Problems with Domination Tree and Hail of blades.
Would like to express my thoughts as a master player who primarily plays champions who use Domination.
I'll start with the keystones:
Electrocute - Obviously the best option here, adds more burst to your combo. DarkHarvest - Lackluster at best, If there's ever a time you're dealing more damage than Electrocute with this, it still won't compare to the damage you could have dealt if you ran electrocute. Does not fulfil it's purpose. Predator - Catch22 where you could have all the movespeed in the world, but if you don't have enough damage you will not kill. That's why you only see champs like Skarner or Volibear run. Not to mention it's like not having a keystone in earlylane phase which in design pushes it towards junglers. Hail of Blades - Here we have the most useless of all, here's a rune in the Assassin page so that adc's can get better earlygame with higher flat damage in runes but still run lethal tempo. Because adc's really needed double the compensation for losing that base AD. Essentially this will negate the base AD nerfs while they also get to have high ADperlvl.
Alright time to move onto tier 1 runes:
CheapShot - The damage is too low, assassin already have a hard time to proc this and if they can, sudden impact would have dealt more. If this rune was meant to give more poke earlygame then it should have a longer cooldown and just proc on spell dmg dealt. ** Taste of blood** - It's decent and does it's job. It's place is also fine, you can chose between healing or more burst. Sudden Impact - it's okay.
Tier 2: Domination " Target Access and Burst Damage "
Zombie Ward - This belongs in inspiration.
Ghost Poro - Is this suppose to be funny? Okay fine keep zombie ward, but then why would ghost poro still be in the same line? If I had to give a serious analysis, vision radius is too small and should reveal as much as a normal ward. Yet again this kind of rune belongs in Inspiration.
** EyeBallCollection** Not that great but much better than the alternative. "season 8 is about choices and selecting playstyle in runes" when the options are this bad there's no choice to make but take the least bad one.
Tier 3: This should be Tier 2 all of these effects are decent but ingenious hunter isn't strong enough to ever want to be picked over healing/movespeed
When you compare Domination to the other 4 rune pages you can clearly see it sucksand we're 6 months into this. Give us more options for burst damage and target access instead of these weird and awful utility runes that feel out of place.
You knock someone up, then you get three really fast autos so you can get full Fury and hit your spicy, spicy true damage!
can be when you can use them more often.

useless
at least proc his bleed on his AA at least? Pardon my if I misunderstood how Talon works, I haven't exactly played him.