Is it just me, or does kindred's bow totally break their theme?

Conncept·9/16/2015, 2:51:29 AM·6 votes·3,416 views

First detail I noticed about kindred was that bow, and I didn't notice it because it's looks awesome or adds anything to the characters, in fact visually speaking its really played down in both the splash art and on the model.

I noticed it because it sticks out like a sore thumb for having no connection to Kindred's identity, it feels shoehorned on to them because it wouldn't be obvious enough they are a marksman without a common and easily identifiable ranged weapon.

Second thing I noticed, was that wolf does almost nothing. I mean, as a duo they are a spirit of the hunt, where half of the duo is a WOLF! And the wolf doesn't actually do the hunting, the lamb does, with a bow and arrow of all things, an artificial man made weapon that you would never see in the natural world. It just feels wrong, unfitting, even completely contrary to their theme.

Why not solve both of these problems and just make wolf the attack and lamb the movement and casting? Issue a move command, lamb moves, issue an auto-attack command, and wolf dashes to and back as an attack. While the abilities would be split as listed below.

Q: Lamb dashes while wolf dashes through three nearby enemies, dealing damage to each W: Wolf briefly attacks on his own within a certain area, lamb and wolf may dash on a reduced cooldown. E: Lamb slows a target, if wolf hits three times he deals a burst of percentage max health damage R: Unchanged

Wolf gets a lot more attention this way and Lamb is still far from left out, plus they both better fit their theme as nature spirits and their theme of duality between hunter and prey.

10 Comments

Cindikle9/16/2015, 3:00:12 AM4 votes

The bow is because of the whole "hunter" theme. It fits, although odd if you were expecting an animal combo.

While there could be more interaction. You're asking a lot animation wise. When you throw in animation canceling, orb walking and CC that disrupts actions(knockbacks mostly) it starts to look really bad when played in a real game. The animation of the wolf is really cool looking and I'd hate to see him look like Vel'koz spamming his emotes all at once.

Lamb is more of a companion for the wolf than him actually being there to fight. But he'll get bored and join you none the less.

Edit: I do like the Q idea though. I can't really see much of a problem with that one other than procing E at the same time. Which he can just move between them as long as he's coded as his own thing.

Rebonack9/16/2015, 3:36:20 AM2 votes

If they HAD to give Lamb a physical weapon, she should have gotten shears tossed like throwing daggers.

Why shears?

  1. Lamb

  2. Cutting the silver cord of life

Only Play Darius9/16/2015, 3:36:43 AM2 votes

Another Quinn fiasco

MÅX2/10/2016, 2:19:12 PM2 votes

Well, I think it fits their theme perfectly. Those who chose to run from death are taken by wolf's jaws resulting in a slow agonising death. If you choose to die by lambs arrow however, it's quick and almost painless. I don't see how lamb is "far from left out". All she does is run around after wolf. It's not like wolf was forgotten in the first place because of W and E. He gets his hunt in with their passive (when wolf marks a random enemy jungle monster). Their theme isn't "nature spirits" it's ying and yang, good and bad, life and death. Take away lambs bow and you lose the choice of a swift death and are only left with a cruel brutal one.

Kindred