i'm sorry but since Season 5 most teams have ceded snowballs as unwinnable and adjust their play styles as thus.
We've had far worse scores that these. In Season 4, I went 36/0/18 on Udyr one game with a Pentakill. 30/0's weren't uncommon if someone knew how to play when the others didn't.
Now, Bronze - Gold are riddled with smurf alt accounts who know what they are doing, and also know their runes. it's not unpredictable that the games will be lopsided when in preseason they don't want to play their natural mmr rankings but rather their alts in lowers elos. Preseason ranked gives them a far better idea of what to expect in season 8 over Norms, because people don't give up or surrender near as much, and people play a tad bit more seriously.
I'm going to be brutally honest. I do think new runes/champs around them need adjustments.
However, I don't think the rune inequality/snowballing is the rune's faults. I think the blame lies with the ability of the majority of the community to get away with playing for 4-5 years in a subpar manner which results in "lottery" 50% win rates, which sometimes synthesizes a rank promo here or there, but really aren't indicative of "skill."
From what i've seen, most of the people who crawl out of the woodwork are doing the following:
-Not treating ranked games as important, because they don't seem to understand that Preseason impacts their placements starting and ending positions.
-Extremely early to feed, judge, criticize, get toxic, not take responsibility for feeding when warned someone is better than them......
-Don't understand that 30 cs = about the same gold as 3 kills, and only maintain about a 40% minion capture rate vs players who maintain 70% or better.
-Don't see warding, drakes, or counterganking important and blindly lane, ignoring the map around them.
-Don't understand nonmeta builds or how to vary builds for a specific team (They both use the same exact build they used in Season 7 for every single game, and the same runes, irregardless of what their opponent is)
-Don't understand that adc no longer is a no sustain lane......... (Season 7 had Warrior's Bloodlust, which covered their healing, so they just built pure crit. Those players are now playing Precision, and STILL building no sustain, and dying because of it).
-Are incapable of being flexible about their playstyle, and are fixated on pushing (reducing ganks from own team but increasing other team ganks), Don't understand the concept of playing defensive if playing aggressive results in deaths.
None of these points are really "skill based" bullets. They are common sense bullets. And if these people haven't learned all this in 5+ years of playing, I worry about the player base. So many "low mmr" players could elevate themselves, if they followed these common sense bullets, even if they are mechanically weak players.
The fact the majority of players haven't learned these common sense bullets is exacerbating the new rune discovery/weakness.
Something people who keep making these threads keep ignoring is..... every player on both teams sometimes gets the low skill players and sometimes gets the hyper early game feeder. Even if the runes change things, what is REALLY changing things is the frequency at which you are lucky enough not to have the 2-3 players who make the game untenable as 2-3 lanes are lost early and your team's jungle, drakes, etc, are lost. Technically, an Ezreal can go Kleptomania, or a Kayn can go Electrocute, but unless they HIT with their abilities, they aren't going to snowball. Not getting hit isn't as hard as you think. It's just about knowing champ ranges, predicting predictable movement, and minimap awareness. That's just not that hard to understand, unless you're too busy typing, tunnelled on your own ego, and not listening to your team. A chimpanzee could follow these tasks, and do better than most players. That's how easy these principals are.
Until our majority learns to follow basic common sense practices when playing, new content will always feel broken, unwelcoming, and good players will be weighed down and rage at the bad ones, because of their sheer frequency. if there's one thing that fosters bad behavior and raging, it's a sport that enables people to never learn, and to do so with frequency. Sure, some people play games for fun, and don't care about losing/winning, but they usually aren't playing in the same league as players who have a stake.
I'll say this much. Since the new runes have come out, I haven't had a single game where I personally got snowballed on. i've had my team snowballed on, but I have enough sense not to feed myself. I didn't get to play PBE. But my mechanics allow for decent play, with the full awareness that some runes might be broken on some champs. So..... I take very few risks.