Major problems in my opinion

Flamo·1/21/2020, 9:55:48 AM·1 votes·1,781 views

Hello, first of all, I want to apologize because this text will be translated via a translator because I’m afraid of making too much mistake of English.

I think I’d like to discuss some of the problems with the game. For me "the damage is too high" is not the problem but the consequence of the problem. For me the basis of all the problems is that one will say that Riot Games no longer knows what must do x champion and that the number of things, that come touch the stats of the champion, destroys any possibility of balancing the game. If we take the example of Ryze, if we take the basic concept of Ryze it is a mage with a big need in mana and the push of lane and is very strong in late game, has little mobility outside its passive and is rather short range for a mage. We can therefore conclude that its weaknesses :

  • The lack of mana
  • The early game
  • Easy to gank
  • Mobility
  • Range Now let’s add the items, only 1 item is enough to give him a pool of mana sufficient to no longer have to take it into account, plus the lost chapter being one of the items that for me is one of the strongest the game has known in its "modern" period goes from a champion who makes sense to do very little damage in the beginning in part to a champion who does more than good damage at the beginning of the game. So we find ourselves with its weak points:
  • Easy to gank
  • Mobility
  • Range Let us now add the keystones, two words "phase rush" this keystone fills its lack of mobility and at the same time its ease to be gank. Ryze therefore has only one weakness: the range And I played this game with a lot of other champions and usually the last remaining problem each time is: the range, so I already hope that there will never be an item or runes changing this statistic.

It may also be an impression but I have the impression that there is like a problem to admit the errors at the level of Riot Games, I think that nobody on Earth will say that the rework of Aurelion Sol was a good idea, it was a champion that only the OTP managed to make him live and the rework destroyed the speciality of the champion ( Sylas who just suffered the same fate ), I do not see why this rework was not cancelled. Finally if, I see a reason, the will to change all the character skill capped in assassin burst more adapted to meta currently. In addition, yes, yes the bugs of the client are an unacceptable problem for a game of the type of League of Legends, already it takes motivation to be a new player on the game, but in addition it must do all the bug , " sorry, we could not load this page", press OK, " it’s okay, finnaly, it's works". So the tab reward is bugged, messaging is bugged, history is bugged, profiles bug from time to time, a player can’t have fun with such an environment.

To continue on the new players aspect, it is true that to start Lol it takes a former player to help you, but I think that now that is no longer enough, why? because Riot takes the pleasure of breaking the rules of his own games. So Lol is very simple 5 champion which have 4 spells, 2 summoners, each character to a unique ultimate and unique statistics and the goal is to take the base of the enemies by destroying the towers that defend them and finally the nexus. 5 Champion? Well yes it is still the case, nice 4 Spells? Aphelios, good luck to the new ones to understand how it works 2 summoners? ah sorry I forgot to say that Zoe is an exception and there it is necessary to explain how Zoe works Unique Ultimate? Sylas Stats Unique? Mordekaiser The towers? do not defend people it is possible to have the stopwatch at 5 min with 600 gold and therefore dive anyone. I don’t know if the stealing culture has become popular but I have Riot certain Cleptomaniacs seem to have taken over.

There’s still a lot to say, but I’d like your opinions on this, I’ve been thinking about it for a while and I’m finally writing my thought.

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