Tank for win
Although i like the fact that this game is constantly changing and developing, i have noticed for over a year now game has come down to one basic rule. Tank for win. In every single game mode if it happens one team haves one or more tanks, and the opposite team haves no tank at all (this is especially obvious in ARAM) there is no way a team without a tank can win. Recently i have witnessed a whole bunch of games where if my team would be more tanky than the opponents, no matter who haves more kills we can push harder and deeper, resulting in victory every single time. No exception. Same thing in opposite direction, my team can all be godlike, but if we don't have a tank in our team, after 10 minutes of gameplay they can just dive our turrets and nail us right there. As soon as they do that, another turret goes down easily. As much as i like this game for not forcing me to pay real money to get any serious advantage, this is something i just can't cope with since it's not a one time scenario, it's actual feature. Ap champs do stand a chance sometimes, dependable on the item set they choose to go with, but AD champs are total failure against tanks in late game no matter what they do, there is just no way to go 1vs1 adc vs tank. At first i thought it's a coincidence, so i started playing game for the past 3 months paying attention to chose anti tank items when playing ad, but they are all simply underpowered. If you want invincible tank go for spirit visage, warmogs, and what ever you need later on, those 2 items are simply giving too big advantage since all you need is 5 sec out of combat and massive health regen starts doing it's thing healing you in a matter of seconds to a full health.
That is simply not fair because if you go for anti-tank items, you lose the chance to life steal, if you go for life steal, then you don't stand a chance to ever kill a tank etc etc. RIOT needs to take a look at it and work the way out of it....


