Heimerdinger; Gameplay Mechanic Update

Stacona·9/10/2015, 5:13:46 PM·1 votes·326 views

This may be a really weird post, but the idea is not changing anything about Heimerdinger's current kit, but it is changing how his turrets work.

Heimerdinger's Turrets: ~ No longer will automatically attack; their basic attacks an beam attack [on cooldown, lowers with CDR] remain ~ To attack with a turret click on the turret and tell it to attack a target, the turret will not automatically go to another target if that target leaves its range ~ To use the beam attack click on the turret and use the dedicated hotkey to use the beam attack when its off cooldown, used like a normal AoE line skill shot [Q for normal turrets; R for ultimate turret] ~ To de-enter controlling a turret click on the ground or another turret or a friendly unit.


What this turret change will do is allow for Heimerdinger to be able to receive balance changes, as in with a manual turret control he can then possibly get more range to his turrets, possibly bring back global turrets again since they are no longer automatic, possibly more damage to his turrets, possibly more defense to his turrets as well. Even more unique things can be added to the turrets as future possibilities. This idea is primarily create balance aspects to Heimerdinger and have him not so much as an AFK, place turrets and then they automatically do your bidding for you.

0 Comments