With preseason coming up, Riot should take a look at stealth as a whole
My problem? Stealth detection:
I'm tired of Riot treating stealth detection and ward clearing as the same thing. This has been the case since beta. Not only does it completely throw off item balance (what is the gold value of "activate to completely negate a single Akali shroud"?) but it perfectly fits Riot's definition of a hard counter. There is nothing you can do about a pink ward or oracle in the middle of a teamfight, so stealth effectively doesn't exist during teamfights past a certain ELO, and stealth champions are all warped because of it. This is why Rengar is so frustrating; he's been balanced around the fact that he needs to be able to walk over a pink ward and not care. Akali can't use shroud in a fight, so she has to be able to dash all over the fight instead. And it's not a huge stretch to imagine a Kha'zix succeeding in a game without ever pressing R (yes it's a powerful skill, not saying it isn't, but it's more of a bonus that he can't always count on). Other champions are also affected to varying degrees, but I think these are the best examples.
What I think should be done:
preseason patch X
- Oracle's lens and pink wards now only detect wards and traps (and Evelynn?)
- Hard CC breaks stealth (or some other soft counter)
- Every stealth champion nerfed to compensate
I want to see posts all over GD by bronze people that you ruined Akali with the nerfs, and then watch a sweet clip of a challenger player outplaying an entire team with shroud plays. I want to see Kha'zix really need his stealth at all points in the game. I want to see a Rengar that can't reliably one-shot a carry but that has to either keep fighting for that extra bit of damage or save ult to gtfo (you know, like they said Rengar was gonna be when he was released).
tl;dr stealth detection and ward clearing are not the same thing and this has caused way too many problems