that they can get ready for it, but that's not a problem if you're on cursevoice and if you're not, nobody said you have to play that champ.

Her ult can also be used as a Thresh Lantern to stop picks. One of the first games I saw a Kali in, she was mainly using her ult to rescue her potato-brained support every time he got caught in our jungle lategame, and that's a pretty solid mechanic. It might also be useful for having your mage support flank the enemy team; they can kite the backline during teamfights and then if anyone chases them they can run a safe distance and then be pulled back into their team, taking whoever was chasing them out of the fight.

(Also, anyone know if Blitz/Kali can do the Lantern Grab thing?)

Edit: just saw the range, so you really can't do much with a mage support in the way of flanking

Saianna12/18/2014, 12:41:25 AM2 votes

About being alive part: I've seen and felt on my own skin Kalista ulting DEAD Karthus. Then in other game Kalista threw DEAD sion at us. And few games after that: we got hit by............................ EGGNIVIA.

EDIT: i find Kalistas ult as perfect support ability. Champion you soulbonded with has free out of jail card every 60s. No matter how badly he'll do "KABOOM" safe.

EDIT2: also if soulbond is applied on uber heavy CC champion like Alistar/Malphite, then god.. only corpses will fall on ground.

ladention12/17/2014, 10:36:04 PM2 votes

Counterplay is get a good distance away from kalista.

Rogue Revenant12/18/2014, 12:33:26 AM1 votes

Half of what you said makes no sense at all from ANY perspective much less a game design one.

First of all her Soulbound range is huge ESPECIALLY on Howling Abyss, so the range isn't an issue. I've played Kalista all of three times and have had no issue with it's range. Which you might say makes me inexperienced but lets be real, you played ONE game with a Kalista and somehow that made you an expert so here we go.

I've actually managed to saved Soulbound allies with the ult when they otherwise were completely screwed. It has alternate uses BEYOND just engaging.

"Trolling" with Kalista's ult at least from Kalista's end would be difficult at best. First of all, if that player wants to troll you their champion is completely irrelevant. You are talking about an event in a game that is far outside the bounds of Riot's control because you can't micromanage what players will do. You manage them on the large scale like bans, or nerfs or whatever but actually micromanaging their actual behavior is impossible.

Second even if she does pick you up: so what? You can immediately send yourself back out WITH a knock up and damage. It's actually a FAR bigger issue if the Soulbound Ally trolls than if Kalista is trying to troll. Because they can send themselves out in any direction they choose. If they want to use the second part of the ult behind Kalista and abandon her? Cya nerd! They're off! Kalista's one real shot to majorly troll her team with her Soulbound is by bounding with them mid-team fight which is a one-off troll. She can't do it again that match.

AFK's or disconnects? You have other problems besides "Ah there goes the soulbound." To the point where it becomes almost a non-issue. Is it still a problem? Sure but pretending THAT is the biggest issue you have at that moment is comical. It falls back to player micromanagement which again isn't something anyone can do anything about EXCEPT the player.

THEY NEED TO HAVE HEALTH???? ARE YOU KIDDING? This is a precondition of EVERY CHARACTER IN THE GAME IN A FIGHT. It's like arguing a soccer player probably shouldn't have a broken leg when he plays the game. "GEE REALLY? WELL SHIT! He must be completely useless if he can't play with a broken leg."

Are you comparing an Ultimate to a normal ability? Many champions have attributes of their ults that can't be countered BECAUSE THEY ARE ULTIMATES. If you didn't CC the hell out of Malphite before he ults into your team? Tough shit.

Does Kalista's ult have some issues? Absolutely. Almost nothing you mentioned is part of those issues. But they do exist, so I'll give you that at least.

Jamnon12/17/2014, 11:54:39 PM1 votes

Kalista was intentionally designed for pro teams bc esports weren't flashy enough.

Centuros12/18/2014, 3:15:20 AM1 votes

It's bad on purple team, because it locks your camera and the max range of the jump passes underneath your ability bar.