Why not have LP gains and losses relate to an Individuals game play?

The Antaeus·9/24/2018, 4:11:29 AM·2 votes·1,106 views

Right now you gain and lose LP 100% as a team meaning you can be 12/2 and have teammates who are say 1/9 yet you both get about the same LP gain or loss depending on the outcome of the game. Why not have LP relate to an individuals game play so a 12/2 player who carries gains a bit more LP then his/her 1/9 teammate, also if the team lost then 12/2 player would not lose as much LP as the 1/9 player due to the superior performance. This would allow for players who are playing well not to be drug down so hard by a loss or two with bad teams or poor match ups.

7 Comments

MasterDClone9/24/2018, 4:22:03 AM1 votes

How would you decide playing well, because games are won as a team, so they should be lost as a team regardless of your kda

Josh Sand9/24/2018, 5:19:05 AM1 votes

This video makes a pretty good case for changing ladder elo calculation in team based games

https://www.youtube.com/watch?v=OcPCYswIe2M

Zethro9/24/2018, 6:14:46 AM1 votes

What you dont't realize is that your LP gains and losses ARE influenced bu your gameplay.

It is a common belief that if you play well, you win more often. It is a fact that your mmr goes up when you win said games. It is a fact that the higher your mmr, the more LP you get. Therefore, there is an indirect correlation between playing well and gaining larger amounts of LP.

For example, if someone in diamond played 10 games on a silver account, they would play so effectively (compared to the average silver), that they would be netting a large win ratio. As a result of this, their mmr would go so high (raise even faster than his actual rank!) that he would be skipping divisions and getting 25 lp a game! crazy!

One observation i want to make about your post is that it seems the trend you want the mmr/lp system to be calculated in a very small sample size, say 1 or 2 games. the system in place is a system that works with how you perform on AVERAGE over LARGE POOLS of games. For instance, if you are better than your fellow silvers, then if you play 100 games of elague you are going to be gaining mmr/elo. That is not to say there wasn't a game where ur bot lane fed, becuase esometimes there is nothing you can do!

And who's to say that game you went 12/0 on yasuo is a telltale sign that your faker? if the system was based off small sample sizes like you suggest, then I'd be in the LCS already with some of these pop off games I get on occasion!

haaaaaaalp9/25/2018, 1:29:29 AM1 votes

Because in Mobas, win/loss is the best measure of individual performance. The goal of a moba isn't to get a good kda or more cs or to put down 200 wards, it is to leverage the advantages you have into a win and only one stat measures that well.

There is no good way of measuring individual skill in a 5v5. Wins and losses is a flawed measurement but the best one we have over the long run.