Is it just me, or does kindred's bow totally break their theme?
First detail I noticed about kindred was that bow, and I didn't notice it because it's looks awesome or adds anything to the characters, in fact visually speaking its really played down in both the splash art and on the model.
I noticed it because it sticks out like a sore thumb for having no connection to Kindred's identity, it feels shoehorned on to them because it wouldn't be obvious enough they are a marksman without a common and easily identifiable ranged weapon.
Second thing I noticed, was that wolf does almost nothing. I mean, as a duo they are a spirit of the hunt, where half of the duo is a WOLF! And the wolf doesn't actually do the hunting, the lamb does, with a bow and arrow of all things, an artificial man made weapon that you would never see in the natural world. It just feels wrong, unfitting, even completely contrary to their theme.
Why not solve both of these problems and just make wolf the attack and lamb the movement and casting? Issue a move command, lamb moves, issue an auto-attack command, and wolf dashes to and back as an attack. While the abilities would be split as listed below.
Q: Lamb dashes while wolf dashes through three nearby enemies, dealing damage to each W: Wolf briefly attacks on his own within a certain area, lamb and wolf may dash on a reduced cooldown. E: Lamb slows a target, if wolf hits three times he deals a burst of percentage max health damage R: Unchanged
Wolf gets a lot more attention this way and Lamb is still far from left out, plus they both better fit their theme as nature spirits and their theme of duality between hunter and prey.
fiasco